/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "piepalette.h" #include "tex.h" #include "ivispatch.h" #include "bitimage.h" #include "lib/framework/frameresource.h" static BOOL LoadTextureFile(char *FileName, iSprite *TPage, int *TPageID); UWORD iV_GetImageWidth(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].Width; } UWORD iV_GetImageHeight(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].Height; } SWORD iV_GetImageXOffset(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].XOffset; } SWORD iV_GetImageYOffset(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].YOffset; } UWORD iV_GetImageCenterX(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].XOffset + ImageFile->ImageDefs[ID].Width/2; } UWORD iV_GetImageCenterY(IMAGEFILE *ImageFile, UWORD ID) { assert(ID < ImageFile->Header.NumImages); return ImageFile->ImageDefs[ID].YOffset + ImageFile->ImageDefs[ID].Height/2; } IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize) { char *Ptr; IMAGEHEADER *Header; IMAGEFILE *ImageFile; IMAGEDEF *ImageDef; int i; Ptr = FileData; Header = (IMAGEHEADER*)Ptr; Ptr += sizeof(IMAGEHEADER); endian_uword(&Header->Version); endian_uword(&Header->NumImages); endian_uword(&Header->BitDepth); endian_uword(&Header->NumTPages); ImageFile = (IMAGEFILE*)MALLOC(sizeof(IMAGEFILE)); if(ImageFile == NULL) { debug( LOG_ERROR, "Out of memory" ); return NULL; } ImageFile->TexturePages = (iSprite*)MALLOC(sizeof(iSprite)*Header->NumTPages); if(ImageFile->TexturePages == NULL) { debug( LOG_ERROR, "Out of memory" ); return NULL; } ImageFile->ImageDefs = (IMAGEDEF*)MALLOC(sizeof(IMAGEDEF)*Header->NumImages); if(ImageFile->ImageDefs == NULL) { debug( LOG_ERROR, "Out of memory" ); return NULL; } ImageFile->Header = *Header; // Load the texture pages. for (i = 0; i < Header->NumTPages; i++) { int tmp; /* Workaround for MacOS gcc 4.0.0 bug. */ LoadTextureFile((char*)Header->TPageFiles[i], &ImageFile->TexturePages[i], &tmp); ImageFile->TPageIDs[i] = tmp; } ImageDef = (IMAGEDEF*)Ptr; for(i=0; iNumImages; i++) { endian_uword(&ImageDef->TPageID); endian_uword(&ImageDef->PalID); endian_uword(&ImageDef->Tu); endian_uword(&ImageDef->Tv); endian_uword(&ImageDef->Width); endian_uword(&ImageDef->Height); endian_sword(&ImageDef->XOffset); endian_sword(&ImageDef->YOffset); ImageFile->ImageDefs[i] = *ImageDef; if( (ImageDef->Width <= 0) || (ImageDef->Height <= 0) ) { debug( LOG_ERROR, "Illegal image size" ); return NULL; } ImageDef++; } return ImageFile; } void iV_FreeImageFile(IMAGEFILE *ImageFile) { // for(i=0; iHeader.NumTPages; i++) { // FREE(ImageFile->TexturePages[i].bmp); // } FREE(ImageFile->TexturePages); FREE(ImageFile->ImageDefs); FREE(ImageFile); } static BOOL LoadTextureFile(char *FileName, iSprite *pSprite, int *texPageID) { int i=0; debug(LOG_TEXTURE, "LoadTextureFile: %s", FileName); if (!resPresent("IMGPAGE",FileName)) { debug(LOG_ERROR, "Texture file \"%s\" not preloaded.", FileName); assert(FALSE); return FALSE; } else { *pSprite = *(iSprite*)resGetData("IMGPAGE", FileName); debug(LOG_TEXTURE, "Load texture from resource cache: %s (%d, %d)", FileName, pSprite->width, pSprite->height); } /* We have already loaded this one? */ while (i < _TEX_INDEX) { if (strcasecmp(FileName, _TEX_PAGE[i].name) == 0) { *texPageID = (_TEX_PAGE[i].textPage3dfx); debug(LOG_TEXTURE, "LoadTextureFile: already loaded"); return TRUE; } i++; } #ifdef PIETOOL *texPageID=NULL; #else *texPageID = pie_AddBMPtoTexPages(pSprite, FileName, 1, TRUE); #endif return TRUE; }