/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "lib/ivis_common/ivisdef.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/rendmode.h" #include "lib/ivis_common/rendfunc.h" #include "lib/ivis_common/pieclip.h" #include "lib/ivis_common/pieblitfunc.h" #include "lib/ivis_common/piepalette.h" #include "lib/ivis_common/ivispatch.h" #include "lib/ivis_common/textdraw.h" #include "lib/ivis_common/bitimage.h" /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ /***************************************************************************/ /* * Globally Imported Variables (well dodgy) */ /***************************************************************************/ extern UBYTE aTransTable[256];//from rendfunc extern UBYTE aTransTable2[256];//from rendfunc extern UBYTE aTransTable3[256];//from rendfunc extern UBYTE aTransTable4[256];//from rendfunc /***************************************************************************/ /* * Local Definitions */ /***************************************************************************/ #define MAX_IVIS_FONTS 8 typedef struct { IMAGEFILE *FontFile; // The image data that contains the font. // UWORD FontStartID; // The image ID of character ASCII 33. // UWORD FontEndID; // The image ID of last character in the font. int FontAbove; // Max pixels above the base line. int FontBelow; // Max pixels below the base line. int FontLineSize; // Pixel spacing used for new lines. int FontSpaceSize; // Pixel spacing used for spaces. SWORD FontColourIndex; // The colour index to use. // BOOL bGameFont; UWORD *AsciiTable; } IVIS_FONT; /***************************************************************************/ /* * Local Variables */ /***************************************************************************/ static SWORD TextColourIndex; static int NumFonts; static int ActiveFontID; static IVIS_FONT iVFonts[MAX_IVIS_FONTS]; /***************************************************************************/ /* * Local ProtoTypes */ /***************************************************************************/ void pie_BeginTextRender(SWORD ColourIndex); void pie_TextRender(IMAGEFILE *ImageFile,UWORD ID,int x,int y); static void pie_TextRender270( IMAGEFILE *ImageFile, UWORD ImageID, int x, int y ); /***************************************************************************/ /* * Source */ /***************************************************************************/ void iV_ClearFonts(void) { NumFonts = 0; ActiveFontID = -1; } // Create a font using an ascii lookup table. // // IMAGEFILE *ImageFile Image file containing the font graphics. // UWORD *AsciiTable Array of 256 Ascii to ImageID lookups. // int SpaceSize Pixel size of a space. // BOOL bInGame Specifies that the font is used in game (WHY?) // int iV_CreateFontIndirect(IMAGEFILE *ImageFile, UWORD *AsciiTable, int SpaceSize) { int Above,Below; int Height; UWORD Index,c; IVIS_FONT *Font; assert(NumFonts < MAX_IVIS_FONTS-1); Font = &iVFonts[NumFonts]; Font->FontFile = ImageFile; Font->AsciiTable = AsciiTable; Font->FontSpaceSize = SpaceSize; Font->FontLineSize = 0; Font->FontAbove = 0; Font->FontBelow = 0; // Initialise the font metrics. for(c=0; c<256; c++) { Index = (UWORD)AsciiTable[c]; Above = iV_GetImageYOffset(Font->FontFile,Index); Below = Above + iV_GetImageHeight(Font->FontFile,Index); Height = abs(Above) + abs(Below); if(Above < Font->FontAbove) { Font->FontAbove = Above; } if(Below > Font->FontBelow) { Font->FontBelow = Below; } if(Height > Font->FontLineSize) { Font->FontLineSize = Height; } } ActiveFontID = NumFonts; NumFonts++; return NumFonts-1; } void iV_SetFont(int FontID) { assert(FontID < NumFonts); ActiveFontID = FontID; } int iV_GetTextLineSize(void) { IVIS_FONT *Font = &iVFonts[ActiveFontID]; return abs(Font->FontAbove) + abs(Font->FontBelow); } int iV_GetTextAboveBase(void) { IVIS_FONT *Font = &iVFonts[ActiveFontID]; return Font->FontAbove; } int iV_GetTextBelowBase(void) { IVIS_FONT *Font = &iVFonts[ActiveFontID]; return Font->FontBelow; } int iV_GetTextWidth(char *String) { int Index; int MaxX = 0; UWORD ImageID; IVIS_FONT *Font = &iVFonts[ActiveFontID]; while (*String!