package tinker.tconstruct.client; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelWagon extends ModelBase { ModelRenderer Bottom; ModelRenderer Left; ModelRenderer Right; ModelRenderer Back; ModelRenderer Front; ModelRenderer Leftpull; ModelRenderer Rightpull; ModelRenderer LeftWheelAxle; ModelRenderer LeftWCenterHbeam; ModelRenderer LeftWCenterVtop; ModelRenderer LeftWCenterVbottom; ModelRenderer LeftWnwH; ModelRenderer LeftWnwM; ModelRenderer LeftWnwV; ModelRenderer LeftWnwEye; ModelRenderer LeftWneH; ModelRenderer LeftWneM; ModelRenderer LeftWneV; ModelRenderer LeftWneEye; ModelRenderer LeftWswH; ModelRenderer LeftWswM; ModelRenderer LeftWswV; ModelRenderer LeftWswEye; ModelRenderer LeftWseH; ModelRenderer LeftWseM; ModelRenderer LeftWseV; ModelRenderer LeftWseEye; ModelRenderer RightWheelAxle; ModelRenderer RightWCenterHbeam; ModelRenderer RightWCenterVtop; ModelRenderer RightWCenterVbottom; ModelRenderer RightWnwH; ModelRenderer RightWnwM; ModelRenderer RightWnwV; ModelRenderer RightWnwEye; ModelRenderer RoghtWneH; ModelRenderer RightWneM; ModelRenderer RightWneV; ModelRenderer RightWneEye; ModelRenderer RightWswH; ModelRenderer RightWswM; ModelRenderer RightWswV; ModelRenderer RightWswEye; ModelRenderer RightWseH; ModelRenderer RightWseM; ModelRenderer RightWseV; public ModelRenderer RightWseEye; ModelRenderer HandBrakeMain; ModelRenderer HandbrakeJamb; ModelRenderer StandCenterBar; ModelRenderer StandLeft; ModelRenderer StandRight; public ModelWagon() { this.textureWidth = 128; this.textureHeight = 64; this.Bottom = new ModelRenderer(this, 26, 46); this.Bottom.addBox(0.0F, 0.0F, 0.0F, 20, 2, 16); this.Bottom.setRotationPoint(-10.0F, 4.0F, -8.0F); this.Bottom.setTextureSize(64, 32); this.Bottom.mirror = true; this.setRotation(this.Bottom, 0.0F, 0.0F, 0.0F); this.Left = new ModelRenderer(this, 0, 35); this.Left.addBox(0.0F, 0.0F, 0.0F, 20, 8, 2); this.Left.setRotationPoint(-10.0F, -4.0F, -8.0F); this.Left.setTextureSize(64, 32); this.Left.mirror = true; this.setRotation(this.Left, 0.0F, 0.0F, 0.0F); this.Right = new ModelRenderer(this, 83, 35); this.Right.addBox(0.0F, 0.0F, 0.0F, 20, 8, 2); this.Right.setRotationPoint(-10.0F, -4.0F, 6.0F); this.Right.setTextureSize(64, 32); this.Right.mirror = true; this.setRotation(this.Right, 0.0F, 0.0F, 0.0F); this.Back = new ModelRenderer(this, 99, 46); this.Back.addBox(-2.0F, -5.0F, 0.0F, 2, 5, 12); this.Back.setRotationPoint(10.0F, 4.0F, -6.0F); this.Back.setTextureSize(64, 32); this.Back.mirror = true; this.setRotation(this.Back, 0.0F, 0.0F, 0.0F); this.Front = new ModelRenderer(this, 50, 1); this.Front.addBox(0.0F, 0.0F, 0.0F, 2, 8, 12); this.Front.setRotationPoint(-10.0F, -4.0F, -6.0F); this.Front.setTextureSize(64, 32); this.Front.mirror = true; this.setRotation(this.Front, 0.0F, 0.0F, 0.0F); this.Leftpull = new ModelRenderer(this, 0, 30); this.Leftpull.addBox(0.0F, 0.0F, 0.0F, 16, 2, 2); this.Leftpull.setRotationPoint(-26.0F, 2.0F, -6.0F); this.Leftpull.setTextureSize(64, 32); this.Leftpull.mirror = true; this.setRotation(this.Leftpull, 0.0F, 0.0F, 0.0F); this.Rightpull = new ModelRenderer(this, 91, 30); this.Rightpull.addBox(0.0F, 0.0F, 0.0F, 16, 2, 2); this.Rightpull.setRotationPoint(-26.0F, 2.0F, 4.0F); this.Rightpull.setTextureSize(64, 32); this.Rightpull.mirror = true; this.setRotation(this.Rightpull, 