package mods.tinker.tconstruct.blocks.logic; import mods.tinker.tconstruct.common.TContent; import mods.tinker.tconstruct.inventory.PatternShaperContainer; import mods.tinker.tconstruct.library.blocks.InventoryLogic; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class StencilTableLogic extends InventoryLogic implements ISidedInventory { public StencilTableLogic() { super(2); } public boolean canUpdate() { return false; } @Override public String getDefaultName () { return "toolstation.PatternShaper"; } @Override public Container getGuiContainer (InventoryPlayer inventoryplayer, World world, int x, int y, int z) { return new PatternShaperContainer(inventoryplayer, this); } /*@Override public void onInventoryChanged() { if (inventory[0] == null) inventory[1] = null; super.onInventoryChanged(); }*/ @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { super.setInventorySlotContents(slot, itemstack); if (slot == 0 && itemstack != null && itemstack.getItem() instanceof mods.tinker.tconstruct.items.Pattern) { if (itemstack.getItemDamage() == 0) setInventorySlotContents(1, new ItemStack(TContent.woodPattern, 1, 1)); else if (itemstack.getItemDamage() == 1) setInventorySlotContents(1, new ItemStack(TContent.metalPattern, 1, 0)); } } @Override public ItemStack decrStackSize(int slot, int quantity) { if (slot == 1) { super.decrStackSize(0, 1); if (inventory[0] == null) return super.decrStackSize(slot, quantity); else return inventory[1].copy(); } else { ItemStack ret = super.decrStackSize(slot, quantity); if (inventory[0] == null) super.decrStackSize(1, 1); return ret; } } public void altDecrStackSize(int slot, int quantity) { if (inventory[slot] != null) { if (inventory[slot].stackSize <= quantity) { ItemStack stack = inventory[slot]; inventory[slot] = null; return; } ItemStack split = inventory[slot].splitStack(quantity); if (inventory[slot].stackSize == 0) { inventory[slot] = null; } return; } } @Override public boolean canDropInventorySlot(int slot) { if (slot == 0) return true; else return false; } @Override public int[] getAccessibleSlotsFromSide (int side) { return new int[0]; } @Override public boolean canInsertItem (int i, ItemStack itemstack, int j) { return false; } @Override public boolean canExtractItem (int i, ItemStack itemstack, int j) { return false; } }