package mods.tinker.common; import net.minecraft.block.Block; import net.minecraft.block.BlockGrass; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; public class BlockSkinRenderHelper { public static boolean renderMetadataBlock (Block block, int metadata, int x, int y, int z, RenderBlocks renderer, IBlockAccess world) { int var5 = block.colorMultiplier(world, x, y, z); float var6 = (float) (var5 >> 16 & 255) / 255.0F; float var7 = (float) (var5 >> 8 & 255) / 255.0F; float var8 = (float) (var5 & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float var9 = (var6 * 30.0F + var7 * 59.0F + var8 * 11.0F) / 100.0F; float var10 = (var6 * 30.0F + var7 * 70.0F) / 100.0F; float var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F; var6 = var9; var7 = var10; var8 = var11; } return Minecraft.isAmbientOcclusionEnabled() && Block.lightValue[block.blockID] == 0 ? renderMetadataBlockWithAmbientOcclusion(block, metadata, x, y, z, var6, var7, var8, renderer, world) : renderMetadataBlockWithColorMultiplier(block, metadata, x, y, z, var6, var7, var8, renderer, world); } static boolean renderMetadataBlockWithAmbientOcclusion(Block block, int metadata, int xMin, int yMin, int zMin, float xMax, float yMax, float zMax, RenderBlocks render, IBlockAccess world) { render.enableAO = true; boolean flag = false; float f3 = render.lightValueOwn; float f4 = render.lightValueOwn; float f5 = render.lightValueOwn; float f6 = render.lightValueOwn; boolean flag1 = true; boolean flag2 = true; boolean flag3 = true; boolean flag4 = true; boolean flag5 = true; boolean flag6 = true; render.lightValueOwn = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin); render.aoLightValueXNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueYNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueZNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueXPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueYPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoLightValueZPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); int l = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin); int i1 = l; int j1 = l; int k1 = l; int l1 = l; int i2 = l; int j2 = l; if (render.renderMinY <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin - 1, zMin)) { j1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); } if (render.renderMaxY >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin + 1, zMin)) { i2 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); } if (render.renderMinX <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin - 1, yMin, zMin)) { i1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); } if (render.renderMaxX >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin + 1, yMin, zMin)) { l1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); } if (render.renderMinZ <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin, zMin - 1)) { k1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); } if (render.renderMaxZ >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin, zMin + 1)) { j2 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); } Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); render.aoGrassXYZPPC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin + 1, zMin)]; render.aoGrassXYZPNC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin - 1, zMin)]; render.aoGrassXYZPCP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin, zMin + 1)]; render.aoGrassXYZPCN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin, zMin - 1)]; render.aoGrassXYZNPC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin + 1, zMin)]; render.aoGrassXYZNNC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin - 1, zMin)]; render.aoGrassXYZNCN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin, zMin - 1)]; render.aoGrassXYZNCP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin, zMin + 1)]; render.aoGrassXYZCPP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin + 1, zMin + 1)]; render.aoGrassXYZCPN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin + 1, zMin - 1)]; render.aoGrassXYZCNP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin - 1, zMin + 1)]; render.aoGrassXYZCNN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin - 1, zMin - 1)]; if (render.func_94175_b(block).func_94215_i().equals("grass_top")) { flag6 = false; flag5 = false; flag4 = false; flag3 = false; flag1 = false; } if (render.func_94167_b()) { flag6 = false; flag5 = false; flag4 = false; flag3 = false; flag1 = false; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin - 1, zMin, 0)) { if (render.aoType > 0) { if (render.renderMinY <= 0.0D) { --yMin; } render.aoBrightnessXYNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessYZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessYZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchXYNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchYZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchYZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); if (!render.aoGrassXYZCNN && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXYNN; render.aoBrightnessXYZNNN = render.aoBrightnessXYNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin - 1); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin - 1); } if (!render.aoGrassXYZCNP && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXYNN; render.aoBrightnessXYZNNP = render.aoBrightnessXYNN; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin + 1); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin + 1); } if (!render.aoGrassXYZCNN && !render.aoGrassXYZPNC) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXYPN; render.aoBrightnessXYZPNN = render.aoBrightnessXYPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin - 1); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin - 1); } if (!render.aoGrassXYZCNP && !render.aoGrassXYZPNC) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXYPN; render.aoBrightnessXYZPNP = render.aoBrightnessXYPN; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin + 1); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin + 1); } if (render.renderMinY <= 0.0D) { ++yMin; } f3 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXYNN + render.aoLightValueScratchYZNP + render.aoLightValueYNeg) / 4.0F; f6 = (render.aoLightValueScratchYZNP + render.aoLightValueYNeg + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXYPN) / 4.0F; f5 = (render.aoLightValueYNeg + render.aoLightValueScratchYZNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNN) / 4.0F; f4 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNN + render.aoLightValueYNeg + render.aoLightValueScratchYZNN) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXYNN, render.aoBrightnessYZNP, j1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXYPN, j1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYPN, render.aoBrightnessXYZPNN, j1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNN, render.aoBrightnessYZNN, j1); } else { f6 = render.aoLightValueYNeg; f5 = render.aoLightValueYNeg; f4 = render.aoLightValueYNeg; f3 = render.aoLightValueYNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = render.aoBrightnessXYNN; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag1 ? xMax : 1.0F) * 0.5F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag1 ? yMax : 1.0F) * 0.5F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag1 ? zMax : 1.0F) * 0.5F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderBottomFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(0, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin + 1, zMin, 1)) { if (render.aoType > 0) { if (render.renderMaxY >= 1.0D) { ++yMin; } render.aoBrightnessXYNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessXYPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessYZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessYZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchXYPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchYZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchYZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); if (!render.aoGrassXYZCPN && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXYNP; render.aoBrightnessXYZNPN = render.aoBrightnessXYNP; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin - 1); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin - 1); } if (!render.aoGrassXYZCPN && !render.aoGrassXYZPPC) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXYPP; render.aoBrightnessXYZPPN = render.aoBrightnessXYPP; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin - 1); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin - 1); } if (!render.aoGrassXYZCPP && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXYNP; render.aoBrightnessXYZNPP = render.aoBrightnessXYNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin + 1); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin + 1); } if (!render.aoGrassXYZCPP && !render.aoGrassXYZPPC) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXYPP; render.aoBrightnessXYZPPP = render.aoBrightnessXYPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin + 1); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin + 1); } if (render.renderMaxY >= 1.0D) { --yMin; } f6 = (render.aoLightValueScratchXYZNPP + render.aoLightValueScratchXYNP + render.aoLightValueScratchYZPP + render.aoLightValueYPos) / 4.0F; f3 = (render.aoLightValueScratchYZPP + render.aoLightValueYPos + render.aoLightValueScratchXYZPPP + render.aoLightValueScratchXYPP) / 4.0F; f4 = (render.aoLightValueYPos + render.aoLightValueScratchYZPN + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPN) / 4.0F; f5 = (render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPN + render.aoLightValueYPos + render.aoLightValueScratchYZPN) / 4.0F; render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYZNPP, render.aoBrightnessXYNP, render.aoBrightnessYZPP, i2); render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXYZPPP, render.aoBrightnessXYPP, i2); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXYPP, render.aoBrightnessXYZPPN, i2); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXYNP, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, i2); } else { f6 = render.aoLightValueYPos; f5 = render.aoLightValueYPos; f4 = render.aoLightValueYPos; f3 = render.aoLightValueYPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = i2; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = flag2 ? xMax : 1.0F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = flag2 ? yMax : 1.0F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = flag2 ? zMax : 1.0F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderTopFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(1, metadata)); flag = true; } float f7; float f8; float f9; int k2; float f10; int l2; Icon icon; int i3; int j3; if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin - 1, 2)) { if (render.aoType > 0) { if (render.renderMinZ <= 0.0D) { --zMin; } render.aoLightValueScratchXZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchYZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchYZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoLightValueScratchXZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessXZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessYZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessYZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); if (!render.aoGrassXYZNCN && !render.aoGrassXYZCNN) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNNN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin - 1, zMin); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin - 1, zMin); } if (!render.aoGrassXYZNCN && !render.aoGrassXYZCPN) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNPN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin + 1, zMin); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin + 1, zMin); } if (!render.aoGrassXYZPCN && !render.aoGrassXYZCNN) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPNN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin - 1, zMin); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin - 1, zMin); } if (!render.aoGrassXYZPCN && !render.aoGrassXYZCPN) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPPN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin + 1, zMin); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin + 1, zMin); } if (render.renderMinZ <= 0.0D) { ++zMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXZNN + render.aoLightValueScratchXYZNPN + render.aoLightValueZNeg + render.aoLightValueScratchYZPN) / 4.0F; f9 = (render.aoLightValueZNeg + render.aoLightValueScratchYZPN + render.aoLightValueScratchXZPN + render.aoLightValueScratchXYZPPN) / 4.0F; f8 = (render.aoLightValueScratchYZNN + render.aoLightValueZNeg + render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXZPN) / 4.0F; f10 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXZNN + render.aoLightValueScratchYZNN + render.aoLightValueZNeg) / 4.0F; f3 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMinX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); f4 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMaxY * render.renderMaxX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); f5 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMinY * render.renderMaxX + (double)f8 * (1.0D - render.renderMinY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); f6 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMinY) * render.renderMinX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); k2 = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, k1); i3 = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, k1); j3 = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYZPNN, render.aoBrightnessXZPN, k1); l2 = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXZNN, render.aoBrightnessYZNN, k1); render.brightnessTopLeft = render.func_96444_a(k2, i3, j3, l2, render.renderMaxY * (1.0D - render.renderMinX), render.renderMaxY * render.renderMinX, (1.0D - render.renderMaxY) * render.renderMinX, (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); render.brightnessBottomLeft = render.func_96444_a(k2, i3, j3, l2, render.renderMaxY * (1.0D - render.renderMaxX), render.renderMaxY * render.renderMaxX, (1.0D - render.renderMaxY) * render.renderMaxX, (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); render.brightnessBottomRight = render.func_96444_a(k2, i3, j3, l2, render.renderMinY * (1.0D - render.renderMaxX), render.renderMinY * render.renderMaxX, (1.0D - render.renderMinY) * render.renderMaxX, (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); render.brightnessTopRight = render.func_96444_a(k2, i3, j3, l2, render.renderMinY * (1.0D - render.renderMinX), render.renderMinY * render.renderMinX, (1.0D - render.renderMinY) * render.renderMinX, (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); } else { f3 = (render.aoLightValueScratchXZNN + render.aoLightValueScratchXYZNPN + render.aoLightValueZNeg + render.aoLightValueScratchYZPN) / 4.0F; f4 = (render.aoLightValueZNeg + render.aoLightValueScratchYZPN + render.aoLightValueScratchXZPN + render.aoLightValueScratchXYZPPN) / 4.0F; f5 = (render.aoLightValueScratchYZNN + render.aoLightValueZNeg + render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXZPN) / 4.0F; f6 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXZNN + render.aoLightValueScratchYZNN + render.aoLightValueZNeg) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, k1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, k1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYZPNN, render.aoBrightnessXZPN, k1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXZNN, render.aoBrightnessYZNN, k1); } } else { f6 = render.aoLightValueZNeg; f5 = render.aoLightValueZNeg; f4 = render.aoLightValueZNeg; f3 = render.aoLightValueZNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = k1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag3 ? xMax : 1.0F) * 0.8F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag3 ? yMax : 1.0F) * 0.8F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag3 ? zMax : 1.0F) * 0.8F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderEastFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(2, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin + 1, 3)) { if (render.aoType > 0) { if (render.renderMaxZ >= 1.0D) { ++zMin; } render.aoLightValueScratchXZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchXZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchYZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchYZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessXZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessYZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessYZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZNCP && !render.aoGrassXYZCNP) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNNP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin - 1, zMin); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin - 1, zMin); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZCPP) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNPP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin + 1, zMin); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin + 1, zMin); } if (!render.aoGrassXYZPCP && !render.aoGrassXYZCNP) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPNP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin - 1, zMin); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin - 1, zMin); } if (!render.aoGrassXYZPCP && !render.aoGrassXYZCPP) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPPP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin + 1, zMin); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin + 1, zMin); } if (render.renderMaxZ >= 1.0D) { --zMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXZNP + render.aoLightValueScratchXYZNPP + render.aoLightValueZPos + render.aoLightValueScratchYZPP) / 4.0F; f9 = (render.aoLightValueZPos + render.aoLightValueScratchYZPP + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYZPPP) / 4.0F; f8 = (render.aoLightValueScratchYZNP + render.aoLightValueZPos + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXZPP) / 4.0F; f10 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXZNP + render.aoLightValueScratchYZNP + render.aoLightValueZPos) / 4.0F; f3 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMinX) + (double)f9 * render.renderMaxY * render.renderMinX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMinX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); f4 