0.0F, 0.0F, 0.0F); this.HandBrakeMain = new ModelRenderer(this, 1, 59); this.HandBrakeMain.addBox(-6.0F, 0.0F, 0.0F, 11, 1, 1); this.HandBrakeMain.setRotationPoint(-9.0F, -3.0F, -9.0F); this.HandBrakeMain.setTextureSize(64, 32); this.HandBrakeMain.mirror = true; this.setRotation(this.HandBrakeMain, 0.0F, 0.0F, 0.0F); this.HandbrakeJamb = new ModelRenderer(this, 10, 62); this.HandbrakeJamb.addBox(3.0F, 1.0F, 0.0F, 2, 1, 1); this.HandbrakeJamb.setRotationPoint(-9.0F, -3.0F, -9.0F); this.HandbrakeJamb.setTextureSize(64, 32); this.HandbrakeJamb.mirror = true; this.setRotation(this.HandbrakeJamb, 0.0F, 0.0F, 0.0F); this.LeftWheelAxle = new ModelRenderer(this, 0, 12); this.LeftWheelAxle.addBox(-1.0F, -1.0F, -1.0F, 2, 2, 3); this.LeftWheelAxle.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWheelAxle.setTextureSize(64, 32); this.LeftWheelAxle.mirror = true; this.setRotation(this.LeftWheelAxle, 0.0F, 0.0F, 0.0F); this.LeftWCenterHbeam = new ModelRenderer(this, 12, 12); this.LeftWCenterHbeam.addBox(-8.0F, -2.0F, 0.0F, 16, 4, 1); this.LeftWCenterHbeam.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWCenterHbeam.setTextureSize(64, 32); this.LeftWCenterHbeam.mirror = true; this.setRotation(this.LeftWCenterHbeam, 0.0F, 0.0F, 0.0F); this.LeftWCenterVtop = new ModelRenderer(this, 18, 0); this.LeftWCenterVtop.addBox(-2.0F, -8.0F, 0.0F, 4, 6, 1); this.LeftWCenterVtop.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWCenterVtop.setTextureSize(64, 32); this.LeftWCenterVtop.mirror = true; this.setRotation(this.LeftWCenterVtop, 0.0F, 0.0F, 0.0F); this.LeftWCenterVbottom = new ModelRenderer(this, 18, 22); this.LeftWCenterVbottom.addBox(-2.0F, 2.0F, 0.0F, 4, 6, 1); this.LeftWCenterVbottom.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWCenterVbottom.setTextureSize(64, 32); this.LeftWCenterVbottom.mirror = true; this.setRotation(this.LeftWCenterVbottom, 0.0F, 0.0F, 0.0F); this.LeftWnwH = new ModelRenderer(this, 0, 7); this.LeftWnwH.addBox(-7.0F, -4.0F, 0.0F, 3, 2, 1); this.LeftWnwH.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWnwH.setTextureSize(64, 32); this.LeftWnwH.mirror = true; this.setRotation(this.LeftWnwH, 0.0F, 0.0F, 0.0F); this.LeftWnwM = new ModelRenderer(this, 4, 3); this.LeftWnwM.addBox(-6.0F, -6.0F, 0.0F, 2, 2, 1); this.LeftWnwM.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWnwM.setTextureSize(64, 32); this.LeftWnwM.mirror = true; this.setRotation(this.LeftWnwM, 0.0F, 0.0F, 0.0F); this.LeftWnwV = new ModelRenderer(this, 11, 1); this.LeftWnwV.addBox(-4.0F, -7.0F, 0.0F, 2, 3, 1); this.LeftWnwV.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWnwV.setTextureSize(64, 32); this.LeftWnwV.mirror = true; this.setRotation(this.LeftWnwV, 0.0F, 0.0F, 0.0F); this.LeftWnwEye = new ModelRenderer(this, 10, 7); this.LeftWnwEye.addBox(-4.0F, -4.0F, 0.0F, 1, 1, 1); this.LeftWnwEye.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWnwEye.setTextureSize(64, 32); this.LeftWnwEye.mirror = true; this.setRotation(this.LeftWnwEye, 0.0F, 0.0F, 0.0F); this.LeftWneH = new ModelRenderer(this, 40, 7); this.LeftWneH.addBox(4.0F, -4.0F, 0.0F, 3, 2, 1); this.LeftWneH.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWneH.setTextureSize(64, 32); this.LeftWneH.mirror = true; this.setRotation(this.LeftWneH, 0.0F, 0.0F, 0.0F); this.LeftWneM = new ModelRenderer(this, 37, 3); this.LeftWneM.addBox(4.0F, -6.0F, 0.0F, 2, 2, 1); this.LeftWneM.