#!BPY """ Name: 'PIE levels -> layers' Blender: 244 Group: 'Object' Tooltip: 'Give each selected PIE LEVEL object its own visible layer' """ __author__ = "Kevin Gillette" __url__ = ["blender"] __version__ = "0.2" __bpydoc__ = """\ All "clean" LEVEL_* objects that either are the selected objects or descendents thereof will be given a seperate layer, from levels 1-18, while "broken" level objects will appear in layer 20. "broken" objects are ones that were built from untrustable data, for more complete recovery from malformed PIEs, and should have a "clean" counterpart that can be trusted. Usage: Select any number of objects and run Object -> Scripts -> "PIE levels -> layers" For each selected object, if it has a PIE_* object as either its descendent or ancestor, that PIE_* object and all LEVEL_* and CONNECTOR_* descendents will be assigned to their respective layers, though if the 'strict_matching' option is selected, then only those objects explicitly selected and matching the above criteria will be assigned layers. """ # # -------------------------------------------------------------------------- # PIE levels -> layers v0.2 by Kevin Gillette (kage) # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- import Blender selobjects = Blender.Object.GetSelected() pie_layers = dict() pie_connectors = dict() script_key = "pie_levels_to_layers" def find_pie(obj): if obj is None: return None if obj.getName().startswith("PIE_"): return obj return find_pie(obj.getParent()) #for ob in Blender.Scene.GetCurrent().objects: for ob in selobjects: name = ob.getName() if name.startswith("LEVEL_"): start = 6 # start looking for the level num after "LEVEL_" end = name.find(".", 7) # ignore .001 on the end if end is -1: end = len(name) try: level = int(name[start:end]) except ValueError: continue layers = [1] if 0 < level < 19: layers.append(level + 1) ob.layers = layers elif name.startswith("BROKEN_LEVEL_"): layers = [20] ob.layers = layers elif name.startswith("CONNECTOR_"): name = find_pie(ob).getName() pie_connectors.setdefault(name, list()).append(ob) continue else: continue pie = find_pie(ob) if pie and pie in selobjects: pie_layers.setdefault(pie.getName(), set()).update(layers) for name in pie_layers: ob, layers = Blender.Object.Get(name), list(pie_layers[name]) ob.layers = layers if name in pie_connectors: for i in pie_connectors[name]: i.layers = layers Blender.Redraw()