/* This file is part of Warzone 2100. Copyright (C) 2008 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__ #define __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__ #include "lib/framework/types.h" extern bool seq_Play(const char* filename); extern bool seq_Playing(void); extern bool seq_Update(void); extern void seq_Shutdown(void); extern int seq_GetFrameNumber(void); extern void seq_SetDisplaySize(int sizeX, int sizeY, int posX, int posY); #endif // __INCLUDED_LIB_SEQUENCE_SEQUENCE_H__