package mods.tinker.tconstruct.ai; import mods.tinker.tconstruct.entity.GolemBase; import net.minecraft.entity.Entity; public class CoreAI { public void initAI (GolemBase golem, boolean flag) { } public void idle (GolemBase golem) { } public void update (GolemBase golem) { } public void lateUpdate (GolemBase golem) { } public void interact (GolemBase golem) { } public boolean patrol (GolemBase golem) { return false; } public boolean follow (GolemBase golem) { return false; } public boolean attack (GolemBase golem, Entity entity, float f) { return false; } public boolean protect (GolemBase golem) { return false; } public void onWork (GolemBase golem) { } public void undoAI (GolemBase golem, boolean flag) { } }