/* This file is part of Warzone 2100. Copyright (C) 2008 Freddie Witherden Copyright (C) 2008 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "widget.h" /** * Performs linear interpolation between the points (x0,y0) and (x1,y1), * returning the y co-ordinate of the line when the x co-ordinate is x. */ #define LINEAR_INTERPOLATE(x0, y0, x1, y1, x) ((y0) + ((x) - (x0)) * \ ((y1) - (y0)) / ((x1) - (x0))) const classInfo widgetClassInfo = { NULL, // Root class and therefore no parent "widget" }; static widgetVtbl vtbl; /** * Creates a new cairo context and places it in *cr. The context has a format of * format and dimensions of w * h. Should *cr not be NULL it is assumed to be an * existing cairo context and so is destroyed. * * @param cr The pointer to the region of memory to create the context in. * @param format The format of the context; such as CAIRO_FORMAT_ARGB32. * @param w The width of the context in pixels. * @param h The height of the context in pixels. * @return true if the context was created successfully; false otherwise. */ static bool widgetCairoCreate(cairo_t **cr, cairo_format_t format, int w, int h) { cairo_surface_t *surface; // See if a context already exists if (*cr) { // Destroy it cairo_destroy(*cr); // NULL the context *cr = NULL; } // Create the surface surface = cairo_image_surface_create(format, w, h); // Make sure it was created if (!surface) { return false; } // Creatr a context to draw on the surface *cr = cairo_create(surface); // Destroy the surface (*cr still maintains a reference to it) cairo_surface_destroy(surface); // Make sure the context was created if (!*cr) { return false; } return true; } /** * Checks to see if the widget, self, has the mouse over it. This consists of * two checks; firstly seeing if the mouse is inside of the widgets bounding * rectangle; secondly, if the widget has a mask, seeing if the location is * masked or not. * * @param self The widget we want to see if the mouse is over. * @param location The location of the mouse, in absolute terms. * @return True if the mouse is over the widget, false otherwise. */ static bool widgetHasMouse(widget *self, point location) { const rect bounds = widgetAbsoluteBounds(self); // Check to see if it is in the widgets bounding box bool hasMouse = pointInRect(location, bounds); // If the widget has a mask; ensure the location is not masked if (hasMouse && self->maskEnabled) { // Work out where the mouse is relative to the widget const point relativeLocation = pointSub(location, bounds.topLeft); // We have the mouse if the point is NOT masked hasMouse = !widgetPointMasked(self, relativeLocation); } return hasMouse; } /** * Returns a pointer to the event handler with an id of id. Should id be invalid * then NULL is returned. * * @param self The widget whose event handler table to search. * @param id The id of the desired event handler. * @return A pointer to the event handler, or NULL if id is invalid. */ static eventTableEntry *widgetGetEventHandlerById(const widget *self, int id) { int i; eventTableEntry *entry = NULL; // Search the event handler table for (i = 0; i < vectorSize(self->eventVtbl); i++) { eventTableEntry *currEntry = vectorAt(self->eventVtbl, id); // See if the id matches if (currEntry->id == id) { entry = currEntry; break; } } return entry; } bool widgetIsA(const widget *self, const classInfo *instanceOf) { const classInfo *widgetClass; // Transverse up the hierarchy for (widgetClass = self->classInfo; widgetClass->parentType; widgetClass = widgetClass->parentType) { // self `is a' instanceOf if (widgetClass == instanceOf) { return true; } } return false; } bool widgetIsEventHandler(const widget *self, int id) { return widgetGetEventHandlerById(self, id) ? true : false; } static bool widgetAnimationTimerCallback(widget *self, const event *evt, int handlerId, void *userData) { int i; vector *frames = userData; animationFrame *currFrame; // Regular timer event if (evt->type == EVT_TIMER_PERSISTENT) { bool