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMinY) * render.renderMinX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); f5 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMinY * render.renderMaxX + (double)f8 * (1.0D - render.renderMinY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); f6 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMaxY * render.renderMaxX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); k2 = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYZNPP, render.aoBrightnessYZPP, j2); i3 = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXZPP, render.aoBrightnessXYZPPP, j2); j3 = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, j2); l2 = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, render.aoBrightnessYZNP, j2); render.brightnessTopLeft = render.func_96444_a(k2, l2, j3, i3, render.renderMaxY * (1.0D - render.renderMinX), (1.0D - render.renderMaxY) * (1.0D - render.renderMinX), (1.0D - render.renderMaxY) * render.renderMinX, render.renderMaxY * render.renderMinX); render.brightnessBottomLeft = render.func_96444_a(k2, l2, j3, i3, render.renderMinY * (1.0D - render.renderMinX), (1.0D - render.renderMinY) * (1.0D - render.renderMinX), (1.0D - render.renderMinY) * render.renderMinX, render.renderMinY * render.renderMinX); render.brightnessBottomRight = render.func_96444_a(k2, l2, j3, i3, render.renderMinY * (1.0D - render.renderMaxX), (1.0D - render.renderMinY) * (1.0D - render.renderMaxX), (1.0D - render.renderMinY) * render.renderMaxX, render.renderMinY * render.renderMaxX); render.brightnessTopRight = render.func_96444_a(k2, l2, j3, i3, render.renderMaxY * (1.0D - render.renderMaxX), (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX), (1.0D - render.renderMaxY) * render.renderMaxX, render.renderMaxY * render.renderMaxX); } else { f3 = (render.aoLightValueScratchXZNP + render.aoLightValueScratchXYZNPP + render.aoLightValueZPos + render.aoLightValueScratchYZPP) / 4.0F; f6 = (render.aoLightValueZPos + render.aoLightValueScratchYZPP + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYZPPP) / 4.0F; f5 = (render.aoLightValueScratchYZNP + render.aoLightValueZPos + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXZPP) / 4.0F; f4 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXZNP + render.aoLightValueScratchYZNP + render.aoLightValueZPos) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYZNPP, render.aoBrightnessYZPP, j2); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXZPP, render.aoBrightnessXYZPPP, j2); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, j2); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, render.aoBrightnessYZNP, j2); } } else { f6 = render.aoLightValueZPos; f5 = render.aoLightValueZPos; f4 = render.aoLightValueZPos; f3 = render.aoLightValueZPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = j2; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag4 ? xMax : 1.0F) * 0.8F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag4 ? yMax : 1.0F) * 0.8F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag4 ? zMax : 1.0F) * 0.8F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderWestFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(0, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin - 1, yMin, zMin, 4)) { if (render.aoType > 0) { if (render.renderMinX <= 0.0D) { --xMin; } render.aoLightValueScratchXYNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchXZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchXZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXYNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessXZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessXZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZNCN && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNNN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin - 1); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin - 1); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNNP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin + 1); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin + 1); } if (!render.aoGrassXYZNCN && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNPN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin - 1); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin - 1); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNPP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin + 1); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin + 1); } if (render.renderMinX <= 0.0D) { ++xMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNP + render.aoLightValueXNeg + render.aoLightValueScratchXZNP) / 4.0F; f9 = (render.aoLightValueXNeg + render.aoLightValueScratchXZNP + render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPP) / 4.0F; f8 = (render.aoLightValueScratchXZNN + render.aoLightValueXNeg + render.aoLightValueScratchXYZNPN + render.aoLightValueScratchXYNP) / 4.0F; f10 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXYNN + render.aoLightValueScratchXZNN + render.aoLightValueXNeg) / 4.0F; f3 = (float)((double)f9 * render.renderMaxY * render.renderMaxZ + (double)f8 * render.renderMaxY * (1.0D - render.renderMaxZ) + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ) + (double)f7 * (1.0D - render.renderMaxY) * render.renderMaxZ); f4 = (float)((double)f9 * render.renderMaxY * render.renderMinZ + (double)f8 * render.renderMaxY * (1.0D - render.renderMinZ) + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ) + (double)f7 * (1.0D - render.renderMaxY) * render.renderMinZ); f5 = (float)((double)f9 * render.renderMinY * render.renderMinZ + (double)f8 * render.renderMinY * (1.0D - render.renderMinZ) + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinZ) + (double)f7 * (1.0D - render.renderMinY) * render.renderMinZ); f6 = (float)((double)f9 * render.renderMinY * render.renderMaxZ + (double)f8 * render.renderMinY * (1.0D - render.renderMaxZ) + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ) + (double)f7 * (1.0D - render.renderMinY) * render.renderMaxZ); k2 = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, i1); i3 = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYNP, render.aoBrightnessXYZNPP, i1); j3 = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessXYNP, i1); l2 = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXYNN, render.aoBrightnessXZNN, i1); render.brightnessTopLeft = render.func_96444_a(i3, j3, l2, k2, render.renderMaxY * render.renderMaxZ, render.renderMaxY * (1.0D - render.renderMaxZ), (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ), (1.0D - render.renderMaxY) * render.renderMaxZ); render.brightnessBottomLeft = render.func_96444_a(i3, j3, l2, k2, render.renderMaxY * render.renderMinZ, render.renderMaxY * (1.0D - render.renderMinZ), (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ), (1.0D - render.renderMaxY) * render.renderMinZ); render.brightnessBottomRight = render.func_96444_a(i3, j3, l2, k2, render.renderMinY * render.renderMinZ, render.renderMinY * (1.0D - render.renderMinZ), (1.0D - render.renderMinY) * (1.0D - render.renderMinZ), (1.0D - render.renderMinY) * render.renderMinZ); render.brightnessTopRight = render.func_96444_a(i3, j3, l2, k2, render.renderMinY * render.renderMaxZ, render.renderMinY * (1.0D - render.renderMaxZ), (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ), (1.0D - render.renderMinY) * render.renderMaxZ); } else { f6 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNP + render.aoLightValueXNeg + render.aoLightValueScratchXZNP) / 4.0F; f3 = (render.aoLightValueXNeg + render.aoLightValueScratchXZNP + render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPP) / 4.0F; f4 = (render.aoLightValueScratchXZNN + render.aoLightValueXNeg + render.aoLightValueScratchXYZNPN + render.aoLightValueScratchXYNP) / 4.0F; f5 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXYNN + render.aoLightValueScratchXZNN + render.aoLightValueXNeg) / 4.0F; render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, i1); render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYNP, render.aoBrightnessXYZNPP, i1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessXYNP, i1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXYNN, render.aoBrightnessXZNN, i1); } } else { f6 = render.aoLightValueXNeg; f5 = render.aoLightValueXNeg; f4 = render.aoLightValueXNeg; f3 = render.aoLightValueXNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = i1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag5 ? xMax : 1.0F) * 0.6F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag5 ? yMax : 1.0F) * 0.6F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag5 ? zMax : 1.0F) * 0.6F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderNorthFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(4, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin + 1, yMin, zMin, 5)) { if (render.aoType > 0) { if (render.renderMaxX >= 1.0D) { ++xMin; } render.aoLightValueScratchXYPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchXZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchXZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXYPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessXZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessXZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZPNC && !render.aoGrassXYZPCN) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPNN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin - 1); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin - 1); } if (!render.aoGrassXYZPNC && !render.aoGrassXYZPCP) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPNP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin + 1); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin + 1); } if (!render.aoGrassXYZPPC && !render.aoGrassXYZPCN) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPPN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin - 1); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin - 1); } if (!render.aoGrassXYZPPC && !render.aoGrassXYZPCP) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPPP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin + 1); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin + 1); } if (render.renderMaxX >= 1.0D) { --xMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNP + render.aoLightValueXPos + render.aoLightValueScratchXZPP) / 4.0F; f9 = (render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXZPN + render.aoLightValueXPos) / 4.0F; f8 = (render.aoLightValueScratchXZPN + render.aoLightValueXPos + render.aoLightValueScratchXYZPPN + render.aoLightValueScratchXYPP) / 4.0F; f10 = (render.aoLightValueXPos + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPP) / 4.0F; f3 = (float)((double)f7 * (1.0D - render.renderMinY) * render.renderMaxZ + (double)f9 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ) + (double)f8 * render.renderMinY * (1.0D - render.renderMaxZ) + (double)f10 * render.renderMinY * render.renderMaxZ); f4 = (float)((double)f7 * (1.0D - render.renderMinY) * render.renderMinZ + (double)f9 * (1.0D - render.renderMinY) * (1.0D - render.renderMinZ) + (double)f8 * render.renderMinY * (1.0D - render.renderMinZ) + (double)f10 * render.renderMinY * render.renderMinZ); f5 = (float)((double)f7 * (1.0D - render.renderMaxY) * render.renderMinZ + (double)f9 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ) + (double)f8 * render.renderMaxY * (1.0D - render.renderMinZ) + (double)f10 * render.renderMaxY * render.renderMinZ); f6 = (float)((double)f7 * (1.0D - render.renderMaxY) * render.renderMaxZ + (double)f9 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ) + (double)f8 * render.renderMaxY * (1.0D - render.renderMaxZ) + (double)f10 * render.renderMaxY * render.renderMaxZ); k2 = render.getAoBrightness(render.aoBrightnessXYPN, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, l1); i3 = render.getAoBrightness(render.aoBrightnessXZPP, render.aoBrightnessXYPP, render.aoBrightnessXYZPPP, l1); j3 = render.getAoBrightness(render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, render.aoBrightnessXYPP, l1); l2 = render.getAoBrightness(render.aoBrightnessXYZPNN, render.aoBrightnessXYPN, render.aoBrightnessXZPN, l1); render.brightnessTopLeft = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMinY) * render.renderMaxZ, (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ), render.renderMinY * (1.0D - render.renderMaxZ), render.renderMinY * render.renderMaxZ); render.brightnessBottomLeft = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMinY) * render.renderMinZ, (1.0D - render.renderMinY) * (1.0D - render.renderMinZ), render.renderMinY * (1.0D - render.renderMinZ), render.renderMinY * render.renderMinZ); render.brightnessBottomRight = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMaxY) * render.renderMinZ, (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ), render.renderMaxY * (1.0D - render.renderMinZ), render.renderMaxY * render.renderMinZ); render.brightnessTopRight = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMaxY) * render.renderMaxZ, (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ), render.renderMaxY * (1.0D - render.renderMaxZ), render.renderMaxY * render.renderMaxZ); } else { f3 = (render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNP + render.aoLightValueXPos + render.aoLightValueScratchXZPP) / 4.0F; f4 = (render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXZPN + render.aoLightValueXPos) / 4.0F; f5 = (render.aoLightValueScratchXZPN + render.aoLightValueXPos + render.aoLightValueScratchXYZPPN + render.aoLightValueScratchXYPP) / 4.0F; f6 = (render.aoLightValueXPos + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPP) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXYPN, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, l1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXZPP, render.aoBrightnessXYPP, render.aoBrightnessXYZPPP, l1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, render.aoBrightnessXYPP, l1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYZPNN, render.aoBrightnessXYPN, render.aoBrightnessXZPN, l1); } } else { f6 = render.aoLightValueXPos; f5 = render.aoLightValueXPos; f4 = render.aoLightValueXPos; f3 = render.aoLightValueXPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = l1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag6 ? xMax : 1.0F) * 0.6F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag6 ? yMax : 1.0F) * 0.6F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag6 ? zMax : 1.0F) * 0.6F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderSouthFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(5, metadata)); flag = true; } render.enableAO = false; return flag; } static boolean renderMetadataBlockWithColorMultiplier(Block block, int metadata, int xMin, int yMin, int zMin, float xMax, float yMax, float zMax, RenderBlocks render, IBlockAccess world) { render.enableAO = false; Tessellator tessellator = Tessellator.instance; boolean flag = false; float f3 = 0.5F; float f4 = 1.0F; float f5 = 0.8F; float f6 = 0.6F; float f7 = f4 * xMax; float f8 = f4 * yMax; float f9 = f4 * zMax; float f10 = f3; float f11 = f5; float f12 = f6; float f13 = f3; float f14 = f5; float f15 = f6; float f16 = f3; float f17 = f5; float f18 = f6; if (block != Block.grass) { f10 = f3 * xMax; f11 = f5 * xMax; f12 = f6 * xMax; f13 = f3 * yMax; f14 = f5 * yMax; f15 = f6 * yMax; f16 = f3 * zMax; f17 = f5 * zMax; f18 = f6 * zMax; } int l = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin); if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin - 1, zMin, 0)) { tessellator.setBrightness(render.renderMinY > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin)); tessellator.setColorOpaque_F(f10, f13, f16); render.renderBottomFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(0, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin + 1, zMin, 1)) { tessellator.setBrightness(render.renderMaxY < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin)); tessellator.setColorOpaque_F(f7, f8, f9); render.renderTopFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(1, metadata)); flag = true; } Icon icon; if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin - 1, 2)) { tessellator.setBrightness(render.renderMinZ > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1)); tessellator.setColorOpaque_F(f11, f14, f17); render.renderEastFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(2, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin + 1, 3)) { tessellator.setBrightness(render.renderMaxZ < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1)); tessellator.setColorOpaque_F(f11, f14, f17); render.renderWestFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(3, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin - 1, yMin, zMin, 4)) { tessellator.setBrightness(render.renderMinX > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin)); tessellator.setColorOpaque_F(f12, f15, f18); render.renderNorthFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(4, metadata)); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin + 1, yMin, zMin, 5)) { tessellator.setBrightness(render.renderMaxX < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin)); tessellator.setColorOpaque_F(f12, f15, f18); render.renderSouthFace(block, (double)xMin, (double)yMin, (double)zMin, block.getBlockTextureFromSideAndMetadata(5, metadata)); flag = true; } return flag; } public static boolean renderFakeBlock (Icon texture, int metadata, int x, int y, int z, RenderBlocks renderer, IBlockAccess world) { Block block = Block.stone; int var5 = block.colorMultiplier(world, x, y, z); float var6 = (float) (var5 >> 16 & 255) / 255.0F; float var7 = (float) (var5 >> 8 & 255) / 255.0F; float var8 = (float) (var5 & 255) / 255.0F; if (EntityRenderer.anaglyphEnable) { float var9 = (var6 * 30.0F + var7 * 59.0F + var8 * 11.0F) / 100.0F; float var10 = (var6 * 30.0F + var7 * 70.0F) / 100.0F; float var11 = (var6 * 30.0F + var8 * 70.0F) / 100.0F; var6 = var9; var7 = var10; var8 = var11; } return Minecraft.isAmbientOcclusionEnabled() ? renderFakeBlockWithAmbientOcclusion(texture, metadata, x, y, z, var6, var7, var8, renderer, world) : renderFakeBlockWithColorMultiplier(texture, metadata, x, y, z, var6, var7, var8, renderer, world); } static boolean renderFakeBlockWithAmbientOcclusion(Icon texture, int metadata, int xMin, int yMin, int zMin, float xMax, float yMax, float zMax, RenderBlocks render, IBlockAccess world) { Block block = Block.stone; render.enableAO = true; boolean flag = false; float f3 = render.lightValueOwn; float f4 = render.lightValueOwn; float f5 = render.lightValueOwn; float f6 = render.lightValueOwn; boolean flag1 = true; boolean flag2 = true; boolean flag3 = true; boolean flag4 = true; boolean flag5 = true; boolean flag6 = true; render.lightValueOwn = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin); render.aoLightValueXNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueYNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueZNeg = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueXPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueYPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoLightValueZPos = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); int l = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin); int i1 = l; int j1 = l; int k1 = l; int l1 = l; int i2 = l; int j2 = l; if (render.renderMinY <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin - 1, zMin)) { j1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); } if (render.renderMaxY >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin + 1, zMin)) { i2 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); } if (render.renderMinX <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin - 1, yMin, zMin)) { i1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); } if (render.renderMaxX >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin + 1, yMin, zMin)) { l1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); } if (render.renderMinZ <= 0.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin, zMin - 1)) { k1 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); } if (render.renderMaxZ >= 1.0D || !render.blockAccess.isBlockOpaqueCube(xMin, yMin, zMin + 1)) { j2 = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); } Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); render.aoGrassXYZPPC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin + 1, zMin)]; render.aoGrassXYZPNC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin - 1, zMin)]; render.aoGrassXYZPCP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin, zMin + 1)]; render.aoGrassXYZPCN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin + 1, yMin, zMin - 1)]; render.aoGrassXYZNPC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin + 1, zMin)]; render.aoGrassXYZNNC = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin - 1, zMin)]; render.aoGrassXYZNCN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin, zMin - 1)]; render.aoGrassXYZNCP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin - 1, yMin, zMin + 1)]; render.aoGrassXYZCPP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin + 1, zMin + 1)]; render.aoGrassXYZCPN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin + 1, zMin - 1)]; render.aoGrassXYZCNP = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin - 1, zMin + 1)]; render.aoGrassXYZCNN = Block.canBlockGrass[render.blockAccess.getBlockId(xMin, yMin - 1, zMin - 1)]; if (render.func_94175_b(block).func_94215_i().equals("grass_top")) { flag6 = false; flag5 = false; flag4 = false; flag3 = false; flag1 = false; } if (render.func_94167_b()) { flag6 = false; flag5 = false; flag4 = false; flag3 = false; flag1 = false; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin - 1, zMin, 0)) { if (render.aoType > 0) { if (render.renderMinY <= 0.0D) { --yMin; } render.aoBrightnessXYNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessYZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessYZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchXYNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchYZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchYZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); if (!render.aoGrassXYZCNN && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXYNN; render.aoBrightnessXYZNNN = render.aoBrightnessXYNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin - 1); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin - 1); } if (!render.aoGrassXYZCNP && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXYNN; render.aoBrightnessXYZNNP = render.aoBrightnessXYNN; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin + 1); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin + 1); } if (!render.aoGrassXYZCNN && !render.aoGrassXYZPNC) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXYPN; render.aoBrightnessXYZPNN = render.aoBrightnessXYPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin - 1); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin - 1); } if (!render.aoGrassXYZCNP && !render.aoGrassXYZPNC) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXYPN; render.aoBrightnessXYZPNP = render.aoBrightnessXYPN; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin + 1); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin + 1); } if (render.renderMinY <= 0.0D) { ++yMin; } f3 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXYNN + render.aoLightValueScratchYZNP + render.aoLightValueYNeg) / 4.0F; f6 = (render.aoLightValueScratchYZNP + render.aoLightValueYNeg + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXYPN) / 4.0F; f5 = (render.aoLightValueYNeg + render.aoLightValueScratchYZNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNN) / 4.0F; f4 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNN + render.aoLightValueYNeg + render.aoLightValueScratchYZNN) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXYNN, render.aoBrightnessYZNP, j1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXYPN, j1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYPN, render.aoBrightnessXYZPNN, j1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNN, render.aoBrightnessYZNN, j1); } else { f6 = render.aoLightValueYNeg; f5 = render.aoLightValueYNeg; f4 = render.aoLightValueYNeg; f3 = render.aoLightValueYNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = render.aoBrightnessXYNN; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag1 ? xMax : 1.0F) * 0.5F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag1 ? yMax : 1.0F) * 0.5F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag1 ? zMax : 1.0F) * 0.5F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderBottomFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin + 1, zMin, 1)) { if (render.aoType > 0) { if (render.renderMaxY >= 1.0D) { ++yMin; } render.aoBrightnessXYNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessXYPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessYZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessYZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchXYPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchYZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchYZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); if (!render.aoGrassXYZCPN && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXYNP; render.aoBrightnessXYZNPN = render.aoBrightnessXYNP; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin - 1); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin - 1); } if (!render.aoGrassXYZCPN && !render.aoGrassXYZPPC) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXYPP; render.aoBrightnessXYZPPN = render.aoBrightnessXYPP; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin - 1); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin - 1); } if (!render.aoGrassXYZCPP && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXYNP; render.aoBrightnessXYZNPP = render.aoBrightnessXYNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin + 1); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin + 1); } if (!render.aoGrassXYZCPP && !render.aoGrassXYZPPC) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXYPP; render.aoBrightnessXYZPPP = render.aoBrightnessXYPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin + 1); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin + 1); } if (render.renderMaxY >= 1.0D) { --yMin; } f6 = (render.aoLightValueScratchXYZNPP + render.aoLightValueScratchXYNP + render.aoLightValueScratchYZPP + render.aoLightValueYPos) / 4.0F; f3 = (render.aoLightValueScratchYZPP + render.aoLightValueYPos + render.aoLightValueScratchXYZPPP + render.aoLightValueScratchXYPP) / 4.0F; f4 = (render.aoLightValueYPos + render.aoLightValueScratchYZPN + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPN) / 4.0F; f5 = (render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPN + render.aoLightValueYPos + render.aoLightValueScratchYZPN) / 4.0F; render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYZNPP, render.aoBrightnessXYNP, render.aoBrightnessYZPP, i2); render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXYZPPP, render.aoBrightnessXYPP, i2); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXYPP, render.aoBrightnessXYZPPN, i2); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXYNP, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, i2); } else { f6 = render.aoLightValueYPos; f5 = render.aoLightValueYPos; f4 = render.aoLightValueYPos; f3 = render.aoLightValueYPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = i2; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = flag2 ? xMax : 1.0F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = flag2 ? yMax : 1.0F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = flag2 ? zMax : 1.0F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderTopFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } float f7; float f8; float f9; int k2; float f10; int l2; Icon icon; int i3; int j3; if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin - 1, 2)) { if (render.aoType > 0) { if (render.renderMinZ <= 0.0D) { --zMin; } render.aoLightValueScratchXZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchYZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchYZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoLightValueScratchXZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessXZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessYZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessYZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); if (!render.aoGrassXYZNCN && !render.aoGrassXYZCNN) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNNN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin - 1, zMin); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin - 1, zMin); } if (!render.aoGrassXYZNCN && !render.aoGrassXYZCPN) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNPN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin + 1, zMin); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin + 1, zMin); } if (!render.aoGrassXYZPCN && !render.aoGrassXYZCNN) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPNN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin - 1, zMin); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin - 1, zMin); } if (!render.aoGrassXYZPCN && !render.aoGrassXYZCPN) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPPN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin + 1, zMin); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin + 1, zMin); } if (render.renderMinZ <= 0.0D) { ++zMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXZNN + render.aoLightValueScratchXYZNPN + render.aoLightValueZNeg + render.aoLightValueScratchYZPN) / 4.0F; f9 = (render.aoLightValueZNeg + render.aoLightValueScratchYZPN + render.aoLightValueScratchXZPN + render.aoLightValueScratchXYZPPN) / 4.0F; f8 = (render.aoLightValueScratchYZNN + render.aoLightValueZNeg + render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXZPN) / 4.0F; f10 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXZNN + render.aoLightValueScratchYZNN + render.aoLightValueZNeg) / 4.0F; f3 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMinX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); f4 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMaxY * render.renderMaxX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); f5 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMinY * render.renderMaxX + (double)f8 * (1.0D - render.renderMinY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); f6 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMinY) * render.renderMinX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); k2 = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, k1); i3 = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, k1); j3 = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYZPNN, render.aoBrightnessXZPN, k1); l2 = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXZNN, render.aoBrightnessYZNN, k1); render.brightnessTopLeft = render.func_96444_a(k2, i3, j3, l2, render.renderMaxY * (1.0D - render.renderMinX), render.renderMaxY * render.renderMinX, (1.0D - render.renderMaxY) * render.renderMinX, (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); render.brightnessBottomLeft = render.func_96444_a(k2, i3, j3, l2, render.renderMaxY * (1.0D - render.renderMaxX), render.renderMaxY * render.renderMaxX, (1.0D - render.renderMaxY) * render.renderMaxX, (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); render.brightnessBottomRight = render.func_96444_a(k2, i3, j3, l2, render.renderMinY * (1.0D - render.renderMaxX), render.renderMinY * render.renderMaxX, (1.0D - render.renderMinY) * render.renderMaxX, (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); render.brightnessTopRight = render.func_96444_a(k2, i3, j3, l2, render.renderMinY * (1.0D - render.renderMinX), render.renderMinY * render.renderMinX, (1.0D - render.renderMinY) * render.renderMinX, (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); } else { f3 = (render.aoLightValueScratchXZNN + render.aoLightValueScratchXYZNPN + render.aoLightValueZNeg + render.aoLightValueScratchYZPN) / 4.0F; f4 = (render.aoLightValueZNeg + render.aoLightValueScratchYZPN + render.aoLightValueScratchXZPN + render.aoLightValueScratchXYZPPN) / 4.0F; f5 = (render.aoLightValueScratchYZNN + render.aoLightValueZNeg + render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXZPN) / 4.0F; f6 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXZNN + render.aoLightValueScratchYZNN + render.aoLightValueZNeg) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessYZPN, k1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessYZPN, render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, k1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNN, render.aoBrightnessXYZPNN, render.aoBrightnessXZPN, k1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXZNN, render.aoBrightnessYZNN, k1); } } else { f6 = render.aoLightValueZNeg; f5 = render.aoLightValueZNeg; f4 = render.aoLightValueZNeg; f3 = render.aoLightValueZNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = k1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag3 ? xMax : 1.0F) * 0.8F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag3 ? yMax : 1.0F) * 0.8F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag3 ? zMax : 1.0F) * 0.8F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderEastFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin + 1, 3)) { if (render.aoType > 0) { if (render.renderMaxZ >= 1.0D) { ++zMin; } render.aoLightValueScratchXZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin, zMin); render.aoLightValueScratchXZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin, zMin); render.aoLightValueScratchYZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchYZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin); render.aoBrightnessXZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin); render.aoBrightnessYZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessYZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZNCP && !render.aoGrassXYZCNP) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNNP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin - 1, zMin); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin - 1, zMin); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZCPP) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNPP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin - 1, yMin + 1, zMin); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin + 1, zMin); } if (!render.aoGrassXYZPCP && !render.aoGrassXYZCNP) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPNP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin - 1, zMin); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin - 1, zMin); } if (!render.aoGrassXYZPCP && !render.aoGrassXYZCPP) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPPP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin + 1, yMin + 1, zMin); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin + 1, zMin); } if (render.renderMaxZ >= 1.0D) { --zMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXZNP + render.aoLightValueScratchXYZNPP + render.aoLightValueZPos + render.aoLightValueScratchYZPP) / 4.0F; f9 = (render.aoLightValueZPos + render.aoLightValueScratchYZPP + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYZPPP) / 4.0F; f8 = (render.aoLightValueScratchYZNP + render.aoLightValueZPos + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXZPP) / 4.0F; f10 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXZNP + render.aoLightValueScratchYZNP + render.aoLightValueZPos) / 4.0F; f3 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMinX) + (double)f9 * render.renderMaxY * render.renderMinX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMinX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinX)); f4 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMinX) + (double)f9 * render.renderMinY * render.renderMinX + (double)f8 * (1.0D - render.renderMinY) * render.renderMinX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinX)); f5 = (float)((double)f7 * render.renderMinY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMinY * render.renderMaxX + (double)f8 * (1.0D - render.renderMinY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxX)); f6 = (float)((double)f7 * render.renderMaxY * (1.0D - render.renderMaxX) + (double)f9 * render.renderMaxY * render.renderMaxX + (double)f8 * (1.0D - render.renderMaxY) * render.renderMaxX + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX)); k2 = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYZNPP, render.aoBrightnessYZPP, j2); i3 = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXZPP, render.aoBrightnessXYZPPP, j2); j3 = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, j2); l2 = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, render.aoBrightnessYZNP, j2); render.brightnessTopLeft = render.func_96444_a(k2, l2, j3, i3, render.renderMaxY * (1.0D - render.renderMinX), (1.0D - render.renderMaxY) * (1.0D - render.renderMinX), (1.0D - render.renderMaxY) * render.renderMinX, render.renderMaxY * render.renderMinX); render.brightnessBottomLeft = render.func_96444_a(k2, l2, j3, i3, render.renderMinY * (1.0D - render.renderMinX), (1.0D - render.renderMinY) * (1.0D - render.renderMinX), (1.0D - render.renderMinY) * render.renderMinX, render.renderMinY * render.renderMinX); render.brightnessBottomRight = render.func_96444_a(k2, l2, j3, i3, render.renderMinY * (1.0D - render.renderMaxX), (1.0D - render.renderMinY) * (1.0D - render.renderMaxX), (1.0D - render.renderMinY) * render.renderMaxX, render.renderMinY * render.renderMaxX); render.brightnessTopRight = render.func_96444_a(k2, l2, j3, i3, render.renderMaxY * (1.0D - render.renderMaxX), (1.0D - render.renderMaxY) * (1.0D - render.renderMaxX), (1.0D - render.renderMaxY) * render.renderMaxX, render.renderMaxY * render.renderMaxX); } else { f3 = (render.aoLightValueScratchXZNP + render.aoLightValueScratchXYZNPP + render.aoLightValueZPos + render.aoLightValueScratchYZPP) / 4.0F; f6 = (render.aoLightValueZPos + render.aoLightValueScratchYZPP + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYZPPP) / 4.0F; f5 = (render.aoLightValueScratchYZNP + render.aoLightValueZPos + render.aoLightValueScratchXYZPNP + render.aoLightValueScratchXZPP) / 4.0F; f4 = (render.aoLightValueScratchXYZNNP + render.aoLightValueScratchXZNP + render.aoLightValueScratchYZNP + render.aoLightValueZPos) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYZNPP, render.aoBrightnessYZPP, j2); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessYZPP, render.aoBrightnessXZPP, render.aoBrightnessXYZPPP, j2); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessYZNP, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, j2); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, render.aoBrightnessYZNP, j2); } } else { f6 = render.aoLightValueZPos; f5 = render.aoLightValueZPos; f4 = render.aoLightValueZPos; f3 = render.aoLightValueZPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = j2; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag4 ? xMax : 1.0F) * 0.8F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag4 ? yMax : 1.0F) * 0.8F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag4 ? zMax : 1.0F) * 0.8F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderWestFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin - 1, yMin, zMin, 4)) { if (render.aoType > 0) { if (render.renderMinX <= 0.0D) { --xMin; } render.aoLightValueScratchXYNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchXZNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchXZNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXYNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessXZNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessXZNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZNCN && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNNN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin - 1); render.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin - 1); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZNNC) { render.aoLightValueScratchXYZNNP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNNP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin + 1); render.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin + 1); } if (!render.aoGrassXYZNCN && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPN = render.aoLightValueScratchXZNN; render.aoBrightnessXYZNPN = render.aoBrightnessXZNN; } else { render.aoLightValueScratchXYZNPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin - 1); render.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin - 1); } if (!render.aoGrassXYZNCP && !render.aoGrassXYZNPC) { render.aoLightValueScratchXYZNPP = render.aoLightValueScratchXZNP; render.aoBrightnessXYZNPP = render.aoBrightnessXZNP; } else { render.aoLightValueScratchXYZNPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin + 1); render.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin + 1); } if (render.renderMinX <= 0.0D) { ++xMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNP + render.aoLightValueXNeg + render.aoLightValueScratchXZNP) / 4.0F; f9 = (render.aoLightValueXNeg + render.aoLightValueScratchXZNP + render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPP) / 4.0F; f8 = (render.aoLightValueScratchXZNN + render.aoLightValueXNeg + render.aoLightValueScratchXYZNPN + render.aoLightValueScratchXYNP) / 4.0F; f10 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXYNN + render.aoLightValueScratchXZNN + render.aoLightValueXNeg) / 4.0F; f3 = (float)((double)f9 * render.renderMaxY * render.renderMaxZ + (double)f8 * render.renderMaxY * (1.0D - render.renderMaxZ) + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ) + (double)f7 * (1.0D - render.renderMaxY) * render.renderMaxZ); f4 = (float)((double)f9 * render.renderMaxY * render.renderMinZ + (double)f8 * render.renderMaxY * (1.0D - render.renderMinZ) + (double)f10 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ) + (double)f7 * (1.0D - render.renderMaxY) * render.renderMinZ); f5 = (float)((double)f9 * render.renderMinY * render.renderMinZ + (double)f8 * render.renderMinY * (1.0D - render.renderMinZ) + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMinZ) + (double)f7 * (1.0D - render.renderMinY) * render.renderMinZ); f6 = (float)((double)f9 * render.renderMinY * render.renderMaxZ + (double)f8 * render.renderMinY * (1.0D - render.renderMaxZ) + (double)f10 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ) + (double)f7 * (1.0D - render.renderMinY) * render.renderMaxZ); k2 = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, i1); i3 = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYNP, render.aoBrightnessXYZNPP, i1); j3 = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessXYNP, i1); l2 = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXYNN, render.aoBrightnessXZNN, i1); render.brightnessTopLeft = render.func_96444_a(i3, j3, l2, k2, render.renderMaxY * render.renderMaxZ, render.renderMaxY * (1.0D - render.renderMaxZ), (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ), (1.0D - render.renderMaxY) * render.renderMaxZ); render.brightnessBottomLeft = render.func_96444_a(i3, j3, l2, k2, render.renderMaxY * render.renderMinZ, render.renderMaxY * (1.0D - render.renderMinZ), (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ), (1.0D - render.renderMaxY) * render.renderMinZ); render.brightnessBottomRight = render.func_96444_a(i3, j3, l2, k2, render.renderMinY * render.renderMinZ, render.renderMinY * (1.0D - render.renderMinZ), (1.0D - render.renderMinY) * (1.0D - render.renderMinZ), (1.0D - render.renderMinY) * render.renderMinZ); render.brightnessTopRight = render.func_96444_a(i3, j3, l2, k2, render.renderMinY * render.renderMaxZ, render.renderMinY * (1.0D - render.renderMaxZ), (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ), (1.0D - render.renderMinY) * render.renderMaxZ); } else { f6 = (render.aoLightValueScratchXYNN + render.aoLightValueScratchXYZNNP + render.aoLightValueXNeg + render.aoLightValueScratchXZNP) / 4.0F; f3 = (render.aoLightValueXNeg + render.aoLightValueScratchXZNP + render.aoLightValueScratchXYNP + render.aoLightValueScratchXYZNPP) / 4.0F; f4 = (render.aoLightValueScratchXZNN + render.aoLightValueXNeg + render.aoLightValueScratchXYZNPN + render.aoLightValueScratchXYNP) / 4.0F; f5 = (render.aoLightValueScratchXYZNNN + render.aoLightValueScratchXYNN + render.aoLightValueScratchXZNN + render.aoLightValueXNeg) / 4.0F; render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXYNN, render.aoBrightnessXYZNNP, render.aoBrightnessXZNP, i1); render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXZNP, render.aoBrightnessXYNP, render.aoBrightnessXYZNPP, i1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXZNN, render.aoBrightnessXYZNPN, render.aoBrightnessXYNP, i1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXYZNNN, render.aoBrightnessXYNN, render.aoBrightnessXZNN, i1); } } else { f6 = render.aoLightValueXNeg; f5 = render.aoLightValueXNeg; f4 = render.aoLightValueXNeg; f3 = render.aoLightValueXNeg; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = i1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag5 ? xMax : 1.0F) * 0.6F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag5 ? yMax : 1.0F) * 0.6F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag5 ? zMax : 1.0F) * 0.6F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderNorthFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin + 1, yMin, zMin, 5)) { if (render.aoType > 0) { if (render.renderMaxX >= 1.0D) { ++xMin; } render.aoLightValueScratchXYPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin); render.aoLightValueScratchXZPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin - 1); render.aoLightValueScratchXZPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin, zMin + 1); render.aoLightValueScratchXYPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin); render.aoBrightnessXYPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin); render.aoBrightnessXZPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1); render.aoBrightnessXZPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1); render.aoBrightnessXYPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin); if (!render.aoGrassXYZPNC && !render.aoGrassXYZPCN) { render.aoLightValueScratchXYZPNN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPNN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPNN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin - 1); render.