package tinker.tconstruct; import java.io.File; import java.io.IOException; import net.minecraftforge.common.Configuration; public class PHConstruct { public static void initProps() { /* Here we will set up the config file for the mod * First: Create a folder inside the config folder * Second: Create the actual config file * Note: Configs are a pain, but absolutely necessary for every mod. */ File file = new File(TConstruct.proxy.getLocation() + "/config"); file.mkdir(); File newFile = new File(TConstruct.proxy.getLocation() + "/config/TinkersWorkshop.txt"); /* Some basic debugging will go a long way */ try { newFile.createNewFile(); } catch (IOException e) { System.out.println("Could not create configuration file for TConstruct. Reason:"); System.out.println(e); } /* [Forge] Configuration class, used as config method */ Configuration config = new Configuration(newFile); /* Load the configuration file */ config.load(); /* Define the mod's IDs. * Avoid values below 4096 for items and in the 250-450 range for blocks */ woodCrafter = config.getBlock("Wood Tool Station", 1471).getInt(1471); heldItemBlock = config.getBlock("Held Item Block", 1472).getInt(1472); lavaTank = config.getBlock("Lava Tank", 1473).getInt(1473); smeltery = config.getBlock("Smeltery", 1474).getInt(1474); ores = config.getBlock("Ore Block", 1475).getInt(1475); craftedSoil = config.getBlock("Special Soil", 1476).getInt(1476); searedBrick = config.getBlock("Seared Brick", 1477).getInt(1477); materials = config.getItem("Patterns and Misc", "Materials", 14020).getInt(14020); toolRod = config.getItem("Patterns and Misc", "Tool Rod", 14021).getInt(14021); toolShard = config.getItem("Patterns and Misc", "Tool Shard", 14022).getInt(14022); woodPattern = config.getItem("Patterns and Misc", "Wood Pattern", 14023).getInt(14023); //stonePattern = config.getItem("Patterns and Misc", "Stone Pattern", 14024).getInt(14024); //netherPattern = config.getItem("Patterns and Misc", "Nether Pattern", 14025).getInt(14025); pickaxeHead = config.getItem("Tool Parts", "Pickaxe Head", 14026).getInt(14026); shovelHead = config.getItem("Tool Parts", "Shovel Head", 14027).getInt(14027); axeHead = config.getItem("Tool Parts", "Axe Head", 14028).getInt(14028); hoeHead = config.getItem("Tool Parts", "Hoe Head", 14029).getInt(14029); swordBlade = config.getItem("Tool Parts", "Sword Blade", 14030).getInt(14030); largeGuard = config.getItem("Tool Parts", "Large Guard", 14031).getInt(14031); medGuard = config.getItem("Tool Parts", "Medium Guard", 14032).getInt(14032); crossbar = config.getItem("Tool Parts", "Crossbar", 14033).getInt(14033); binding = config.getItem("Tool Parts", "Tool Binding", 14034).getInt(14034); frypanHead = config.getItem("Tool Parts", "Frypan Head", 14035).getInt(14035); signHead = config.getItem("Tool Parts", "Sign Head", 14036).getInt(14036); lumberHead = config.getItem("Tool Parts", "Lumber Axe Head", 14037).getInt(14037); pickaxe = config.getItem("Tools", "Pickaxe", 14051).getInt(14051); shovel = config.getItem("Tools", "Shovel", 14052).getInt(14052); axe = config.getItem("Tools", "Axe", 14053).getInt(14053); hoe = config.getItem("Tools", "Hoe", 14054).getInt(14054); broadsword = config.getItem("Tools", "Broadsword", 14055).getInt(14055); longsword = config.getItem("Tools", "Longsword", 14056).getInt(14056); rapier = config.getItem("Tools", "Rapier", 14057).getInt(14057); frypan = config.getItem("Tools", "Frying Pan", 14058).getInt(14058); battlesign = config.getItem("Tools", "Battlesign", 14059).getInt(14059); mattock = config.getItem("Tools", "Mattock", 14060).getInt(14060); lumberaxe = config.getItem("Tools", "Lumber Axe", 14061).getInt(14061); longbow = config.getItem("Tools", "Longbow", 14062).getInt(14062); /* Save the configuration file */ config.save(); } //Blocks public static int woodCrafter; public static int stoneCrafter; public static int netherCrafter; public static int heldItemBlock; public static int ores; public static int lavaTank; public static int smeltery; public static int craftedSoil; public static int searedBrick; //Patterns and misc public static int materials; public static int toolRod; public static int toolShard; public static int woodPattern; //public static int stonePattern; //public static int netherPattern; //Tools public static int pickaxe; public static int shovel; public static int axe; public static int hoe; public static int broadsword; public static int longsword; public static int rapier; public static int frypan; public static int battlesign; public static int longbow; public static int mattock; public static int lumberaxe; //Tool parts public static int swordBlade; public static int largeGuard; public static int medGuard; public static int crossbar; public static int pickaxeHead; public static int axeHead; public static int shovelHead; public static int hoeHead; public static int frypanHead; public static int signHead; public static int lumberHead; public static int binding; }