/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //************************************************************************* //*** ivi.h iVi engine definitions. [Sam Kerbeck] ***// #ifndef _ivi_ #define _ivi_ #include "piedef.h" #define iV_DIVSHIFT 15 #define iV_DIVMULTP (1 << iV_DIVSHIFT) #define iV_POLY_MAX_POINTS pie_MAX_POLY_SIZE extern void iV_Reset(void); extern void iV_ShutDown(void); #endif