warzone2100 (2.1.0~beta2-0) unstable; urgency=low * Bump upstream version number: releasing 2.1 beta 1 * General: * New: Preview of italian (35% complete), french (25%) and russian (9%) translations * Fix: Crash (integer divide by zero) when starting a multiplayer game after playing a single player game * Fix: A memory corruption in structure limits could cause destroy button to disappear (among other things) * Fix: Crash during saving in multiplayer/skirmish mode, when Aivolution AI is enabled (bug #11084) * Fix: Special characters would be printed as '?' (bug #10913) * Fix: Warzone could lock up, trying to pick a droid (bug #11250) * Graphics: * New: Replaced old menu backdrops with new, high-res ones * Change: Reduce the number of atmospheric particles generated and lower the CPU usage * Fix: Briefings were not displayed at high resolutions (bug #11121) * Fix: Fonts were not displayed with QuesoGLC 0.7.0 (patch #961) * Fix: Fireworks looked crappy (patch #994) * AI: * Fix: Restarting a map caused "unable to load experience" messages (bug #11085) * Fix: Upgrade power generator with powModule instead of resModule (bug #11122) * Fix: AI opponents would use the medium yellow body all the time (bug #11097) * Balancing (Multiplayer): * Change: Let weapons with high ROF but low damage deal damage too (bug #11191) * Change: Fortress balacing adapted -- Dennis Schridde Sun, 16 Mar 2008 00:00:00 +0100 warzone2100 (2.1.0~beta1-0) unstable; urgency=low * Bump upstream version number: releasing 2.1 beta 1 * General: * New: Video options menu to allow for things such as resolution to be changed without needing to manually edit the config file. * New: 'Locked Teams' alliance mode: human players and AIs can play in a team against other teams. * New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes. * New: Height-map mini-map mode (Default key combination to cycle through mini-map modes: Ctrl+Tab). * New: Multi-Turret support for units and structures. * New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in circles and engage approaching enemies. * New: A more realistic miss/hit evaluation system - allows to dodge projectiles. * New: Top, bottom, left, right, front and rear armor types for units. * New: Improved scripting language documentation. * New: UTF-8 and font rendering support added (aids in i18n). This depends on QuesoGLC. * Fix: Skirmish difficulty slider now applies settings to the right players. * Change: Migrate all networking code to a new and improved net-primitives API. * Campaign Mode: * Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to Mini-Pods and Mini-Rocket Artillery, are now correctly applied Lancer, Bunker Buster, Tank Killer and Ripple Rockets. * Unit AI: * New: Multi-criteria target selection routine to automatically choose the best suitable target. * New: Units and structures will constantly look for a better target taking into consideration targets of the friendly units nearby - won't lock on one target forever anymore. * Skirmish/Multiplayer AI: * New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai * New: AI units now return to defend its own base when it's in trouble. * Improved: AI is faster at producing units, upgrading structures and oil capturing. * Several other improvements. * Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymore. * Fix: AI won't preferably attack humans anymore. * Buildsystem: * New: Gettext support (0.16.1 included) * New: Intel C++ Compiler (ICC) supported (10.0 is known to work, FIXME: non-debug compiles only atm :FIXME) * Change: No optional dependencies anymore (Ogg now required) * Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SDL, PNG and Ogg/Vorbis (Faster) * Balancing (Multiplayer): * Light Cannon: * weapon damage raised from 25 to 37 * weapon chance hit increased from 20 to 25 * weapon radius damage increased from 5 to 7 * Heavy Gunner Cyborg: * weapon damage raised from 30 to 37 * Cyborg Engineer: * construction component cost decreased from 17 to 10 * construction time for construction component decreased from 85 to 65 (used to be the same as truck's) * hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's) * Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history) * repair component cost reduced from 50 to 35 * repair component build time decreased from 250 to 100 * Heavy Repair: * heavy repair component cost increased from 50 to 70 * heavy repair component build time increased from 250 to 300 * EMP Cannon: * increased reload time from 5 to 8 seconds * units will now get disabled in the splash radius of 2x2 tiles, with probability of 50% * Laser Satellite weapon: * blast radius: increased from 2 tiles to 4.5 tiles * blast radius damage: increased from 1000 to 2800 * reload time: increased from 5 mins to 8 mins * chance to hit in the blast radius: reduced from 99% to 90% -- Giel van Schijndel Sun, 17 Feb 2008 01:19:48 +0100 warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. -- Giel van Schijndel Sun, 03 Feb 2008 21:24:31 +0100 warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. * Depend on libglc-dev while building -- Giel van Schijndel Wed, 02 Jan 2008 00:13:13 +0100 warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low * Bump upstream version number for the development branch - This version is _not_ an official release, just a development snapshot. * Don't strip output binaries anymore * Depend on libpopt-dev while building -- Giel van Schijndel Sat, 01 Dec 2007 13:47:17 +0100 warzone2100 (2.0.9-0) unstable; urgency=low * Bump upstream version number * Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153) -- Dennis Schridde Mon, 03 Dec 2007 15:30:00 +0100 warzone2100 (2.0.8-0) unstable; urgency=low * Bump upstream version number * New: Possibility to use the zero-key ('0') to assign groups as well (patch #828) * Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833) * Change: Protocol-selection removed from "Host Game", since the only option was "Internet" * Fix: Reduce the dark borders around the terrain tiles (patch #845) * Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841) * Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142) * Fix: Crash on game exit (bug #9927) * Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829) * Fix: Crash where rearming VTOL would try to set a dead target (r2651) -- Giel van Schijndel Sat, 01 Dec 2007 13:30:49 +0100 warzone2100 (2.0.8-rc1-0) unstable; urgency=low * Bump upstream version number -- Dennis Schridde Sat, 29 Sep 2007 00:00:00 +0100 warzone2100 (2.0.7-0svn1) unstable; urgency=low * Bump upstream version number -- Giel van Schijndel Fri, 22 Jun 2007 18:54:53 +0100 warzone2100 (2.0.6-0svn2) unstable; urgency=low * Move icons and desktop from /debian/ into /icons/. -- Dennis Schridde Fri, 8 Jun 2007 00:51:55 +0200 warzone2100 (2.0.6-0svn1) unstable; urgency=low * Commented out dh_installdocs in order to prevent warzone2100 and warzone2100-data to contain the same doc files, the docs gets installed anyway. * Added --enable-data to the configure script parameters in order to make the data package contain any game data. -- Joakim Soderlund Thu, 5 Apr 2007 18:43:38 +0200 warzone2100 (2.0.5-0svn1) unstable; urgency=low * Bump upstream version number again. * Update packaging from "warzone" to less generic "warzone2100". (Thanks upstream guys) -- Angus Lees Sun, 17 Sep 2006 14:01:03 +0100 warzone (2.0.3-0svn1) unstable; urgency=low * Fix upstream version number.. * Use dh_desktop - Bump debhelper build-dep version accordingly. * Add icon to menu file too - Requires build-dep on netpbm for conversion to xpm. -- Angus Lees Fri, 14 Jul 2006 21:38:26 +0100 warzone (0.2.2+0svn-2) unstable; urgency=low * remove alut-dev from Build-Depends: not needed * make warzone-data depend on Source-Version * desktop entry added (using scaled icon from win32) -- Pavel Rojtberg Thu, 13 Jul 2006 15:52:49 +0200 warzone (0.2.2+0svn-1) unstable; urgency=low * Initial release. -- Angus Lees Mon, 27 Mar 2006 21:31:19 +0100