/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieBlitFunc.c * * patch for exisitng ivis rectangle draw functions. * */ /***************************************************************************/ #include "lib/framework/frame.h" #include #include #include "lib/ivis_common/pieblitfunc.h" #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/piemode.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/rendmode.h" #include "lib/ivis_common/pieclip.h" #include "lib/ivis_common/piefunc.h" #include "piematrix.h" #include "screen.h" extern BOOL dtm_LoadRadarSurface(UBYTE* radarBuffer); extern SDWORD dtm_GetRadarTexImageSize(void); /***************************************************************************/ /* * Local Definitions */ /***************************************************************************/ SDWORD gSurfaceOffsetX; SDWORD gSurfaceOffsetY; UWORD* pgSrcData = NULL; SDWORD gSrcWidth; SDWORD gSrcHeight; SDWORD gSrcStride; #define COLOURINTENSITY 0xffffffff /***************************************************************************/ /* * Local Variables */ /***************************************************************************/ PIESTYLE rendStyle; Vector2i rectVerts[4]; /***************************************************************************/ /* * Local ProtoTypes */ /***************************************************************************/ /***************************************************************************/ /* * Source */ /***************************************************************************/ void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour) { // PIELIGHT light; pie_SetRendMode(REND_FLAT); pie_SetColour(colour); pie_SetTexturePage(-1); pie_SetColourKeyedBlack(FALSE); glBegin(GL_LINE_STRIP); glVertex2f(x0, y0); glVertex2f(x1, y1); glEnd(); } /***************************************************************************/ void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour) { // PIELIGHT light; // iColour* psPalette; pie_SetRendMode(REND_FLAT); pie_SetColour(colour); pie_SetTexturePage(-1); pie_SetColourKeyedBlack(FALSE); if (x0>psRendSurface->clip.right || x1clip.left || y0>psRendSurface->clip.bottom || y1clip.top) return; if (x0clip.left) x0 = psRendSurface->clip.left; if (x1>psRendSurface->clip.right) x1 = psRendSurface->clip.right; if (y0clip.top) y0 = psRendSurface->clip.top; if (y1>psRendSurface->clip.bottom) y1 = psRendSurface->clip.bottom; glBegin(GL_LINE_STRIP); glVertex2f(x0, y0); glVertex2f(x1, y0); glVertex2f(x1, y1); glVertex2f(x0, y1); glVertex2f(x0, y0); glEnd(); } /***************************************************************************/ void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour) { PIELIGHT light; iColour* psPalette; pie_SetRendMode(REND_FLAT); pie_SetTexturePage(-1); if (x0>psRendSurface->clip.right || x1clip.left || y0>psRendSurface->clip.bottom || y1clip.top) return; if (x0clip.left) x0 = psRendSurface->clip.left; if (x1>psRendSurface->clip.right) x1 = psRendSurface->clip.right; if (y0clip.top) y0 = psRendSurface->clip.top; if (y1>psRendSurface->clip.bottom) y1 = psRendSurface->clip.bottom; psPalette = pie_GetGamePal(); light.byte.r = psPalette[colour].r; light.byte.g = psPalette[colour].g; light.byte.b = psPalette[colour].b; light.byte.a = MAX_UB_LIGHT; pie_DrawRect( x0, y0, x1, y1, light.argb ); } void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour) { pie_SetRendMode(REND_FLAT); pie_SetTexturePage(-1); if (x0>psRendSurface->clip.right || x1clip.left || y0>psRendSurface->clip.bottom || y1clip.top) return; if (x0clip.left) x0 = psRendSurface->clip.left; if (x1>psRendSurface->clip.right) x1 = psRendSurface->clip.right; if (y0clip.top) y0 = psRendSurface->clip.top; if (y1>psRendSurface->clip.bottom) y1 = psRendSurface->clip.bottom; pie_DrawRect( x0, y0, x1, y1, colour ); } /***************************************************************************/ void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1) { UDWORD rgb; UDWORD transparency; rgb = (pie_FILLRED<<16) | (pie_FILLGREEN<<8) | pie_FILLBLUE;//blue transparency = pie_FILLTRANS; pie_UniTransBoxFill(x0, y0, x1, y1, rgb, transparency); } /***************************************************************************/ void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, UDWORD rgb, UDWORD transparency) { UDWORD light; if (x0>psRendSurface->clip.right || x1clip.left || y0>psRendSurface->clip.bottom || y1clip.top) return; if (x0clip.left) x0 = psRendSurface->clip.left; if (x1>psRendSurface->clip.right) x1 = psRendSurface->clip.right; if (y0clip.top) y0 = psRendSurface->clip.top; if (y1>psRendSurface->clip.bottom) y1 = psRendSurface->clip.bottom; if (transparency == 0 ) { transparency = 127; } pie_SetTexturePage(-1); pie_SetRendMode(REND_ALPHA_FLAT); light = (rgb & 0x00ffffff) + (transparency << 24); pie_DrawRect( x0, y0, x1, y1, light ); } /***************************************************************************/ void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y) { IMAGEDEF *Image; PIEIMAGE pieImage; PIERECT dest; assert(ID < ImageFile->Header.NumImages); Image = &ImageFile->ImageDefs[ID]; pieImage.texPage = ImageFile->TPageIDs[Image->TPageID]; pieImage.tu = Image->Tu; pieImage.tv = Image->Tv; pieImage.tw = Image->Width; pieImage.th = Image->Height; dest.x = x + Image->XOffset; dest.y = y + Image->YOffset; dest.w = Image->Width; dest.h = Image->Height; pie_DrawImage(&pieImage, &dest, &rendStyle); } BOOL bAddSprites = FALSE; UDWORD addSpriteLevel; void pie_SetAdditiveSprites(BOOL val) { bAddSprites = val; } void pie_SetAdditiveSpriteLevel(UDWORD val) { addSpriteLevel = val; } static BOOL pie_GetAdditiveSprites( void ) { return bAddSprites; } void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y) { IMAGEDEF *Image; PIEIMAGE pieImage; PIERECT dest; assert(ID < ImageFile->Header.NumImages); Image = &ImageFile->ImageDefs[ID]; if(pie_GetAdditiveSprites()) { pie_SetBilinear(TRUE); pie_SetRendMode(REND_ALPHA_TEX); pie_SetColour(addSpriteLevel); } else { pie_SetBilinear(FALSE); pie_SetRendMode(REND_GOURAUD_TEX); pie_SetColour(COLOURINTENSITY); } pie_SetColourKeyedBlack(TRUE); pieImage.texPage = ImageFile->TPageIDs[Image->TPageID]; pieImage.tu = Image->Tu; pieImage.tv = Image->Tv; pieImage.tw = Image->Width; pieImage.th = Image->Height; dest.x = x + Image->XOffset; dest.y = y + Image->YOffset; dest.w = Image->Width; dest.h = Image->Height; pie_DrawImage(&pieImage, &dest, &rendStyle); } /***************************************************************************/ void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height) { IMAGEDEF *Image; SDWORD hRep, hRemainder, vRep, vRemainder; PIEIMAGE pieImage; PIERECT dest; assert(ID < ImageFile->Header.NumImages); Image = &ImageFile->ImageDefs[ID]; pie_SetBilinear(FALSE); pie_SetRendMode(REND_GOURAUD_TEX); pie_SetColour(COLOURINTENSITY); pie_SetColourKeyedBlack(TRUE); pieImage.texPage = ImageFile->TPageIDs[Image->TPageID]; pieImage.tu = Image->Tu; pieImage.tv = Image->Tv; pieImage.tw = Image->Width; pieImage.th = Image->Height; dest.x = x + Image->XOffset; dest.y = y + Image->YOffset; dest.w = Image->Width; dest.h = Image->Height; vRemainder = Height % Image->Height; hRemainder = Width % Image->Width; for (vRep = 0; vRep < Height/Image->Height; vRep++) { pieImage.tw = Image->Width; dest.x = x + Image->XOffset; dest.w = Image->Width; for (hRep = 0; hRep < Width/Image->Width; hRep++) { pie_DrawImage(&pieImage, &dest, &rendStyle); dest.x += Image->Width; } //draw remainder if (hRemainder > 0) { pieImage.tw = hRemainder; dest.w = hRemainder; pie_DrawImage(&pieImage, &dest, &rendStyle); } dest.y += Image->Height; } //draw remainder if (vRemainder > 0) { //as above pieImage.tw = Image->Width; dest.x = x + Image->XOffset; dest.w = Image->Width; pieImage.th = vRemainder; dest.h = vRemainder; for (hRep = 0; hRep < Width/Image->Width; hRep++) { pie_DrawImage(&pieImage, &dest, &rendStyle); dest.x += Image->Width; } //draw remainder if (hRemainder > 0) { pieImage.tw = hRemainder; dest.w = hRemainder; pie_DrawImage(&pieImage, &dest, &rendStyle); } } } void pie_ImageFileIDStretch(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height) { IMAGEDEF *Image; PIEIMAGE pieImage; PIERECT dest; assert(ID < ImageFile->Header.NumImages); Image = &ImageFile->ImageDefs[ID]; pie_SetBilinear(FALSE); pie_SetRendMode(REND_GOURAUD_TEX); pie_SetColour(COLOURINTENSITY); pie_SetColourKeyedBlack(TRUE); pieImage.texPage = ImageFile->TPageIDs[Image->TPageID]; pieImage.tu = Image->Tu; pieImage.tv = Image->Tv; pieImage.tw = Image->Width; pieImage.th = Image->Height; dest.x = x + Image->XOffset; dest.y = y + Image->YOffset; dest.w = Width; dest.h = Height; pie_DrawImage(&pieImage, &dest, &rendStyle); } /* FIXME: WTF is this supposed to do? Looks like some other functionality * was retrofitted onto something else. - Per */ void pie_UploadDisplayBuffer( WZ_DECL_UNUSED char *DisplayBuffer ) { screen_Upload(NULL); } UDWORD radarTexture; unsigned char radarBitmap[128*128*4]; BOOL pie_InitRadar(void) { glGenTextures(1, &radarTexture); return TRUE; } BOOL pie_ShutdownRadar(void) { glDeleteTextures(1, &radarTexture); return TRUE; } void pie_DownLoadRadar( unsigned char *buffer ) { unsigned int i, j; iColour* psPalette = pie_GetGamePal(); for (i = 0, j = 0; i < 128*128; ++i) { radarBitmap[j++] = psPalette[buffer[i]].r; radarBitmap[j++] = psPalette[buffer[i]].g; radarBitmap[j++] = psPalette[buffer[i]].b; if (buffer[i] == 0) { radarBitmap[j++] = 0; } else { radarBitmap[j++] = 255; } } pie_SetTexturePage(radarTexture); glTexImage2D(GL_TEXTURE_2D, 0, wz_texture_compression, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, radarBitmap); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } void pie_RenderRadar( int x, int y ) { PIEIMAGE pieImage; PIERECT dest; pie_SetBilinear(TRUE); pie_SetRendMode(REND_GOURAUD_TEX); pie_SetColour(COLOURINTENSITY); pie_SetColourKeyedBlack(TRUE); //special case function because texture is held outside of texture list pieImage.texPage = radarTexture; pieImage.tu = 0; pieImage.tv = 0; pieImage.tw = 256; pieImage.th = 256; dest.x = x; dest.y = y; dest.w = 128; dest.h = 128; pie_DrawImage(&pieImage, &dest, &rendStyle); } void pie_LoadBackDrop(SCREENTYPE screenType) { char backd[128]; //randomly load in a backdrop piccy. srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well switch (screenType) { case SCREEN_RANDOMBDROP: if ( rand()%2 == 0 ) sprintf(backd,"texpages/bdrops/0%i-bdrop.png", rand()%7); // Range: 0-6 else sprintf(backd,"texpages/bdrops/wzlogo_%i.png", rand()%5); // Range: 0-4 break; case SCREEN_MISSIONEND: sprintf(backd,"texpages/bdrops/missionend.png"); break; case SCREEN_CREDITS: default: sprintf(backd,"texpages/bdrops/credits.png"); break; } screen_SetBackDropFromFile(backd); }