package mods.tinker.tconstruct.client; import mods.tinker.tconstruct.TConstruct; import mods.tinker.tconstruct.client.armor.WingModel; import mods.tinker.tconstruct.common.TContent; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.liquids.LiquidStack; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TClientEvents { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player; /* Sounds */ @ForgeSubscribe public void onSound (SoundLoadEvent event) { try { event.manager.soundPoolSounds.addSound("sounds/frypan_hit.ogg", TConstruct.class.getResource("/sounds/frypan_hit.ogg")); event.manager.soundPoolSounds.addSound("sounds/little_saw.ogg", TConstruct.class.getResource("/sounds/little_saw.ogg")); System.out.println("[TConstruct] Successfully loaded sounds."); } catch (Exception e) { System.err.println("[TConstruct] Failed to register one or more sounds"); } } /* Liquids */ @ForgeSubscribe public void postStitch (TextureStitchEvent.Post event) { for (int i = 0; i < TContent.liquidIcons.length; i++) { TContent.liquidIcons[i].setRenderingIcon(TContent.liquidMetalStill.getIcon(0, i)); LiquidStack canon = TContent.liquidIcons[i].canonical(); if (canon != null) canon.setRenderingIcon(TContent.liquidMetalStill.getIcon(0, i)); } } /* Health */ @ForgeSubscribe public void renderHealthbar (RenderGameOverlayEvent.Post event) { if (event.type == RenderGameOverlayEvent.ElementType.HEALTH) { if (player == null) player = mc.thePlayer; ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); int scaledWidth = scaledresolution.getScaledWidth(); int scaledHeight = scaledresolution.getScaledHeight(); int xBasePos = scaledWidth / 2 - 91; int yBasePos = scaledHeight - 39; this.mc.renderEngine.bindTexture("/mods/tinker/textures/gui/newhearts.png"); int hp = player.getHealth(); for (int iter = 0; iter < hp / 20; iter++) { int renderHearts = (hp - 20*(iter+1)) / 2; if (renderHearts > 10) renderHearts = 10; for (int i = 0; i < renderHearts; i++) { this.drawTexturedModalRect(xBasePos + 8*i, yBasePos, 0 + 18*iter, 0, 8, 8); } if (hp % 2 == 1 && renderHearts < 10) { this.drawTexturedModalRect(xBasePos + 8*renderHearts, yBasePos, 9 + 18*iter, 0, 8, 8); } } this.mc.renderEngine.bindTexture("/gui/icons.png"); } } public void drawTexturedModalRect(int par1, int par2, int par3, int par4, int par5, int par6) { float f = 0.00390625F; float f1 = 0.00390625F; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + 0) * f), (double)((float)(par4 + par6) * f1)); tessellator.addVertexWithUV((double)(par1 + par5), (double)(par2 + par6), (double)this.zLevel, (double)((float)(par3 + par5) * f), (double)((float)(par4 + par6) * f1)); tessellator.addVertexWithUV((double)(par1 + par5), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + par5) * f), (double)((float)(par4 + 0) * f1)); tessellator.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)((float)(par3 + 0) * f), (double)((float)(par4 + 0) * f1)); tessellator.draw(); } double zLevel = 0; /* Armor */ ModelBiped model = new ModelBiped(5f); WingModel wings = new WingModel(); /*static { model.bipedHead.showModel = false; }*/ private float interpolateRotation (float par1, float par2, float par3) { float f3; for (f3 = par2 - par1; f3 < -180.0F; f3 += 360.0F) { ; } while (f3 >= 180.0F) { f3 -= 360.0F; } return par1 + par3 * f3; } protected float handleRotationFloat (EntityLiving par1EntityLiving, float par2) { return (float) par1EntityLiving.ticksExisted + par2; } }