/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Stack.h * * Interface to the stack system */ #ifndef _stack_h #define _stack_h #include "interpreter.h" //String support //----------------------------- #define MAXSTRLEN 255 //Max len of a single string #define MAXSTACKLEN 8000 /* Initialise the stack */ extern bool stackInitialise(void); /* Shutdown the stack */ extern void stackShutDown(void); /* Push a value onto the stack */ extern bool stackPush(INTERP_VAL *psVal); /* Pop a value off the stack */ extern bool stackPop(INTERP_VAL *psVal); /* Return pointer to the top value without poping it */ extern bool stackPeekTop(INTERP_VAL **ppsVal); /* Pop a value off the stack, checking that the type matches what is passed in */ extern bool stackPopType(INTERP_VAL *psVal); /* Look at a value on the stack without removing it. * index is how far down the stack to look. * Index 0 is the top entry on the stack. */ extern bool stackPeek(INTERP_VAL *psVal, UDWORD index); /* Print the top value on the stack */ extern void stackPrintTop(void); /* Check if the stack is empty */ extern bool stackEmpty(void); /* Do binary operations on the top of the stack * This effectively pops two values and pushes the result */ extern bool stackBinaryOp(OPCODE opcode); /* Perform a unary operation on the top of the stack * This effectively pops a value and pushes the result */ extern bool stackUnaryOp(OPCODE opcode); /* casts top of the stack to some other data type */ extern bool stackCastTop(INTERP_TYPE neededType); /* Reset the stack to an empty state */ extern void stackReset(void); #endif