=0) { Index = *String; if(Index != ASCII_COLOURMODE) { if(Index != ASCII_SPACE) { ImageID = (UWORD)Font->AsciiTable[Index]; MaxX += iV_GetImageWidth(Font->FontFile,ImageID) + 1; } else { MaxX += Font->FontSpaceSize; } } // DBPRINTF(("letter[%c] currentwidth=%d\n",Index,MaxX)); String++; } return MaxX; } int iV_GetCharWidth(char Char) { int Index; UWORD ImageID; int Width = 0; IVIS_FONT *Font = &iVFonts[ActiveFontID]; Index = Char; if(Index != ASCII_COLOURMODE) { if(Index != ASCII_SPACE) { ImageID = (UWORD)Font->AsciiTable[Index]; Width = iV_GetImageWidth(Font->FontFile,ImageID) + 1; } else { Width = Font->FontSpaceSize; } } return Width; } void iV_SetTextColour(SWORD Index) { IVIS_FONT *Font = &iVFonts[ActiveFontID]; Font->FontColourIndex = Index; } // -------------------------------------------------------------------------- enum { EXTENTS_NONE, EXTENTS_START, EXTENTS_END }; static char FString[256]; // Must do something about these wastefull static arrays. static char FWord[256]; static int LastX; // Cursor position after last draw. static int LastY; static int LastTWidth; // Pixel width of the last string draw. static UDWORD FFlags = FTEXTF_SKIP_TRAILING_SPACES | FTEXTF_INSERT_SPACE_ON_APPEND; static int RecordExtents = EXTENTS_NONE; static int ExtentsStartX; static int ExtentsStartY; static int ExtentsEndX; static int ExtentsEndY; void pie_SetFormattedTextFlags(UDWORD Flags) { FFlags = Flags; } UDWORD pie_GetFormattedTextFlags(void) { return FFlags; } static RENDERTEXT_CALLBACK Indirect_pie_DrawText= pie_DrawText; void SetIndirectDrawTextCallback( RENDERTEXT_CALLBACK routine) { Indirect_pie_DrawText=routine; } RENDERTEXT_CALLBACK GetIndirectDrawTextCallback( void) { return(Indirect_pie_DrawText); } #define EXTENTS_USEMAXWIDTH (0) #define EXTENTS_USELASTX (1) //UBYTE ExtentsMode=EXTENTS_USEMAXWIDTH; UBYTE ExtentsMode=EXTENTS_USEMAXWIDTH; // Draws formatted text with word wrap, long word splitting, embedded // newlines ( uses @ rather than \n ) and colour mode toggle ( # ) which enables // or disables font colouring. // // UBYTE *String The string to display. // UDWORD x x coord of top left of formatted text window. // UDWORD y y coord of top left of formatted text window. // UDWORD Width Width of formatted text window. // UDWORD Justify Justify mode, one of the following: // FTEXT_LEFTJUSTIFY // FTEXT_CENTRE // FTEXT_RIGHTJUSTIFY // FTEXT_LEFTJUSTIFYAPPEND // BOOL DrawBack If TRUE then draws transparent box behind text. // // NOTE, // FTEXT_LEFTJUSTIFYAPPEND should only be used immediatly after calling with FTEXT_LEFTJUSTIFY // or FTEXT_LEFTJUSTIFYAPPEND // // Returns y coord of next text line. // UDWORD pie_DrawFormattedText( char *String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify ) { int i,osi; UDWORD si, Len = strlen(String); int jx = x; // Default to left justify. int jy = y; UDWORD WWidth; BOOL GotSpace; BOOL NewLine; BOOL AddLeadingSpace = FALSE; int t; int TWidth; si = 0; // DBPRINTF(("[%s] @(%d,%d) extentsmode=%d just=%d\n",String,x,y,ExtentsMode,Justify)); while(si < Len) { // Remove leading spaces, usefull when doing centre justify. if(FFlags & FTEXTF_SKIP_LEADING_SPACES) { while( (si < strlen(String)) && (String[si] == ' ') ) { si++; } } FString[0] = 0; if(Justify == FTEXT_LEFTJUSTIFYAPPEND) { WWidth = LastTWidth; if(FFlags & FTEXTF_INSERT_SPACE_ON_APPEND) { AddLeadingSpace = TRUE; } } else { WWidth = 0; AddLeadingSpace = FALSE; } GotSpace = FALSE; NewLine = FALSE; // Parse through the string, adding words until width is achieved. while( (si < strlen((char*)String)) && (WWidth <= Width) && (!NewLine)) { osi = si; // Get the next word. i = 0; #ifdef TESTBED memset(FWord,0,256); #endif if(AddLeadingSpace) { WWidth += iV_GetCharWidth(' '); if(WWidth <= Width) { FWord[i] = ' '; i++; GotSpace = TRUE; AddLeadingSpace = FALSE; } } while( (String[si] != 0) && (String[si] != ' ') && (WWidth <= Width)) { // Check for new line character. if(String[si] == ASCII_COLOURMODE) { // If it's a colour mode toggle char then just add it to the word. FWord[i] = String[si]; i++; si++; } else { // Update this lines pixel width. WWidth += iV_GetCharWidth(String[si]); // If width ok then add this character to the current word. if(WWidth <= Width) { FWord[i] = String[si]; i++; si++; } } } // Don't forget the space. if(String[si] == ' ') { WWidth += iV_GetCharWidth(' '); if(WWidth <= Width) { FWord[i] = ' '; i++; si++; GotSpace = TRUE; } } // If we've passed a space and the word goes past the width then rewind // to that space and finish this line. if(GotSpace) { if( (WWidth >= Width) ) { if(FWord[i-1] == ' ') { FWord[i] = 0; } else { si = osi; break; } } } // Terminate the word. FWord[i] = 0; // And add it to the output string. strcat(FString, FWord); } // Remove trailing spaces, usefull when doing centre justify. if(FFlags & FTEXTF_SKIP_TRAILING_SPACES) { for (t = strlen(FString) - 1; t >= 0; t--) { if(FString[t] != ' ') { break; } FString[t] = 0; } } #ifdef _TESTBED // Replace spaces with ~. for (t = 0; t < strlen(FString); t++) { if(FString[t] == ' ') FString[t] = '~'; } #endif TWidth = iV_GetTextWidth(FString); // DBPRINTF(("string[%s] is %d of %d pixels wide (according to DrawFormattedText)\n",FString,TWidth,Width)); // Do justify. switch(Justify) { case FTEXT_CENTRE: jx = x + (Width-TWidth)/2; break; case FTEXT_RIGHTJUSTIFY: jx = x + Width-TWidth; break; case FTEXT_LEFTJUSTIFY: jx = x; break; case FTEXT_LEFTJUSTIFYAPPEND: jx = LastX; jy = LastY; Justify = FTEXT_LEFTJUSTIFY; break; } // draw the text. // This is an indirect routine if (Indirect_pie_DrawText) Indirect_pie_DrawText(FString,jx,jy); //DBPRINTF(("[%s] @ %d,%d\n",FString,jx,jy)); /* callback type for resload display callback*/ // remember where we were.. LastX = jx + TWidth; LastY = jy; LastTWidth = TWidth; if (ExtentsMode==EXTENTS_USELASTX) { if (RecordExtents==EXTENTS_START) { // ExtentsStartY = y + iV_GetTextAboveBase(); ExtentsEndY = jy - iV_GetTextLineSize()+iV_GetTextBelowBase(); RecordExtents = EXTENTS_END; ExtentsStartX=jx; ExtentsEndX=LastX; } else { if (jxExtentsEndX) ExtentsEndX=LastX; } // DBPRINTF(("extentsstartx = %d extentsendx=%d\n",ExtentsStartX,ExtentsEndX)); } // and move down a line. jy += iV_GetTextLineSize(); } if(RecordExtents == EXTENTS_START) { RecordExtents = EXTENTS_END; ExtentsStartY = y + iV_GetTextAboveBase(); ExtentsEndY = jy - iV_GetTextLineSize()+iV_GetTextBelowBase(); if (ExtentsMode==EXTENTS_USEMAXWIDTH) { ExtentsStartX = x; // Was jx, but this broke the console centre justified text background. // ExtentsEndX = jx + TWidth; ExtentsEndX = x + Width; } else { if (jxExtentsEndX) ExtentsEndX=LastX; } } else if(RecordExtents == EXTENTS_END) { ExtentsEndY = jy - iV_GetTextLineSize()+iV_GetTextBelowBase(); if (ExtentsMode==EXTENTS_USEMAXWIDTH) { ExtentsEndX = x + Width; } } return jy; } static SWORD OldTextColourIndex = -1; void pie_DrawText(char *string, UDWORD x, UDWORD y) { int Index; UWORD ImageID; IVIS_FONT *Font = &iVFonts[ActiveFontID]; /* Colour selection */ pie_BeginTextRender(Font->FontColourIndex); while (*string!