package mods.tinker.tconstruct.dimension; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE; import java.util.List; import java.util.Random; import mods.natura.dimension.NetheriteChunk; import net.minecraft.block.Block; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.MapGenBase; import net.minecraft.world.gen.MapGenCavesHell; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.structure.MapGenNetherBridge; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event.Result; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class TinkerChunkProvider implements IChunkProvider { private Random hellRNG; /** A NoiseGeneratorOctaves used in generating nether terrain */ private NoiseGeneratorOctaves netherNoiseGen1; private NoiseGeneratorOctaves netherNoiseGen2; private NoiseGeneratorOctaves netherNoiseGen3; /** Determines whether slowsand or gravel can be generated at a location */ private NoiseGeneratorOctaves slowsandGravelNoiseGen; /** * Determines whether something other than nettherack can be generated at a location */ private NoiseGeneratorOctaves netherrackExculsivityNoiseGen; public NoiseGeneratorOctaves netherNoiseGen4; public NoiseGeneratorOctaves netherNoiseGen5; /** Is the world that the nether is getting generated. */ private World worldObj; private double[] noiseField; private double[] secondNoiseField; public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); /** * Holds the noise used to determine whether slowsand can be generated at a location */ private double[] slowsandNoise = new double[256]; private double[] gravelNoise = new double[256]; /** * Holds the noise used to determine whether something other than netherrack can be generated at a location */ private double[] netherrackExclusivityNoise = new double[256]; private MapGenBase netherCaveGenerator = new MapGenCavesHell(); double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; double[] secondNoiseData1; double[] secondNoiseData2; double[] secondNoiseData3; double[] secondNoiseData4; double[] secondNoiseData5; { genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE); netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE); } public TinkerChunkProvider(World par1World, long par2) { this.worldObj = par1World; this.hellRNG = new Random(par2); this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16); this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16); this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8); this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4); this.netherNoiseGen4 = new NoiseGeneratorOctaves(this.hellRNG, 10); this.netherNoiseGen5 = new NoiseGeneratorOctaves(this.hellRNG, 16); NoiseGeneratorOctaves[] noiseGens = { netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen4, netherNoiseGen5 }; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens); this.netherNoiseGen1 = noiseGens[0]; this.netherNoiseGen2 = noiseGens[1]; this.netherNoiseGen3 = noiseGens[2]; this.slowsandGravelNoiseGen = noiseGens[3]; this.netherrackExculsivityNoiseGen = noiseGens[4]; this.netherNoiseGen4 = noiseGens[5]; this.netherNoiseGen5 = noiseGens[6]; } /** * Generates the shape of the terrain in the nether. */ public void generateNetherTerrain (int chunkX, int chunkZ, byte[] lowerIDs) { byte noiseInit = 4; byte b1 = 32; int k = noiseInit + 1; byte b2 = 17; int l = noiseInit + 1; this.noiseField = this.initializeNoiseField(this.noiseField, chunkX * noiseInit, 0, chunkZ * noiseInit, k, b2, l); for (int iterX = 0; iterX < noiseInit; ++iterX) { for (int iterZ = 0; iterZ < noiseInit; ++iterZ) { for (int iterY = 0; iterY < 16; ++iterY) { double noiseOffset = 0.125D; double n1 = this.noiseField[((iterX + 0) * l + iterZ + 0) * b2 + iterY + 0]; double n2 = this.noiseField[((iterX + 0) * l + iterZ + 1) * b2 + iterY + 0]; double n3 = this.noiseField[((iterX + 1) * l + iterZ + 0) * b2 + iterY + 0]; double n4 = this.noiseField[((iterX + 1) * l + iterZ + 1) * b2 + iterY + 0]; double n5 = (this.noiseField[((iterX + 0) * l + iterZ + 0) * b2 + iterY + 1] - n1) * noiseOffset; double n6 = (this.noiseField[((iterX + 0) * l + iterZ + 1) * b2 + iterY + 1] - n2) * noiseOffset; double n7 = (this.noiseField[((iterX + 1) * l + iterZ + 0) * b2 + iterY + 1] - n3) * noiseOffset; double n8 = (this.noiseField[((iterX + 1) * l + iterZ + 1) * b2 + iterY + 1] - n4) * noiseOffset; for (int offsetY = 0; offsetY < 8; ++offsetY) { double d9 = 0.25D; double d10 = n1; double d11 = n2; double d12 = (n3 - n1) * d9; double d13 = (n4 - n2) * d9; for (int offsetX = 0; offsetX < 4; ++offsetX) { int layerPos = offsetX + iterX * 4 << 11 | 0 + iterZ * 4 << 7 | iterY * 8 + offsetY; short amountPerLayer = 128; double d14 = 0.25D; double lValue = d10; double lOffset = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { int blockID = 0; /*if (iterY * 8 + offsetY < b1) { blockID = Block.lavaStill.blockID; }*/ if (lValue < 0.0D) { blockID = Block.dirt.blockID; } if (lValue < -56.0D) { blockID = Block.grass.blockID; } lowerIDs[layerPos] = (byte) blockID; layerPos += amountPerLayer; lValue += lOffset; } d10 += d12; d11 += d13; } n1 += n5; n2 += n6; n3 += n7; n4 += n8; } } } } } public void replaceBlocksForBiome (int par1, int par2, byte[] lowerIDs) { //Lower nether byte seaLevel = 64; double d0 = 0.03125D; this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D); this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0); this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int iterX = 0; iterX < 16; ++iterX) { for (int iterZ = 0; iterZ < 16; ++iterZ) { boolean flag = this.slowsandNoise[iterX + iterZ * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.gravelNoise[iterX + iterZ * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D; int i1 = (int) (this.netherrackExclusivityNoise[iterX + iterZ * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D); int j1 = -1; byte b1 = (byte) Block.dirt.blockID; byte b2 = (byte) Block.grass.blockID; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (iterZ * 16 + iterX) * 128 + k1; if (k1 > 0 + this.hellRNG.nextInt(5)) { short b3 = lowerIDs[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == Block.dirt.blockID) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte) Block.dirt.blockID; } else if (k1 >= seaLevel - 4 && k1 <= seaLevel + 1) { b1 = (byte) Block.dirt.blockID; b2 = (byte) Block.grass.blockID; if (flag1) { b1 = (byte) Block.gravel.blockID; } if (flag1) { b2 = (byte) Block.dirt.blockID; } if (flag) { b1 = (byte) Block.slowSand.blockID; } if (flag) { b2 = (byte) Block.stone.blockID; } } /*if (k1 < seaLevel && b1 == 0) { b1 = (byte) Block.lavaStill.blockID; }*/ j1 = i1; if (k1 >= seaLevel - 1) { lowerIDs[l1] = b1; } else { lowerIDs[l1] = b2; } } else if (j1 > 0) { --j1; lowerIDs[l1] = b2; } } } /*else { lowerIDs[l1] = (byte)Block.bedrock.blockID; }*/ } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk (int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ public Chunk provideChunk (int chunkX, int chunkZ) { this.hellRNG.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L); byte[] lowerArray = new byte[32768]; //byte[] upperArray = new byte[32768]; this.generateNetherTerrain(chunkX, chunkZ, lowerArray); this.replaceBlocksForBiome(chunkX, chunkZ, lowerArray); this.netherCaveGenerator.generate(this, this.worldObj, chunkX, chunkZ, lowerArray); this.genNetherBridge.generate(this, this.worldObj, chunkX, chunkZ, lowerArray); Chunk chunk = new NetheriteChunk(this.worldObj, lowerArray, chunkX, chunkZ); BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[]) null, chunkX * 16, chunkZ * 16, 16, 16); byte[] abyte1 = chunk.getBiomeArray(); for (int k = 0; k < abyte1.length; ++k) { abyte1[k] = (byte) abiomegenbase[k].biomeID; } chunk.resetRelightChecks(); return chunk; } /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField (double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } double d0 = 684.412D; double d1 = 2053.236D; this.noiseData4 = this.netherNoiseGen4.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D); this.noiseData5 = this.netherNoiseGen5.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D); this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0); this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0); int k1 = 0; int l1 = 0; double[] adouble1 = new double[par6]; int i2; for (i2 = 0; i2 < par6; ++i2) { adouble1[i2] = Math.cos((double) i2 * Math.PI * 6.0D / (double) par6) * 2.0D; double d2 = (double) i2; if (i2 > par6 / 2) { d2 = (double) (par6 - 1 - i2); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble1[i2] -= d2 * d2 * d2 * 10.0D; } } for (i2 = 0; i2 < par5; ++i2) { for (int j2 = 0; j2 < par7; ++j2) { double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D; if (d3 > 1.0D) { d3 = 1.0D; } double d4 = 0.0D; double d5 = this.noiseData5[l1] / 8000.0D; if (d5 < 0.0D) { d5 = -d5; } d5 = d5 * 3.0D - 3.0D; if (d5 < 0.0D) { d5 /= 2.0D; if (d5 < -1.0D) { d5 = -1.0D; } d5 /= 1.4D; d5 /= 2.0D; d3 = 0.0D; } else { if (d5 > 1.0D) { d5 = 1.0D; } d5 /= 6.0D; } d3 += 0.5D; d5 = d5 * (double) par6 / 16.0D; ++l1; for (int k2 = 0; k2 < par6; ++k2) { double d6 = 0.0D; double d7 = adouble1[k2]; double d8 = this.noiseData2[k1] / 512.0D; double d9 = this.noiseData3[k1] / 512.0D; double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; double d11; if (k2 > par6 - 4) { d11 = (double) ((float) (k2 - (par6 - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } if ((double) k2 < d4) { d11 = (d4 - (double) k2) / 4.0D; if (d11 < 0.0D) { d11 = 0.0D; } if (d11 > 1.0D) { d11 = 1.0D; } d6 = d6 * (1.0D - d11) + -10.0D * d11; } par1ArrayOfDouble[k1] = d6; ++k1; } } } return par1ArrayOfDouble; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists (int par1, int par2) { return true; } /** * Populates chunk with ores etc etc */ public void populate (IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks (boolean par1, IProgressUpdate par2IProgressUpdate) { return true; } /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. */ public boolean unloadQueuedChunks () { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave () { return true; } /** * Converts the instance data to a readable string. */ public String makeString () { return "HellRandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures (EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4)) { return this.genNetherBridge.getSpawnList(); } else { BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType); } } /** * Returns the location of the closest structure of the specified type. If not found returns null. */ public ChunkPosition findClosestStructure (World par1World, String par2Str, int par3, int par4, int par5) { return null; } public int getLoadedChunkCount () { return 0; } public void recreateStructures (int par1, int par2) { this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[]) null); } @Override public void func_104112_b() { // TODO Auto-generated method stub } }