AM_LFLAGS = $(FLEX_FLAGS) AM_YFLAGS = -d noinst_LIBRARIES = libgamelib.a AM_CPPFLAGS = -I$(top_srcdir) BUILT_SOURCES = audp_parser.h libgamelib_a_SOURCES = \ anim.c \ animobj.c \ audp_lexer.l \ audp_parser.y \ gtime.c \ hashtabl.c \ pqueue.c \ ptrlist.c \ ani.h \ animobj.h \ hashtabl.h \ parser.h \ pqueue.h \ ptrlist.h \ anim.h \ gtime.h \ maxpidef.h \ parser_y.h \ priority.h libgamelib_a_libs = ../framework/libframework.a \ ../$(RENDERER)/lib$(RENDERER).a \ ../ivis_common/libivis_common.a libgamelib_a_DEPENDENCIES = $(libgamelib_a_libs) libgamelib_a_LIBADD = $(libgamelib_a_libs)