package mods.tinker.tconstruct.worldgen; import java.util.Random; import mods.tinker.tconstruct.util.PHConstruct; import net.minecraft.block.Block; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class SurfaceOreGen extends WorldGenerator { /** The block ID of the ore to be placed using this generator. */ private int minableBlockId; private int minableBlockMeta = 0; /** The number of blocks to generate. */ private int numberOfBlocks; private int[] replaceBlocks; private boolean alterSize; public SurfaceOreGen(int id, int meta, int number, boolean changeSize) { this(id, meta, number, changeSize, Block.stone.blockID, Block.grass.blockID, Block.dirt.blockID, Block.waterStill.blockID, Block.sand.blockID, Block.gravel.blockID, Block.snow.blockID); } public SurfaceOreGen(int id, int meta, int number, boolean changeSize, int... target) { this.minableBlockId = id; this.numberOfBlocks = number; this.replaceBlocks = target; this.alterSize = changeSize; minableBlockMeta = meta; } int findGround (World world, int x, int y, int z) { int returnHeight = -1; int blockID = world.getBlockId(x, y - 1, z); if (!Block.opaqueCubeLookup[world.getBlockId(x, y, z)] && (blockID == Block.dirt.blockID || blockID == Block.grass.blockID)) { return y; } int height = PHConstruct.seaLevel + 64; do { if (height < PHConstruct.seaLevel - 30) { break; } int bID = world.getBlockId(x, height, z); if (bID == Block.dirt.blockID || bID == Block.grass.blockID) { if (!Block.opaqueCubeLookup[world.getBlockId(x, height + 1, z)]) { returnHeight = height + 1; } break; } height--; } while (height > 0); return returnHeight; } public boolean generate (World world, Random random, int startX, int startY, int startZ) { if (alterSize) { startY = findGround(world, startX, startY, startZ); if (startY == -1) return false; } float f = random.nextFloat() * (float) Math.PI; int blockNumber = numberOfBlocks; if (alterSize) blockNumber = numberOfBlocks * 2 / 5 + random.nextInt(numberOfBlocks * 3 / 5); double d0 = (double) ((float) (startX + 8) + MathHelper.sin(f) * (float) blockNumber / 8.0F); double d1 = (double) ((float) (startX + 8) - MathHelper.sin(f) * (float) blockNumber / 8.0F); double d2 = (double) ((float) (startZ + 8) + MathHelper.cos(f) * (float) blockNumber / 8.0F); double d3 = (double) ((float) (startZ + 8) - MathHelper.cos(f) * (float) blockNumber / 8.0F); double d4 = (double) (startY + random.nextInt(3) - 2); double d5 = (double) (startY + random.nextInt(3) - 2); for (int l = 0; l <= blockNumber; ++l) { double d6 = d0 + (d1 - d0) * (double) l / (double) blockNumber; double d7 = d4 + (d5 - d4) * (double) l / (double) blockNumber; double d8 = d2 + (d3 - d2) * (double) l / (double) blockNumber; double d9 = random.nextDouble() * (double) blockNumber / 16.0D; double d10 = (double) (MathHelper.sin((float) l * (float) Math.PI / (float) blockNumber) + 1.0F) * d9 + 1.0D; double d11 = (double) (MathHelper.sin((float) l * (float) Math.PI / (float) blockNumber) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; ++k2) { double d12 = ((double) k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) { for (int l2 = j1; l2 <= i2; ++l2) { double d13 = ((double) l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) { for (int i3 = k1; i3 <= j2; ++i3) { double d14 = ((double) i3 + 0.5D - d8) / (d10 / 2.0D); Block block = Block.blocksList[world.getBlockId(k2, l2, i3)]; if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D) { if (block == null || !Block.opaqueCubeLookup[world.getBlockId(k2, l2, i3)]) world.setBlock(k2, l2, i3, this.minableBlockId, minableBlockMeta, 2); else { for (int iter = 0; iter < replaceBlocks.length; iter++) { if (block.isGenMineableReplaceable(world, k2, l2, i3, replaceBlocks[iter])) { world.setBlock(k2, l2, i3, this.minableBlockId, minableBlockMeta, 2); break; } } } } } } } } } } return true; } }