package tinker.tconstruct.client; import java.io.File; import net.minecraft.client.Minecraft; import net.minecraftforge.client.MinecraftForgeClient; import tinker.tconstruct.TConstructContent; import tinker.tconstruct.TProxyCommon; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; public class TProxyClient extends TProxyCommon { /* Registers any rendering code. */ public void registerRenderer() { RenderingRegistry.registerBlockHandler(new TableRender()); RenderingRegistry.registerBlockHandler(new TankRender()); RenderingRegistry.registerBlockHandler(new FrypanRender()); MinecraftForgeClient.preloadTexture(TConstructContent.craftingTexture); MinecraftForgeClient.preloadTexture(TConstructContent.baseHeads); MinecraftForgeClient.preloadTexture(TConstructContent.baseAccessories); MinecraftForgeClient.preloadTexture(TConstructContent.patternTexture); MinecraftForgeClient.preloadTexture(TConstructContent.swordparts); MinecraftForgeClient.preloadTexture(TConstructContent.jokeparts); MinecraftForgeClient.preloadTexture(TConstructContent.pickaxeTexture); MinecraftForgeClient.preloadTexture(TConstructContent.broadswordTexture); MinecraftForgeClient.preloadTexture(TConstructContent.shovelTexture); MinecraftForgeClient.preloadTexture(TConstructContent.axeTexture); MinecraftForgeClient.preloadTexture(TConstructContent.longswordTexture); MinecraftForgeClient.preloadTexture(TConstructContent.rapierTexture); MinecraftForgeClient.preloadTexture(TConstructContent.frypanTexture); MinecraftForgeClient.preloadTexture(TConstructContent.signTexture); MinecraftForgeClient.preloadTexture(TConstructContent.blockTexture); } /* Ties an internal name to a visible one. */ public void addNames() { //LanguageRegistry.addName(TConstructContent.lavaTank, "Lava Tank"); LanguageRegistry.instance().addStringLocalization("itemGroup.TConstructTools", "TConstruct Tools"); LanguageRegistry.instance().addStringLocalization("itemGroup.TConstructMaterials", "TConstruct Materials"); LanguageRegistry.instance().addStringLocalization("itemGroup.TConstructBlocks", "TConstruct Blocks"); LanguageRegistry.instance().addStringLocalization("crafters.ToolStation", "Tool Station"); LanguageRegistry.instance().addStringLocalization("crafters.PartBuilder", "Part Builder"); LanguageRegistry.instance().addStringLocalization("crafters.PatternShaper", "Pattern Shaper"); LanguageRegistry.instance().addStringLocalization("inventory.PatternChest", "Pattern Chest"); LanguageRegistry.instance().addStringLocalization("crafters.Smeltery", "Smeltery"); LanguageRegistry.instance().addStringLocalization("crafters.Frypan", "Frying Pan"); LanguageRegistry.instance().addStringLocalization("ToolStation.Crafter.name", "Tool Station"); LanguageRegistry.instance().addStringLocalization("ToolStation.Parts.name", "Part Crafting"); LanguageRegistry.instance().addStringLocalization("ToolStation.PatternChest.name", "Pattern Chest"); LanguageRegistry.instance().addStringLocalization("ToolStation.PatternShaper.name", "Pattern Shaper"); LanguageRegistry.instance().addStringLocalization("CraftedSoil.Slime.name", "Slimy Mud"); LanguageRegistry.instance().addStringLocalization("CraftedSoil.Grout.name", "Grout"); LanguageRegistry.instance().addStringLocalization("SearedBrick.Brick.name", "Seared Bricks"); for (int mat = 0; mat < materialTypes.length; mat++) { for (int type = 0; type < toolMaterialNames.length; type++) { String internalName = new StringBuilder().append("item.tconstruct.").append(materialTypes[mat]).append(".").append(toolMaterialNames[type]).append(".name").toString(); String visibleName = new StringBuilder().append(toolMaterialNames[type]).append(materialNames[mat]).toString(); LanguageRegistry.instance().addStringLocalization(internalName, "en_US", visibleName); } } for (int i = 0; i < materialItemNames.length; i++) { String internalName = "item.tconstruct.Materials."+materialItemInternalNames[i]+".name"; String visibleName = materialItemNames[i]; LanguageRegistry.instance().addStringLocalization(internalName, "en_US", visibleName); } for (int i = 0; i < patterns.length; i++) { String internalName = "item.tconstruct.Pattern."+patterns[i]+".name"; String visibleName = patternNames[i]+" Pattern"; LanguageRegistry.instance().addStringLocalization(internalName, "en_US", visibleName); } //LanguageRegistry.addName(TConstructContent.smeltery, "Smeltery"); LanguageRegistry.addName(TConstructContent.blankPattern, "Blank Pattern"); LanguageRegistry.addName(TConstructContent.pickaxe, "Pickaxe"); LanguageRegistry.addName(TConstructContent.shovel, "Shovel"); LanguageRegistry.addName(TConstructContent.axe, "Axe"); LanguageRegistry.addName(TConstructContent.broadsword, "Broadsword"); LanguageRegistry.addName(TConstructContent.longsword, "Longsword"); LanguageRegistry.addName(TConstructContent.rapier, "Rapier"); LanguageRegistry.addName(TConstructContent.frypan, "Frying Pan"); LanguageRegistry.addName(TConstructContent.battlesign, "Battlesign"); LanguageRegistry.addName(TConstructContent.mattock, "Mattock"); LanguageRegistry.addName(TConstructContent.lumberaxe, "Lumber Axe"); } @Override public File getLocation() { return Minecraft.getMinecraftDir(); } public static final String[] materialItemInternalNames = new String[] { "PaperStack", "SlimeCrystal", "SearedBrick", "CobaltIngot", "ArditeIngot", "ManyullynIngot", "Mossball", "LavaCrystal", "NecroticBone" }; public static final String[] materialItemNames = new String[] { "Paper Stack", "Slime Crystal", "Seared Brick", "Cobalt Ingot", "Ardite Ingot", "Manyullyn Ingot", "Ball of Moss", "Lava Crystal", "Necrotic Bone" }; public static final String[] toolMaterialNames = new String[] { "Wood", "Stone", "Iron", "Flint", "Cactus", "Bone", "Obsidian", "Netherrack", "Slime", "Paper", "Cobalt", "Ardite", "Manyullyn" }; public static final String[] materialTypes = new String[] { "ToolRod", "PickaxeHead", "ToolShard", "ShovelHead", "AxeHead", "SwordBlade", "LargeGuard", "MediumGuard", "Crossbar", "Binding", "FrypanHead", "SignHead", "LumberHead" }; public static final String[] materialNames = new String[] { " Rod", " Pickaxe Head", " Shard", " Shovel Head", " Axe Head", " Sword Blade", " Wide Guard", " Hand Guard", " Crossbar", " Binding", " Pan", " Board", " Broad Axe Head" }; public static final String[] patterns = new String[] { "blank", "rod", "pickaxe", "shovel", "axe", "blade", "largeguard", "medguard", "crossbar", "binding", "frypan", "sign", "lumber" }; public static final String[] patternNames = new String[] { "Blank", "Tool Rod", "Pickaxe Head", "Shovel Head", "Axe Head", "Sword Blade", "Wide Guard", "Hand Guard", "Crossbar", "Tool Binding", "Pan", "Board", "Broad Axe Head" }; }