package tinker.tconstruct.client; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import tinker.tconstruct.blocks.liquids.LiquidMetalBase; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class FluidRender implements ISimpleBlockRenderingHandler { public static int fluidModel = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { //Inventory should be an item. renderer is not here! } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { return renderBlockFluids(renderer, world, block, x, y, z); } @Override public boolean shouldRender3DInInventory () { return false; } @Override public int getRenderId () { return fluidModel; } public boolean renderBlockFluids(RenderBlocks renderer, IBlockAccess world, Block block, int x, int y, int z) { Tessellator tessellator = Tessellator.instance; int blockColor = block.colorMultiplier(world, x, y, z); float var7 = (float)(blockColor >> 16 & 255) / 255.0F; float var8 = (float)(blockColor >> 8 & 255) / 255.0F; float var9 = (float)(blockColor & 255) / 255.0F; boolean renderTop = block.shouldSideBeRendered(world, x, y + 1, z, 1); boolean renderBottom = block.shouldSideBeRendered(world, x, y - 1, z, 0); boolean[] var12 = new boolean[] {block.shouldSideBeRendered(world, x, y, z - 1, 2), block.shouldSideBeRendered(world, x, y, z + 1, 3), block.shouldSideBeRendered(world, x - 1, y, z, 4), block.shouldSideBeRendered(world, x + 1, y, z, 5)}; if (!renderTop && !renderBottom && !var12[0] && !var12[1] && !var12[2] && !var12[3]) { return false; } else { boolean var13 = false; float var14 = 0.5F; float var15 = 1.0F; float var16 = 0.8F; float var17 = 0.6F; double var18 = 0.0D; double var20 = 1.0D; Material var22 = block.blockMaterial; //int var23 = world.getBlockMetadata(x, y, z); double var24 = (double)renderer.getFluidHeight(x, y, z, var22); double var26 = (double)renderer.getFluidHeight(x, y, z + 1, var22); double var28 = (double)renderer.getFluidHeight(x + 1, y, z + 1, var22); double var30 = (double)renderer.getFluidHeight(x + 1, y, z, var22); double var32 = 0.0010000000474974513D; int texturePos; int textureBase = block.getBlockTexture(world, x, y, z, 0); int var37; if (renderer.renderAllFaces || renderTop) { var13 = true; texturePos = block.getBlockTextureFromSide(1) + textureBase; float var35 = (float)LiquidMetalBase.getFlowDirection(world, x, y, z, var22); if (var35 > -999.0F) { texturePos = block.getBlockTextureFromSide(2) + textureBase; } var24 -= var32; var26 -= var32; var28 -= var32; var30 -= var32; int var36 = (texturePos & 15) << 4; var37 = texturePos & 240; double var38 = ((double)var36 + 8.0D) / 256.0D; double var40 = ((double)var37 + 8.0D) / 256.0D; if (var35 < -999.0F) { var35 = 0.0F; } else { var38 = (double)((float)(var36 + 16) / 256.0F); var40 = (double)((float)(var37 + 16) / 256.0F); } double var42 = (double)(MathHelper.sin(var35) * 8.0F) / 256.0D; double var44 = (double)(MathHelper.cos(var35) * 8.0F) / 256.0D; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); float var46 = 1.0F; tessellator.setColorOpaque_F(var15 * var46 * var7, var15 * var46 * var8, var15 * var46 * var9); tessellator.addVertexWithUV((double)(x + 0), (double)y + var24, (double)(z + 0), var38 - var44 - var42, var40 - var44 + var42); tessellator.addVertexWithUV((double)(x + 0), (double)y + var26, (double)(z + 1), var38 - var44 + var42, var40 + var44 + var42); tessellator.addVertexWithUV((double)(x + 1), (double)y + var28, (double)(z + 1), var38 + var44 + var42, var40 + var44 - var42); tessellator.addVertexWithUV((double)(x + 1), (double)y + var30, (double)(z + 0), var38 + var44 - var42, var40 - var44 - var42); } if (renderer.renderAllFaces || renderBottom) { tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y - 1, z)); float var65 = 1.0F; tessellator.setColorOpaque_F(var14 * var65, var14 * var65, var14 * var65); renderer.renderBottomFace(block, (double)x, (double)y + var32, (double)z, block.getBlockTextureFromSide(0)); var13 = true; } for (texturePos = 0; texturePos < 4; ++texturePos) { int var64 = x; var37 = z; if (texturePos == 0) { var37 = z - 1; } if (texturePos == 1) { ++var37; } if (texturePos == 2) { var64 = x - 1; } if (texturePos == 3) { ++var64; } int var66 = block.getBlockTextureFromSide(texturePos + 2) + textureBase; int var39 = (var66 & 15) << 4; int var67 = var66 & 240; if (renderer.renderAllFaces || var12[texturePos]) { double var43; double var41; double var47; double var45; double var51; double var49; if (texturePos == 0) { var41 = var24; var43 = var30; var45 = (double)x; var49 = (double)(x + 1); var47 = (double)z + var32; var51 = (double)z + var32; } else if (texturePos == 1) { var41 = var28; var43 = var26; var45 = (double)(x + 1); var49 = (double)x; var47 = (double)(z + 1) - var32; var51 = (double)(z + 1) - var32; } else if (texturePos == 2) { var41 = var26; var43 = var24; var45 = (double)x + var32; var49 = (double)x + var32; var47 = (double)(z + 1); var51 = (double)z; } else { var41 = var30; var43 = var28; var45 = (double)(x + 1) - var32; var49 = (double)(x + 1) - var32; var47 = (double)z; var51 = (double)(z + 1); } var13 = true; double var53 = (double)((float)(var39 + 0) / 256.0F); double var55 = ((double)(var39 + 16) - 0.01D) / 256.0D; double var57 = ((double)var67 + (1.0D - var41) * 16.0D) / 256.0D; double var59 = ((double)var67 + (1.0D - var43) * 16.0D) / 256.0D; double var61 = ((double)(var67 + 16) - 0.01D) / 256.0D; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, var64, y, var37)); float var63 = 1.0F; if (texturePos < 2) { var63 *= var16; } else { var63 *= var17; } tessellator.setColorOpaque_F(var15 * var63 * var7, var15 * var63 * var8, var15 * var63 * var9); tessellator.addVertexWithUV(var45, (double)y + var41, var47, var53, var57); tessellator.addVertexWithUV(var49, (double)y + var43, var51, var55, var59); tessellator.addVertexWithUV(var49, (double)(y + 0), var51, var55, var61); tessellator.addVertexWithUV(var45, (double)(y + 0), var47, var53, var61); } } renderer.renderMinY = var18; renderer.renderMaxY = var20; return var13; } } }