package mods.tinker.tconstruct.client; import java.util.EnumSet; import net.minecraft.client.settings.KeyBinding; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import cpw.mods.fml.common.ITickHandler; import cpw.mods.fml.common.TickType; public abstract class TKeyHandler implements ITickHandler { public KeyBinding[] keyBindings; public KeyBinding[] vKeyBindings; public boolean[] keyDown; public boolean[] repeatings; public boolean[] vRepeatings; public boolean isDummy; /** * Pass an array of keybindings and a repeat flag for each one * * @param keyBindings * @param repeatings */ public TKeyHandler(KeyBinding[] keyBindings, boolean[] repeatings, KeyBinding[] vanillaKeys, boolean[] vanillaRepeatings) { assert keyBindings.length == repeatings.length : "You need to pass two arrays of identical length"; assert vanillaKeys.length == vanillaRepeatings.length : "You need to pass two arrays of identical length"; this.keyBindings = keyBindings; this.repeatings = repeatings; this.vKeyBindings = vanillaKeys; this.vRepeatings = vanillaRepeatings; this.keyDown = new boolean[keyBindings.length + vanillaKeys.length]; } /** * Register the keys into the system. You will do your own keyboard management elsewhere. No events will fire * if you use this method * * @param keyBindings */ public TKeyHandler(KeyBinding[] keyBindings) { this.keyBindings = keyBindings; this.isDummy = true; } public KeyBinding[] getKeyBindings() { return this.keyBindings; } /** * Not to be overridden - KeyBindings are tickhandlers under the covers */ @Override public final void tickStart(EnumSet type, Object... tickData) { keyTick(type, false); } /** * Not to be overridden - KeyBindings are tickhandlers under the covers */ @Override public final void tickEnd(EnumSet type, Object... tickData) { keyTick(type, true); } public void keyTick(EnumSet type, boolean tickEnd) { for (int i = 0; i < keyBindings.length; i++) { KeyBinding keyBinding = keyBindings[i]; int keyCode = keyBinding.keyCode; boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode)); if (state != keyDown[i] || (state && repeatings[i])) { if (state) { keyDown(type, keyBinding, tickEnd, state!=keyDown[i]); } else { keyUp(type, keyBinding, tickEnd); } if (tickEnd) { keyDown[i] = state; } } } for (int i = 0; i < vKeyBindings.length; i++) { KeyBinding keyBinding = vKeyBindings[i]; int keyCode = keyBinding.keyCode; boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode)); if (state != keyDown[i+keyBindings.length] || (state && vRepeatings[i])) { if (state) { keyDown(type, keyBinding, tickEnd, state!=keyDown[i+keyBindings.length]); } else { keyUp(type, keyBinding, tickEnd); } if (tickEnd) { keyDown[i+keyBindings.length] = state; } } } } /** * Called when the key is first in the down position on any tick from the {@link #ticks()} * set. Will be called subsequently with isRepeat set to true * * @see #keyUp(EnumSet, KeyBinding, boolean) * * @param types the type(s) of tick that fired when this key was first down * @param tickEnd was it an end or start tick which fired the key * @param isRepeat is it a repeat key event */ public abstract void keyDown(EnumSet types, KeyBinding kb, boolean tickEnd, boolean isRepeat); /** * Fired once when the key changes state from down to up * * @see #keyDown(EnumSet, KeyBinding, boolean, boolean) * * @param types the type(s) of tick that fired when this key was first down * @param tickEnd was it an end or start tick which fired the key */ public abstract void keyUp(EnumSet types, KeyBinding kb, boolean tickEnd); /** * This is the list of ticks for which the key binding should trigger. The only * valid ticks are client side ticks, obviously. * * @see cpw.mods.fml.common.ITickHandler#ticks() */ public abstract EnumSet ticks(); }