=0) { Index = *string; // Toggle colour mode? if(Index == ASCII_COLOURMODE) { if(TextColourIndex >= 0) { OldTextColourIndex = TextColourIndex; TextColourIndex = -1; } else { if(OldTextColourIndex >= 0) { TextColourIndex = OldTextColourIndex; } } } else if(Index == ASCII_SPACE) { x += Font->FontSpaceSize; } else { ImageID = (UWORD)Font->AsciiTable[Index]; pie_TextRender(Font->FontFile,ImageID,x,y); x += iV_GetImageWidth(Font->FontFile,ImageID) + 1; } // Don't use this any more, If the text needs to wrap then use // pie_DrawFormattedText() defined above. /* New bit to make text wrap */ if(x > (pie_GetVideoBufferWidth() - Font->FontSpaceSize) ) { /* Drop it to the next line if we hit screen edge */ x = 0; y += iV_GetTextLineSize(); } string++; } } //draw Blue tinted bitmap void pie_RenderBlueTintedBitmap(iBitmap *bmp, int x, int y, int w, int h, int ow) { int i, j, lineSkip; Uint8 *bp; Uint8 present; bp = (Uint8 *) psRendSurface->buffer + x + psRendSurface->scantable[y]; lineSkip = psRendSurface->width - w; for (i=0; ibuffer + x + psRendSurface->scantable[y]; lineSkip = psRendSurface->width - w; for (i=0; iFontFile,(UWORD)Font->AsciiTable[33]) + 1; pie_BeginTextRender(Font->FontColourIndex); while (*String!=0) { Index = *String; if (Index != ASCII_SPACE) { ImageID = (UWORD)Font->AsciiTable[Index]; pie_TextRender270(Font->FontFile,ImageID,XPos,YPos); YPos -= (iV_GetImageWidth(Font->FontFile,ImageID) +1) ; } else { YPos -= (Font->FontSpaceSize); } String++; } } void pie_BeginTextRender(SWORD ColourIndex) { TextColourIndex = ColourIndex; pie_SetRendMode(REND_TEXT); pie_SetBilinear(FALSE); } void pie_TextRender(IMAGEFILE *ImageFile,UWORD ID,int x,int y) { UDWORD Red; UDWORD Green; UDWORD Blue; UDWORD Alpha = MAX_UB_LIGHT; iColour* psPalette; if ((TextColourIndex == PIE_TEXT_WHITE) || (TextColourIndex == 255)) { pie_SetColour(MAX_LIGHT); } else { if (TextColourIndex == PIE_TEXT_WHITE) { pie_SetColour(PIE_TEXT_WHITE_COLOUR); } else if (TextColourIndex == PIE_TEXT_LIGHTBLUE) { pie_SetColour(PIE_TEXT_LIGHTBLUE_COLOUR); } else if (TextColourIndex == PIE_TEXT_DARKBLUE) { pie_SetColour(PIE_TEXT_DARKBLUE_COLOUR); } else { psPalette = pie_GetGamePal(); Red = psPalette[TextColourIndex].r; Green= psPalette[TextColourIndex].g; Blue = psPalette[TextColourIndex].b; pie_SetColour(((Alpha<<24) | (Red<<16) | (Green<<8) | Blue)); } } pie_SetColourKeyedBlack(TRUE); pie_DrawImageFileID(ImageFile,ID,x,y); pie_SetColourKeyedBlack(FALSE); } static void pie_TextRender270(IMAGEFILE *ImageFile, UWORD ImageID, int x, int y) { UDWORD Red; UDWORD Green; UDWORD Blue; UDWORD Alpha = MAX_UB_LIGHT; IMAGEDEF *Image; PIEIMAGE pieImage; PIERECT dest; iColour* psPalette; Image = &(ImageFile->ImageDefs[ImageID]); //not coloured yet if (TextColourIndex == PIE_TEXT_WHITE) { pie_SetColour(PIE_TEXT_WHITE_COLOUR & 0x80ffffff);//special case semi transparent for rotated text } else if (TextColourIndex == PIE_TEXT_LIGHTBLUE) { pie_SetColour(PIE_TEXT_LIGHTBLUE_COLOUR); } else if (TextColourIndex == PIE_TEXT_DARKBLUE) { pie_SetColour(PIE_TEXT_DARKBLUE_COLOUR); } else { psPalette = pie_GetGamePal(); Red = psPalette[TextColourIndex].r; Green= psPalette[TextColourIndex].g; Blue = psPalette[TextColourIndex].b; pie_SetColour(((Alpha<<24) | (Red<<16) | (Green<<8) | Blue)); } pie_SetRendMode(REND_ALPHA_TEXT); pieImage.texPage = ImageFile->TPageIDs[Image->TPageID]; pieImage.tu = Image->Tu; pieImage.tv = Image->Tv; pieImage.tw = Image->Width; pieImage.th = Image->Height; dest.x = x+Image->YOffset; dest.y = y+Image->XOffset - Image->Width; dest.w = Image->Width; dest.h = Image->Height; pie_SetColourKeyedBlack(TRUE); pie_DrawImage270( &pieImage, &dest ); pie_SetColourKeyedBlack(FALSE); }