package tinker.tconstruct.client.liquidrender; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class RenderLiquidMetal implements ISimpleBlockRenderingHandler { public static int liquidModel = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { //You shouldn't have this } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { renderer.renderBlockFluids(block, x, y, z); return true; } @Override public boolean shouldRender3DInInventory () { return false; } @Override public int getRenderId () { return liquidModel; } }