package mods.tinker.tconstruct.client.gui; import mods.tinker.tconstruct.client.TControls; import mods.tinker.tconstruct.client.TProxyClient; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.item.ItemStack; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class InventoryTab extends GuiButton { int textureX; String texture = "/gui/allitems.png"; ItemStack renderStack; public InventoryTab(int id, int posX, int posY, ItemStack stack, int texX) { super(id, posX, posY, 28, 32, ""); textureX = texX; renderStack = stack; } /** * Draws this button to the screen. */ public void drawButton(Minecraft mc, int mouseX, int mouseY) { if (this.drawButton) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(texture); int yTexPos = this.enabled ? 0 : 32; int ySize = this.enabled ? 28 : 32; this.drawTexturedModalRect(this.xPosition, this.yPosition, textureX*28, yTexPos, 28, ySize); RenderHelper.enableGUIStandardItemLighting(); this.zLevel = 100.0F; TProxyClient.itemRenderer.zLevel = 100.0F; GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL12.GL_RESCALE_NORMAL); TProxyClient.itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition+6, yPosition+8); TProxyClient.itemRenderer.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition+6, yPosition+8); GL11.glDisable(GL11.GL_LIGHTING); TProxyClient.itemRenderer.zLevel = 0.0F; this.zLevel = 0.0F; RenderHelper.disableStandardItemLighting(); } } public boolean mousePressed(Minecraft mc, int mouseX, int mouseY) { boolean inWindow = this.enabled && this.drawButton && mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height; if (inWindow) { if (this.id == 2) TProxyClient.openInventoryGui(); if (this.id == 3) TControls.openArmorGui(); if (this.id == 4) TControls.openKnapsackGui(); } return inWindow; } }