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin - 1); } if (!render.aoGrassXYZPNC && !render.aoGrassXYZPCP) { render.aoLightValueScratchXYZPNP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPNP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPNP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin - 1, zMin + 1); render.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin + 1); } if (!render.aoGrassXYZPPC && !render.aoGrassXYZPCN) { render.aoLightValueScratchXYZPPN = render.aoLightValueScratchXZPN; render.aoBrightnessXYZPPN = render.aoBrightnessXZPN; } else { render.aoLightValueScratchXYZPPN = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin - 1); render.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin - 1); } if (!render.aoGrassXYZPPC && !render.aoGrassXYZPCP) { render.aoLightValueScratchXYZPPP = render.aoLightValueScratchXZPP; render.aoBrightnessXYZPPP = render.aoBrightnessXZPP; } else { render.aoLightValueScratchXYZPPP = block.getAmbientOcclusionLightValue(render.blockAccess, xMin, yMin + 1, zMin + 1); render.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin + 1); } if (render.renderMaxX >= 1.0D) { --xMin; } if (render.field_98189_n && render.field_94177_n.gameSettings.ambientOcclusion >= 2) { f7 = (render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNP + render.aoLightValueXPos + render.aoLightValueScratchXZPP) / 4.0F; f9 = (render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXZPN + render.aoLightValueXPos) / 4.0F; f8 = (render.aoLightValueScratchXZPN + render.aoLightValueXPos + render.aoLightValueScratchXYZPPN + render.aoLightValueScratchXYPP) / 4.0F; f10 = (render.aoLightValueXPos + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPP) / 4.0F; f3 = (float)((double)f7 * (1.0D - render.renderMinY) * render.renderMaxZ + (double)f9 * (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ) + (double)f8 * render.renderMinY * (1.0D - render.renderMaxZ) + (double)f10 * render.renderMinY * render.renderMaxZ); f4 = (float)((double)f7 * (1.0D - render.renderMinY) * render.renderMinZ + (double)f9 * (1.0D - render.renderMinY) * (1.0D - render.renderMinZ) + (double)f8 * render.renderMinY * (1.0D - render.renderMinZ) + (double)f10 * render.renderMinY * render.renderMinZ); f5 = (float)((double)f7 * (1.0D - render.renderMaxY) * render.renderMinZ + (double)f9 * (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ) + (double)f8 * render.renderMaxY * (1.0D - render.renderMinZ) + (double)f10 * render.renderMaxY * render.renderMinZ); f6 = (float)((double)f7 * (1.0D - render.renderMaxY) * render.renderMaxZ + (double)f9 * (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ) + (double)f8 * render.renderMaxY * (1.0D - render.renderMaxZ) + (double)f10 * render.renderMaxY * render.renderMaxZ); k2 = render.getAoBrightness(render.aoBrightnessXYPN, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, l1); i3 = render.getAoBrightness(render.aoBrightnessXZPP, render.aoBrightnessXYPP, render.aoBrightnessXYZPPP, l1); j3 = render.getAoBrightness(render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, render.aoBrightnessXYPP, l1); l2 = render.getAoBrightness(render.aoBrightnessXYZPNN, render.aoBrightnessXYPN, render.aoBrightnessXZPN, l1); render.brightnessTopLeft = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMinY) * render.renderMaxZ, (1.0D - render.renderMinY) * (1.0D - render.renderMaxZ), render.renderMinY * (1.0D - render.renderMaxZ), render.renderMinY * render.renderMaxZ); render.brightnessBottomLeft = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMinY) * render.renderMinZ, (1.0D - render.renderMinY) * (1.0D - render.renderMinZ), render.renderMinY * (1.0D - render.renderMinZ), render.renderMinY * render.renderMinZ); render.brightnessBottomRight = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMaxY) * render.renderMinZ, (1.0D - render.renderMaxY) * (1.0D - render.renderMinZ), render.renderMaxY * (1.0D - render.renderMinZ), render.renderMaxY * render.renderMinZ); render.brightnessTopRight = render.func_96444_a(k2, l2, j3, i3, (1.0D - render.renderMaxY) * render.renderMaxZ, (1.0D - render.renderMaxY) * (1.0D - render.renderMaxZ), render.renderMaxY * (1.0D - render.renderMaxZ), render.renderMaxY * render.renderMaxZ); } else { f3 = (render.aoLightValueScratchXYPN + render.aoLightValueScratchXYZPNP + render.aoLightValueXPos + render.aoLightValueScratchXZPP) / 4.0F; f4 = (render.aoLightValueScratchXYZPNN + render.aoLightValueScratchXYPN + render.aoLightValueScratchXZPN + render.aoLightValueXPos) / 4.0F; f5 = (render.aoLightValueScratchXZPN + render.aoLightValueXPos + render.aoLightValueScratchXYZPPN + render.aoLightValueScratchXYPP) / 4.0F; f6 = (render.aoLightValueXPos + render.aoLightValueScratchXZPP + render.aoLightValueScratchXYPP + render.aoLightValueScratchXYZPPP) / 4.0F; render.brightnessTopLeft = render.getAoBrightness(render.aoBrightnessXYPN, render.aoBrightnessXYZPNP, render.aoBrightnessXZPP, l1); render.brightnessTopRight = render.getAoBrightness(render.aoBrightnessXZPP, render.aoBrightnessXYPP, render.aoBrightnessXYZPPP, l1); render.brightnessBottomRight = render.getAoBrightness(render.aoBrightnessXZPN, render.aoBrightnessXYZPPN, render.aoBrightnessXYPP, l1); render.brightnessBottomLeft = render.getAoBrightness(render.aoBrightnessXYZPNN, render.aoBrightnessXYPN, render.aoBrightnessXZPN, l1); } } else { f6 = render.aoLightValueXPos; f5 = render.aoLightValueXPos; f4 = render.aoLightValueXPos; f3 = render.aoLightValueXPos; render.brightnessTopLeft = render.brightnessBottomLeft = render.brightnessBottomRight = render.brightnessTopRight = l1; } render.colorRedTopLeft = render.colorRedBottomLeft = render.colorRedBottomRight = render.colorRedTopRight = (flag6 ? xMax : 1.0F) * 0.6F; render.colorGreenTopLeft = render.colorGreenBottomLeft = render.colorGreenBottomRight = render.colorGreenTopRight = (flag6 ? yMax : 1.0F) * 0.6F; render.colorBlueTopLeft = render.colorBlueBottomLeft = render.colorBlueBottomRight = render.colorBlueTopRight = (flag6 ? zMax : 1.0F) * 0.6F; render.colorRedTopLeft *= f3; render.colorGreenTopLeft *= f3; render.colorBlueTopLeft *= f3; render.colorRedBottomLeft *= f4; render.colorGreenBottomLeft *= f4; render.colorBlueBottomLeft *= f4; render.colorRedBottomRight *= f5; render.colorGreenBottomRight *= f5; render.colorBlueBottomRight *= f5; render.colorRedTopRight *= f6; render.colorGreenTopRight *= f6; render.colorBlueTopRight *= f6; render.renderSouthFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } render.enableAO = false; return flag; } static boolean renderFakeBlockWithColorMultiplier(Icon texture, int metadata, int xMin, int yMin, int zMin, float xMax, float yMax, float zMax, RenderBlocks render, IBlockAccess world) { Block block = Block.stone; render.enableAO = false; Tessellator tessellator = Tessellator.instance; boolean flag = false; float f3 = 0.5F; float f4 = 1.0F; float f5 = 0.8F; float f6 = 0.6F; float f7 = f4 * xMax; float f8 = f4 * yMax; float f9 = f4 * zMax; float f10 = f3; float f11 = f5; float f12 = f6; float f13 = f3; float f14 = f5; float f15 = f6; float f16 = f3; float f17 = f5; float f18 = f6; if (block != Block.grass) { f10 = f3 * xMax; f11 = f5 * xMax; f12 = f6 * xMax; f13 = f3 * yMax; f14 = f5 * yMax; f15 = f6 * yMax; f16 = f3 * zMax; f17 = f5 * zMax; f18 = f6 * zMax; } int l = block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin); if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin - 1, zMin, 0)) { tessellator.setBrightness(render.renderMinY > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin - 1, zMin)); tessellator.setColorOpaque_F(f10, f13, f16); render.renderBottomFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin + 1, zMin, 1)) { tessellator.setBrightness(render.renderMaxY < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin + 1, zMin)); tessellator.setColorOpaque_F(f7, f8, f9); render.renderTopFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } Icon icon; if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin - 1, 2)) { tessellator.setBrightness(render.renderMinZ > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin - 1)); tessellator.setColorOpaque_F(f11, f14, f17); render.renderEastFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin, yMin, zMin + 1, 3)) { tessellator.setBrightness(render.renderMaxZ < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin, yMin, zMin + 1)); tessellator.setColorOpaque_F(f11, f14, f17); render.renderWestFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin - 1, yMin, zMin, 4)) { tessellator.setBrightness(render.renderMinX > 0.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin - 1, yMin, zMin)); tessellator.setColorOpaque_F(f12, f15, f18); render.renderNorthFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xMin + 1, yMin, zMin, 5)) { tessellator.setBrightness(render.renderMaxX < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xMin + 1, yMin, zMin)); tessellator.setColorOpaque_F(f12, f15, f18); render.renderSouthFace(block, (double)xMin, (double)yMin, (double)zMin, texture); flag = true; } return flag; } }