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWneM.setTextureSize(64, 32); this.LeftWneM.mirror = true; this.setRotation(this.LeftWneM, 0.0F, 0.0F, 0.0F); this.LeftWneV = new ModelRenderer(this, 29, 1); this.LeftWneV.addBox(2.0F, -7.0F, 0.0F, 2, 3, 1); this.LeftWneV.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWneV.setTextureSize(64, 32); this.LeftWneV.mirror = true; this.setRotation(this.LeftWneV, 0.0F, 0.0F, 0.0F); this.LeftWneEye = new ModelRenderer(this, 33, 7); this.LeftWneEye.addBox(3.0F, -4.0F, 0.0F, 1, 1, 1); this.LeftWneEye.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWneEye.setTextureSize(64, 32); this.LeftWneEye.mirror = true; this.setRotation(this.LeftWneEye, 0.0F, 0.0F, 0.0F); this.LeftWswH = new ModelRenderer(this, 0, 19); this.LeftWswH.addBox(-7.0F, 2.0F, 0.0F, 3, 2, 1); this.LeftWswH.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWswH.setTextureSize(64, 32); this.LeftWswH.mirror = true; this.setRotation(this.LeftWswH, 0.0F, 0.0F, 0.0F); this.LeftWswM = new ModelRenderer(this, 4, 23); this.LeftWswM.addBox(-6.0F, 4.0F, 0.0F, 2, 2, 1); this.LeftWswM.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWswM.setTextureSize(64, 32); this.LeftWswM.mirror = true; this.setRotation(this.LeftWswM, 0.0F, 0.0F, 0.0F); this.LeftWswV = new ModelRenderer(this, 11, 24); this.LeftWswV.addBox(-4.0F, 4.0F, 0.0F, 2, 3, 1); this.LeftWswV.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWswV.setTextureSize(64, 32); this.LeftWswV.mirror = true; this.setRotation(this.LeftWswV, 0.0F, 0.0F, 0.0F); this.LeftWswEye = new ModelRenderer(this, 10, 20); this.LeftWswEye.addBox(-4.0F, 3.0F, 0.0F, 1, 1, 1); this.LeftWswEye.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWswEye.setTextureSize(64, 32); this.LeftWswEye.mirror = true; this.setRotation(this.LeftWswEye, 0.0F, 0.0F, 0.0F); this.LeftWseH = new ModelRenderer(this, 40, 19); this.LeftWseH.addBox(4.0F, 2.0F, 0.0F, 3, 2, 1); this.LeftWseH.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWseH.setTextureSize(64, 32); this.LeftWseH.mirror = true; this.setRotation(this.LeftWseH, 0.0F, 0.0F, 0.0F); this.LeftWseM = new ModelRenderer(this, 37, 23); this.LeftWseM.addBox(4.0F, 4.0F, 0.0F, 2, 2, 1); this.LeftWseM.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWseM.setTextureSize(64, 32); this.LeftWseM.mirror = true; this.setRotation(this.LeftWseM, 0.0F, 0.0F, 0.0F); this.LeftWseV = new ModelRenderer(this, 29, 24); this.LeftWseV.addBox(2.0F, 4.0F, 0.0F, 2, 3, 1); this.LeftWseV.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWseV.setTextureSize(64, 32); this.LeftWseV.mirror = true; this.setRotation(this.LeftWseV, 0.0F, 0.0F, 0.0F); this.LeftWseEye = new ModelRenderer(this, 33, 20); this.LeftWseEye.addBox(3.0F, 3.0F, 0.0F, 1, 1, 1); this.LeftWseEye.setRotationPoint(0.0F, 5.0F, -10.0F); this.LeftWseEye.setTextureSize(64, 32); this.LeftWseEye.mirror = true; this.setRotation(this.LeftWseEye, 0.0F, 0.0F, 0.0F); this.RightWheelAxle = new ModelRenderer(this, 117, 12); this.RightWheelAxle.addBox(-1.0F, -1.0F, -1.0F, 2, 2, 3); this.RightWheelAxle.