AM_CPPFLAGS = $(SDL_CFLAGS) $(OGGVORBIS_CFLAGS) $(OPENAL_CFLAGS) $(WZ_CPPFLAGS) AM_CFLAGS = $(WZ_CFLAGS) noinst_LIBRARIES = libsound.a noinst_HEADERS = \ aud.h \ audio.h \ audio_id.h \ cdaudio.h \ mixer.h \ playlist.h \ oggvorbis.h \ openal_error.h \ track.h \ tracklib.h libsound_a_SOURCES = \ audio.c \ audio_id.c \ cdaudio.c \ oggvorbis.c \ openal_error.c \ openal_track.c \ playlist.c \ track.c libsound_a_LIBADD = $(top_builddir)/lib/gamelib/libgamelib.a \ $(top_builddir)/lib/framework/libframework.a