/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include "ivisdef.h" #include "imd.h" #include "tex.h" #include "ivispatch.h" //************************************************************************* //************************************************************************* #define MAX_SHAPE_RADIUS 160 //************************************************************************* //************************************************************************* #ifdef SAVEIMD // new code the write out the connectors ! void _imd_save_connectors(FILE *fp, iIMDShape *s) { Vector3i *p; int i; if (s->nconnectors != 0) { fprintf(fp,"CONNECTORS %d\n",s->nconnectors); p = s->connectors; for (i=0; inconnectors; i++, p++) { fprintf(fp,"\t%d %d %d\n", p->x,p->y,p->z); } } } //************************************************************************* //*** save IMD file //* //* pre shape successfully loaded //* //* params filename = name of file to save to including .IMD extention //* s = pointer to IMD shape //* //* returns TRUE -> ok, FLASE -> error //* //****** BOOL iV_IMDSave(char *filename, iIMDShape *s, BOOL PieIMD) { FILE *fp; iIMDShape *sp; iIMDPoly *poly; int nlevel, i, j, d; if ((fp = fopen(filename,"w")) == NULL) { return FALSE; } if (PieIMD==TRUE) { fprintf(fp,"%s %d\n",PIE_NAME,PIE_VER); } else { fprintf(fp,"%s %d\n",IMD_NAME,IMD_VER); } fprintf(fp,"TYPE %x\n",s->flags); // if textured write tex page file info if (s->texpage != -1) { fprintf(fp,"TEXTURE %d %s %d %d\n",iV_TEXTYPE(s->texpage), iV_TEXNAME(s->texpage),iV_TEXWIDTH(s->texpage), iV_TEXHEIGHT(s->texpage)); } // find number of levels in shape for (nlevel=0, sp = s; sp != NULL; sp = sp->next, nlevel++) ; fprintf(fp,"LEVELS %d\n",nlevel); for (sp = s, i=0; inext, i++) { fprintf(fp,"LEVEL %d\n",(i+1)); fprintf(fp,"POINTS %d\n",sp->npoints); // write shape points for (j = 0; j < sp->npoints; j++) { fprintf(fp,"\t%d %d %d\n",sp->points[j].x,sp->points[j].y, sp->points[j].z); } // write shape polys { fprintf(fp,"POLYGONS %d\n",sp->npolys); for (poly = sp->polys, j=0; jnpolys; j++, poly++) { fprintf(fp,"\t%8x %d",poly->flags,poly->npnts); for (d=0; dnpnts; d++) { fprintf(fp," %d",poly->pindex[d]); } if (poly->flags & iV_IMD_TEXANIM) { if (poly->pTexAnim == NULL) { debug( LOG_3D, "No TexAnim pointer!\n" ); } else { fprintf(fp," %d %d %d %d", poly->pTexAnim->nFrames, poly->pTexAnim->playbackRate, poly->pTexAnim->textureWidth, poly->pTexAnim->textureHeight); } } // if textured write texture uv's if (poly->flags & iV_IMD_TEX) { for (d=0; dnpnts; d++) { fprintf(fp," %d %d",poly->vrt[d].u,poly->vrt[d].v); } } fprintf(fp,"\n"); } } } _imd_save_connectors(fp,s); // Write out the connectors if they exist fclose(fp); return TRUE; } #endif //************************************************************************* //*** free IMD shape memory //* //* pre shape successfully allocated //* //* params shape = pointer to IMD shape //* //****** void iV_IMDRelease(iIMDShape *s) { int i; iIMDShape *d; if (s) { if (s->points) { free(s->points); } if (s->connectors) { free(s->connectors); } if (s->polys) { for (i = 0; i < s->npolys; i++) { if (s->polys[i].pindex) { free(s->polys[i].pindex); } if (s->polys[i].pTexAnim) { free(s->polys[i].pTexAnim); } if (s->polys[i].vrt) { free(s->polys[i].vrt); } } free(s->polys); } if (s->shadowEdgeList) { free(s->shadowEdgeList); s->shadowEdgeList = NULL; } debug(LOG_3D, "imd[IMDRelease] = release successful\n"); d = s->next; free(s); iV_IMDRelease(d); } }