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWheelAxle.setTextureSize(64, 32); this.RightWheelAxle.mirror = true; this.setRotation(this.RightWheelAxle, 0.0F, 0.0F, 0.0F); this.RightWCenterHbeam = new ModelRenderer(this, 80, 12); this.RightWCenterHbeam.addBox(-8.0F, -2.0F, 0.0F, 16, 4, 1); this.RightWCenterHbeam.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWCenterHbeam.setTextureSize(64, 32); this.RightWCenterHbeam.mirror = true; this.setRotation(this.RightWCenterHbeam, 0.0F, 0.0F, 0.0F); this.RightWCenterVtop = new ModelRenderer(this, 98, 0); this.RightWCenterVtop.addBox(-2.0F, -8.0F, 0.0F, 4, 6, 1); this.RightWCenterVtop.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWCenterVtop.setTextureSize(64, 32); this.RightWCenterVtop.mirror = true; this.setRotation(this.RightWCenterVtop, 0.0F, 0.0F, 0.0F); this.RightWCenterVbottom = new ModelRenderer(this, 98, 22); this.RightWCenterVbottom.addBox(-2.0F, 2.0F, 0.0F, 4, 6, 1); this.RightWCenterVbottom.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWCenterVbottom.setTextureSize(64, 32); this.RightWCenterVbottom.mirror = true; this.setRotation(this.RightWCenterVbottom, 0.0F, 0.0F, 0.0F); this.RightWnwH = new ModelRenderer(this, 79, 7); this.RightWnwH.addBox(4.0F, -4.0F, 0.0F, 3, 2, 1); this.RightWnwH.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWnwH.setTextureSize(64, 32); this.RightWnwH.mirror = true; this.setRotation(this.RightWnwH, 0.0F, 0.0F, 0.0F); this.RightWnwM = new ModelRenderer(this, 84, 3); this.RightWnwM.addBox(4.0F, -6.0F, 0.0F, 2, 2, 1); this.RightWnwM.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWnwM.setTextureSize(64, 32); this.RightWnwM.mirror = true; this.setRotation(this.RightWnwM, 0.0F, 0.0F, 0.0F); this.RightWnwV = new ModelRenderer(this, 91, 1); this.RightWnwV.addBox(2.0F, -7.0F, 0.0F, 2, 3, 1); this.RightWnwV.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWnwV.setTextureSize(64, 32); this.RightWnwV.mirror = true; this.setRotation(this.RightWnwV, 0.0F, 0.0F, 0.0F); this.RightWnwEye = new ModelRenderer(this, 90, 7); this.RightWnwEye.addBox(3.0F, -4.0F, 0.0F, 1, 1, 1); this.RightWnwEye.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWnwEye.setTextureSize(64, 32); this.RightWnwEye.mirror = true; this.setRotation(this.RightWnwEye, 0.0F, 0.0F, 0.0F); this.RoghtWneH = new ModelRenderer(this, 119, 7); this.RoghtWneH.addBox(-7.0F, -4.0F, 0.0F, 3, 2, 1); this.RoghtWneH.setRotationPoint(0.0F, 5.0F, 9.0F); this.RoghtWneH.setTextureSize(64, 32); this.RoghtWneH.mirror = true; this.setRotation(this.RoghtWneH, 0.0F, 0.0F, 0.0F); this.RightWneM = new ModelRenderer(this, 116, 3); this.RightWneM.addBox(-6.0F, -6.0F, 0.0F, 2, 2, 1); this.RightWneM.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWneM.setTextureSize(64, 32); this.RightWneM.mirror = true; this.setRotation(this.RightWneM, 0.0F, 0.0F, 0.0F); this.RightWneV = new ModelRenderer(this, 109, 1); this.RightWneV.addBox(-4.0F, -7.0F, 0.0F, 2, 3, 1); this.RightWneV.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWneV.setTextureSize(64, 32); this.RightWneV.mirror = true; this.setRotation(this.RightWneV, 0.0F, 0.0F, 0.0F); this.RightWneEye = new ModelRenderer(this, 113, 7); this.RightWneEye.addBox(-4.0F, -4.0F, 0.0F, 1, 1, 1); this.RightWneEye.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWneEye.setTextureSize(64, 32); this.RightWneEye.mirror = true; this.setRotation(this.RightWneEye, 0.0F, 0.0F, 0.0F); this.RightWswH = new ModelRenderer(this, 79, 19); this.RightWswH.addBox(4.0F, 2.0F, 0.0F, 3, 2, 1); this.RightWswH.