/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _INCLUDED_TEXTDRAW_ #define _INCLUDED_TEXTDRAW_ #include "ivisdef.h" enum iV_fonts { font_regular, font_large, }; #define PIE_TEXT_WHITE (-1) #define PIE_TEXT_LIGHTBLUE (-2) #define PIE_TEXT_DARKBLUE (-3) extern void iV_TextInit(void); extern void iV_TextShutdown(void); extern void iV_SetFont(enum iV_fonts FontID); extern int iV_GetTextAboveBase(void); extern int iV_GetTextBelowBase(void); extern int iV_GetTextLineSize(void); extern unsigned int iV_GetTextWidth(const char* String); extern unsigned int iV_GetCountedTextWidth(const char* string, size_t string_length); extern unsigned int iV_GetCharWidth(uint32_t charCode); extern unsigned int iV_GetTextHeight(const char* string); extern void iV_SetTextColour(SWORD Index); #define ASCII_SPACE (32) #define ASCII_NEWLINE ('@') #define ASCII_COLOURMODE ('#') #define TEXT_UTF8_SPACE " " #define TEXT_UTF8_NEWLINE "\n" static const char text_space_utf8[] = TEXT_UTF8_SPACE; static const char text_newline_utf8[] = TEXT_UTF8_NEWLINE; // Valid values for "Justify" argument of iV_DrawFormattedText(). enum { FTEXT_LEFTJUSTIFY, // Left justify. FTEXT_CENTRE, // Centre justify. FTEXT_RIGHTJUSTIFY, // Right justify. }; extern UDWORD iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify); extern void iV_DrawTextRotated(const char* string, float x, float y, float rotation); extern void iV_SetTextSize(float size); static inline void iV_DrawText(const char* string, float x, float y) { iV_DrawTextRotated(string, x, y, 0.f); } #endif // _INCLUDED_TEXTDRAW_