/***************************************************************************/ /* * sequence.h * * video streaming to game surfaces. * */ /***************************************************************************/ #ifndef _sequence_h #define _sequence_h /***************************************************************************/ /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ typedef enum _video_mode { VIDEO_SOFT_WINDOW, // video size 16bit rgb 555 mode (convert to 8bit from the buffer) VIDEO_SOFT_FULLSCREEN, // directX 640 * 480 16bit rgb mode render through local buffer to back buffer VIDEO_D3D_WINDOW, // video 16bit screen pixel mode VIDEO_D3D_FULLSCREEN, // 640 * 480 screen pixel mode VIDEO_3DFX_WINDOW, // video 16bit BGR 565 mode VIDEO_3DFX_FULLSCREEN // 640 * 480 BGR 565 mode } VIDEO_MODE; typedef enum _perf_mode { VIDEO_PERF_FULLSCREEN, // Normal alternate line video VIDEO_PERF_WINDOW, // 320 240 centred VIDEO_PERF_SKIP_FRAMES // 320 240 centred and display every 4th frame } PERF_MODE; #define MAX_BAD_DATA 20 #define FRAMES_TO_SKIP 4 #define VIDEO_FINISHED -1 #define VIDEO_FRAME_WAIT -2 #define VIDEO_FRAME_ERROR -3 #define VIDEO_SOUND_ERROR -4 #define VIDEO_SURFACE_ERROR -5 /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ //buffer render for software_window 3DFX_window and 3DFX_fullscreen modes extern BOOL seq_SetSequenceForBuffer(char* filename, int startTime, PERF_MODE perfMode); extern int seq_RenderOneFrameToBuffer(char* lpSF, int skip, SDWORD boxMin, SDWORD boxMax); //directX fullscreeen render uses local buffer to store previous frame data extern BOOL seq_SetSequence(char* filename, int startTime, char* lpBF, PERF_MODE perfMode); extern int seq_RenderOneFrame(int skip, SDWORD boxMin, SDWORD boxMax); extern int seq_ClearMovie(void); //setup monitoring and control extern BOOL seq_RefreshVideoBuffers(void); extern BOOL seq_ShutDown(void); extern BOOL seq_GetFrameSize(SDWORD *pWidth, SDWORD* pHeight); extern int seq_GetCurrentFrame(void); extern int seq_GetFrameTimeInClicks(void); extern int seq_GetTotalFrames(void); //extern int seq_ResetMovie(void); #endif // _sequence_h