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWswH.setTextureSize(64, 32); this.RightWswH.mirror = true; this.setRotation(this.RightWswH, 0.0F, 0.0F, 0.0F); this.RightWswM = new ModelRenderer(this, 84, 23); this.RightWswM.addBox(4.0F, 4.0F, 0.0F, 2, 2, 1); this.RightWswM.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWswM.setTextureSize(64, 32); this.RightWswM.mirror = true; this.setRotation(this.RightWswM, 0.0F, 0.0F, 0.0F); this.RightWswV = new ModelRenderer(this, 91, 24); this.RightWswV.addBox(2.0F, 4.0F, 0.0F, 2, 3, 1); this.RightWswV.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWswV.setTextureSize(64, 32); this.RightWswV.mirror = true; this.setRotation(this.RightWswV, 0.0F, 0.0F, 0.0F); this.RightWswEye = new ModelRenderer(this, 90, 20); this.RightWswEye.addBox(3.0F, 3.0F, 0.0F, 1, 1, 1); this.RightWswEye.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWswEye.setTextureSize(64, 32); this.RightWswEye.mirror = true; this.setRotation(this.RightWswEye, 0.0F, 0.0F, 0.0F); this.RightWseH = new ModelRenderer(this, 119, 19); this.RightWseH.addBox(-7.0F, 2.0F, 0.0F, 3, 2, 1); this.RightWseH.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWseH.setTextureSize(64, 32); this.RightWseH.mirror = true; this.setRotation(this.RightWseH, 0.0F, 0.0F, 0.0F); this.RightWseM = new ModelRenderer(this, 116, 23); this.RightWseM.addBox(-6.0F, 4.0F, 0.0F, 2, 2, 1); this.RightWseM.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWseM.setTextureSize(64, 32); this.RightWseM.mirror = true; this.setRotation(this.RightWseM, 0.0F, 0.0F, 0.0F); this.RightWseV = new ModelRenderer(this, 109, 24); this.RightWseV.addBox(-4.0F, 4.0F, 0.0F, 2, 3, 1); this.RightWseV.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWseV.setTextureSize(64, 32); this.RightWseV.mirror = true; this.setRotation(this.RightWseV, 0.0F, 0.0F, 0.0F); this.RightWseEye = new ModelRenderer(this, 113, 20); this.RightWseEye.addBox(-4.0F, 3.0F, 0.0F, 1, 1, 1); this.RightWseEye.setRotationPoint(0.0F, 5.0F, 9.0F); this.RightWseEye.setTextureSize(64, 32); this.RightWseEye.mirror = true; this.setRotation(this.RightWseEye, 0.0F, 0.0F, 0.0F); this.StandCenterBar = new ModelRenderer(this, 47, 27); this.StandCenterBar.addBox(-1.0F, 0.0F, -8.0F, 1, 2, 16); this.StandCenterBar.setRotationPoint(-9.0F, 6.0F, 0.0F); this.StandCenterBar.setTextureSize(64, 32); this.StandCenterBar.mirror = true; this.setRotation(this.StandCenterBar, 0.0F, 0.0F, 0.0F); this.StandLeft = new ModelRenderer(this, 37, 27); this.StandLeft.addBox(-1.0F, 2.0F, -8.0F, 1, 5, 2); this.StandLeft.setRotationPoint(-9.0F, 6.0F, 0.0F); this.StandLeft.setTextureSize(64, 32); this.StandLeft.mirror = true; this.setRotation(this.StandLeft, 0.0F, 0.0F, 0.0F); this.StandRight = new ModelRenderer(this, 84, 27); this.StandRight.addBox(-1.0F, 2.0F, 6.0F, 1, 5, 2); this.StandRight.setRotationPoint(-9.0F, 6.0F, 0.0F); this.StandRight.setTextureSize(64, 32); this.StandRight.mirror = true; this.setRotation(this.StandRight, 0.0F, 0.0F, 0.0F); } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity var1, float var2, float var3, float var4, float var5, float var6, float