/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** @file * Definitions for edit box functions. */ #ifndef __INCLUDED_LIB_WIDGET_BUTTON_H__ #define __INCLUDED_LIB_WIDGET_BUTTON_H__ #include "widget.h" #include "widgbase.h" #include "lib/ivis_opengl/textdraw.h" /* Button states */ #define WBUTS_NORMAL 0x0000 #define WBUTS_DOWN 0x0001 // Button is down #define WBUTS_GREY 0x0002 // Button is disabled #define WBUTS_HILITE 0x0004 // Button is hilited #define WBUTS_LOCKED 0x0008 // Button is locked down #define WBUTS_CLICKLOCK 0x0010 // Button is locked but clickable #define WBUTS_FLASH 0x0020 // Button flashing is enabled #define WBUTS_FLASHON 0x0040 // Button is flashing /* Respond to a mouse click */ void buttonClicked(struct W_BUTTON *psWidget, UDWORD key); struct W_BUTTON : public WIDGET { W_BUTTON(W_BUTINIT const *init); void clicked(W_CONTEXT *, WIDGET_KEY key) { buttonClicked(this, key); } UDWORD state; // The current button state const char *pText; // The text for the button const char *pTip; // The tool tip for the button SWORD HilightAudioID; // Audio ID for form clicked sound SWORD ClickedAudioID; // Audio ID for form hilighted sound WIDGET_AUDIOCALLBACK AudioCallback; // Pointer to audio callback function enum iV_fonts FontID; }; /* Initialise the button module */ extern bool buttonStartUp(void); /* Create a button widget data structure */ extern W_BUTTON* buttonCreate(const W_BUTINIT* psInit); /* Free the memory used by a button */ extern void buttonFree(W_BUTTON *psWidget); /* Initialise a button widget before running it */ extern void buttonInitialise(W_BUTTON *psWidget); /* Run a button widget */ extern void buttonRun(W_BUTTON *psWidget); /* Respond to a mouse button up */ extern void buttonReleased(W_SCREEN* psScreen, W_BUTTON *psWidget, UDWORD key); /* Respond to a mouse moving over a button */ extern void buttonHiLite(W_BUTTON *psWidget, W_CONTEXT *psContext); /* Respond to the mouse moving off a button */ extern void buttonHiLiteLost(W_BUTTON *psWidget); /* Get a button's state */ extern UDWORD buttonGetState(W_BUTTON *psButton); /* Set a button's state */ extern void buttonSetState(W_BUTTON *psWidget, UDWORD state); extern void buttonSetFlash(W_BUTTON *psButton); extern void buttonClearFlash(W_BUTTON *psButton); /* The button display function */ extern void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours); #endif // __INCLUDED_LIB_WIDGET_BUTTON_H__