var7) { super.render(var1, var2, var3, var4, var5, var6, var7); this.setRotationAngles(var2, var3, var4, var5, var6, var7, var1); this.LeftWheelAxle.rotateAngleZ = this.LeftWCenterHbeam.rotateAngleZ = this.LeftWCenterVtop.rotateAngleZ = this.LeftWCenterVbottom.rotateAngleZ = this.LeftWnwH.rotateAngleZ = this.LeftWnwM.rotateAngleZ = this.LeftWnwV.rotateAngleZ = this.LeftWnwEye.rotateAngleZ = this.LeftWneH.rotateAngleZ = this.LeftWneM.rotateAngleZ = this.LeftWneV.rotateAngleZ = this.LeftWneEye.rotateAngleZ = this.LeftWswH.rotateAngleZ = this.LeftWswM.rotateAngleZ = this.LeftWswV.rotateAngleZ = this.LeftWswEye.rotateAngleZ = this.LeftWseH.rotateAngleZ = this.LeftWseM.rotateAngleZ = this.LeftWseV.rotateAngleZ = this.LeftWseEye.rotateAngleZ = this.RightWheelAxle.rotateAngleZ = this.RightWCenterHbeam.rotateAngleZ = this.RightWCenterVtop.rotateAngleZ = this.RightWCenterVbottom.rotateAngleZ = this.RightWnwH.rotateAngleZ = this.RightWnwM.rotateAngleZ = this.RightWnwV.rotateAngleZ = this.RightWnwEye.rotateAngleZ = this.RoghtWneH.rotateAngleZ = this.RightWneM.rotateAngleZ = this.RightWneV.rotateAngleZ = this.RightWneEye.rotateAngleZ = this.RightWswH.rotateAngleZ = this.RightWswM.rotateAngleZ = this.RightWswV.rotateAngleZ = this.RightWswEye.rotateAngleZ = this.RightWseH.rotateAngleZ = this.RightWseM.rotateAngleZ = this.RightWseV.rotateAngleZ = this.RightWseEye.rotateAngleZ; this.Bottom.render(var7); this.Left.render(var7); this.Right.render(var7); this.Back.render(var7); this.Front.render(var7); this.Leftpull.render(var7); this.Rightpull.render(var7); this.HandBrakeMain.render(var7); this.HandbrakeJamb.render(var7); this.LeftWheelAxle.render(var7); this.LeftWCenterHbeam.render(var7); this.LeftWCenterVtop.render(var7); this.LeftWCenterVbottom.render(var7); this.LeftWnwH.render(var7); this.LeftWnwM.render(var7); this.LeftWnwV.render(var7); this.LeftWnwEye.render(var7); this.LeftWneH.render(var7); this.LeftWneM.render(var7); this.LeftWneV.render(var7); this.LeftWneEye.render(var7); this.LeftWswH.render(var7); this.LeftWswM.render(var7); this.LeftWswV.render(var7); this.LeftWswEye.render(var7); this.LeftWseH.render(var7); this.LeftWseM.render(var7); this.LeftWseV.render(var7); this.LeftWseEye.render(var7); this.RightWheelAxle.render(var7); this.RightWCenterHbeam.render(var7); this.RightWCenterVtop.render(var7); this.RightWCenterVbottom.render(var7); this.RightWnwH.render(var7); this.RightWnwM.render(var7); this.RightWnwV.render(var7); this.RightWnwEye.render(var7); this.RoghtWneH.render(var7); this.RightWneM.render(var7); this.RightWneV.render(var7); this.RightWneEye.render(var7); this.RightWswH.render(var7); this.RightWswM.render(var7); this.RightWswV.render(var7); this.RightWswEye.render(var7); this.RightWseH.render(var7); this.RightWseM.render(var7); this.RightWseV.render(var7); this.RightWseEye.render(var7); this.StandCenterBar.render(var7); this.StandLeft.render(var7); this.StandRight.render(var7); } private void setRotation(ModelRenderer var1, float var2, float var3, float var4) { var1.rotateAngleX = var2; var1.rotateAngleY = var3; var1.rotateAngleZ = var4; } /** * Sets the models various rotation angles. */ @Override public void setRotationAngles(float var1, float var2, float var3, float var4, float var5, float var6, Entity par7Entity) { super.setRotationAngles(var1, var2, var3, var4, var5, var6, par7Entity); } }