didInterpolate = false; // Currently active keyframes to be interpolated between struct { animationFrame *pre; animationFrame *post; } interpolateFrames[ANI_TYPE_COUNT] = { { NULL, NULL } }; // Work out what frames we need to interpolate between for (i = 0; i < vectorSize(frames); i++) { currFrame = vectorAt(frames, i); /* * We are only interested in the key frames which either directly * precede now or come directly after. (As it is these frames which * will be interpolated between.) */ if (currFrame->time <= evt->time) { interpolateFrames[currFrame->type].pre = currFrame; } else if (currFrame->time > evt->time && !interpolateFrames[currFrame->type].post) { interpolateFrames[currFrame->type].post = currFrame; } } // Do the interpolation for (i = 0; i < ANI_TYPE_COUNT; i++) { // If there are frames to interpolate between then do so if (interpolateFrames[i].pre && interpolateFrames[i].post) { // Get the points to interpolate between animationFrame k1 = *interpolateFrames[i].pre; animationFrame k2 = *interpolateFrames[i].post; int time = evt->time; switch (i) { case ANI_TYPE_TRANSLATE: // Update the widgets position self->offset = widgetAnimationInterpolateTranslate(self, k1, k2, time); break; case ANI_TYPE_ROTATE: // Update the widgets rotation self->rotate = widgetAnimationInterpolateRotate(self, k1, k2, time); break; case ANI_TYPE_SCALE: // Update the widgets scale factor self->scale = widgetAnimationInterpolateScale(self, k1, k2, time); break; case ANI_TYPE_ALPHA: // Update the widgets alpha self->alpha = widgetAnimationInterpolateAlpha(self, k1, k2, time); break; } // Make a note that we did interpolate didInterpolate = true; } } // If there was no interpolation then the animation is over if (!didInterpolate) { // Remove ourself (the event handler) widgetRemoveEventHandler(self, handlerId); } } else if (evt->type == EVT_DESTRUCT) { animationFrame *lastFrame[ANI_TYPE_COUNT] = { NULL }; // Find the last frame of each animation type for (i = 0; i < vectorSize(frames); i++) { currFrame = vectorAt(frames, i); lastFrame[currFrame->type] = currFrame; } // Set the position/rotation/scale/alpha to that of the final frame for (i = 0; i < ANI_TYPE_COUNT; i++) { if (lastFrame[i]) switch (i) { case ANI_TYPE_TRANSLATE: self->offset = lastFrame[ANI_TYPE_TRANSLATE]->data.translate; break; case ANI_TYPE_ROTATE: self->rotate = lastFrame[ANI_TYPE_ROTATE]->data.rotate; break; case ANI_TYPE_SCALE: self->scale = lastFrame[ANI_TYPE_SCALE]->data.scale; break; case ANI_TYPE_ALPHA: self->alpha = lastFrame[ANI_TYPE_ALPHA]->data.alpha; break; default: break; } } // Free the frames vector vectorMapAndDestroy(frames, free); } return true; } static void widgetInitVtbl(widget *self) { static bool initialised = false; if (!initialised) { vtbl.addChild = widgetAddChildImpl; vtbl.removeChild = widgetRemoveChildImpl; vtbl.fireCallbacks = widgetFireCallbacksImpl; vtbl.fireTimerCallbacks = widgetFireTimerCallbacksImpl; vtbl.addEventHandler = widgetAddEventHandlerImpl; vtbl.addTimerEventHandler = widgetAddTimerEventHandlerImpl; vtbl.removeEventHandler = widgetRemoveEventHandlerImpl; vtbl.handleEvent = widgetHandleEventImpl; vtbl.animationInterpolateTranslate = widgetAnimationInterpolateTranslateImpl; vtbl.animationInterpolateRotate = widgetAnimationInterpolateRotateImpl; vtbl.animationInterpolateScale = widgetAnimationInterpolateScaleImpl; vtbl.animationInterpolateAlpha = widgetAnimationInterpolateAlphaImpl; vtbl.focus = widgetFocusImpl; vtbl.blur = widgetBlurImpl; vtbl.acceptDrag = widgetAcceptDragImpl; vtbl.declineDrag = widgetDeclineDragImpl; vtbl.enable = widgetEnableImpl; vtbl.disable = widgetDisableImpl; vtbl.show = widgetShowImpl; vtbl.hide = widgetHideImpl; vtbl.getMinSize = NULL; vtbl.getMaxSize = NULL; vtbl.resize = widgetResizeImpl; vtbl.reposition = widgetRepositionImpl; vtbl.composite = widgetCompositeImpl; vtbl.doLayout = NULL; vtbl.doDraw = NULL; vtbl.doDrawMask = NULL; vtbl.destroy = widgetDestroyImpl; initialised = true; } // Set the classes vtable self->vtbl = &vtbl; } void widgetInit(widget *self, const char *id) { // Prepare our vtable widgetInitVtbl(self); // Set our type self->classInfo = &widgetClassInfo; // Prepare our container self->children = vectorCreate(); // Prepare our events table self->eventVtbl = vectorCreate(); // Copy the ID of the widget self->id = strdup(id); // Default parent is none self->parent = NULL; // We are not rotated by default self->rotate = 0.0f; // Scale is (1,1) self->scale.x = 1.0f; self->scale.y = 1.0f; // Alpha is 1 (no change) self->alpha = 1.0f; // Zero the user data self->userData = 0; self->pUserData = NULL; // Create a dummy cairo context (getMin/MaxSize may depend on it) self->cr = NULL; widgetCairoCreate(&self->cr, CAIRO_FORMAT_ARGB32, 0, 0); // Ask OpenGL for a texture id glGenTextures(1, &self->textureId); // Focus and mouse are false by default self->hasFocus = false; self->hasMouse = false; self->hasMouseDown = false; // By default we need drawing self->needsRedraw = true; // Enabled by default self->isEnabled = true; // Also by default we need to be shown (hence are invisible) self->isVisible = false; // By default the mouse-event mask is disabled self->maskCr = NULL; self->maskEnabled = false; } void widgetDestroyImpl(widget *self) { eventTableEntry *currEntry; // Release the container vectorMapAndDestroy(self->children, (mapCallback) widgetDestroy); // Release the event handler table while ((currEntry = vectorHead(self->eventVtbl))) { widgetRemoveEventHandler(self, currEntry->id); } vectorDestroy(self->eventVtbl); // Destroy the cairo context cairo_destroy(self->cr); // Destroy the texture glDeleteTextures(1, &self->textureId); // If we use a mask, destroy it if (self->maskEnabled) { cairo_destroy(self->maskCr); } // Free the ID free((char *) self->id); // Free ourself free(self); } void widgetDraw(widget *self) { int i; // See if we need to be redrawn if (self->needsRedraw) { void *bits = cairo_image_surface_get_data(cairo_get_target(self->cr)); self->needsRedraw = false; // Clear the current context cairo_set_operator(self->cr, CAIRO_OPERATOR_SOURCE); cairo_set_source_rgba(self->cr, 0.0, 0.0, 0.0, 0.0); cairo_paint(self->cr); // Restore the compositing operator back to the default cairo_set_operator(self->cr, CAIRO_OPERATOR_OVER); // Save (push) the current context cairo_save(self->cr); // Redaw ourself widgetDoDraw(self); // Restore the context cairo_restore(self->cr); // Update the texture glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self->textureId); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, self->size.x, self->size.y, 0, GL_BGRA, GL_UNSIGNED_BYTE, bits); } // Draw our children (even if we did not need redrawing our children might) for (i = 0; i < vectorSize(self->children); i++) { widget *child = vectorAt(self->children, i); // Ask the child to re-draw itself widgetDraw(child); } } void widgetDrawMask(widget *self) { // Make sure masking is enabled and that the context is valid assert(self->maskEnabled); assert(self->maskCr); // Make the context opaque (so it is all masked) cairo_set_source_rgba(self->maskCr, 0.0, 0.0, 0.0, 1.0); cairo_paint(self->maskCr); // Change the blending mode so that the source overwrites the destination cairo_set_operator(self->maskCr, CAIRO_OPERATOR_SOURCE); // Change the source to transparency cairo_set_source_rgba(self->maskCr, 0.0, 0.0, 0.0, 0.0); // Draw the mask widgetDoDrawMask(self); } point widgetAbsolutePosition(const widget *self) { // Get our own offset point pos = self->offset; // Add to this our parents offset if (self->parent != NULL) { pos = pointAdd(pos, widgetAbsolutePosition(self->parent)); } return pos; } rect widgetAbsoluteBounds(const widget *self) { // Get our position const point p = widgetAbsolutePosition(self); // Construct and return a rect from this return rectFromPointAndSize(p, self->size); } widget *widgetGetRoot(widget *self) { // If we are the root widget, return early if (self->parent == NULL) { return self; } // Otherwise search the hierarchy else { widget *current; for (current = self->parent; current->parent; current = current->parent); return current; } } widget *widgetFindById(widget *self, const char *id) { // See if we have that ID if (strcmp(self->id, id) == 0) { return self; } // Try our children else { int i; for (i = 0; i < vectorSize(self->children); i++) { // Get the child widget widget *child = vectorAt(self->children, i); // Call its findById method widget *match = widgetFindById(child, id); // If it matched, return if (match) { return match; } } } // If we found nothing return NULL return NULL; } void *widgetGetEventHandlerUserData(const widget *self, int id) { eventTableEntry *entry = widgetGetEventHandlerById(self, id); // Make sure we found something assert(entry != NULL); // Return the user-data return entry->userData; } void widgetSetEventHandlerUserData(widget *self, int id, void *userData) { eventTableEntry *entry = widgetGetEventHandlerById(self, id); // Make sure we found something assert(entry != NULL); // Set the user-data entry->userData = userData; } bool widgetAddChildImpl(widget *self, widget *child) { // Make sure the id of the child is unquie assert(widgetFindById(widgetGetRoot(self), child->id) == NULL); // Make sure the child does not currently have a parent assert(child->parent == NULL); // Add the widget vectorAdd(self->children, child); // Re-layout the window if (widgetDoLayout(widgetGetRoot(self))) { // Set ourself as its parent child->parent = self; return true; } // Not enough space to fit the widget else { // Remove child *without* calling its destructor vectorRemoveAt(self->children, vectorSize(self->children) - 1); // Restore the layout widgetDoLayout(self); return false; } } void widgetRemoveChildImpl(widget *self, widget *child) { int i; for (i = 0; i < vectorSize(self->children); i++) { // If the child is the to-be-removed widget, remove it if (vectorAt(self->children, i) == child) { // Call the destructor for the widget widgetDestroy(vectorAt(self->children, i)); // Remove it from the list of children vectorRemoveAt(self->children, i); // Re-layout the window widgetDoLayout(widgetGetRoot(self)); } // See if it is one of its children else { widgetRemoveChild(vectorAt(self->children, i), child); } } } int widgetAddEventHandlerImpl(widget *self, eventType type, callback handler, callback destructor, void *userData) { eventTableEntry *entry = malloc(sizeof(eventTableEntry)); eventTableEntry *lastEntry = vectorHead(self->eventVtbl); // Timer events should use addTimerEventHandler assert(type != EVT_TIMER_SINGLE_SHOT && type != EVT_TIMER_PERSISTENT); // Assign the handler an id which is one higher than the current highest entry->id = (lastEntry) ? lastEntry->id + 1 : 1; entry->type = type; entry->callback = handler; entry->destructor = destructor; entry->userData = userData; entry->lastCalled = 0; // We have never been called entry->interval = -1; // We are not a timer event // Add the handler to the table vectorAdd(self->eventVtbl, entry); // Return the id of the handler return entry->id; } int widgetAddTimerEventHandlerImpl(widget *self, eventType type, int interval, callback handler, callback destructor, void *userData) { eventTableEntry *entry = malloc(sizeof(eventTableEntry)); eventTableEntry *lastEntry = vectorHead(self->eventVtbl); // We should only be used to add timer events assert(type == EVT_TIMER_SINGLE_SHOT || type == EVT_TIMER_PERSISTENT); entry->id = (lastEntry) ? lastEntry->id + 1 : 1; entry->type = type; entry->callback = handler; entry->destructor = destructor; entry->userData = userData; entry->lastCalled = 0; entry->interval = interval; // Add the handler to the table vectorAdd(self->eventVtbl, entry); // Return the id of the handler return entry->id; } void widgetRemoveEventHandlerImpl(widget *self, int id) { int i; // Search for the handler with the id for (i = 0; i < vectorSize(self->eventVtbl); i++) { eventTableEntry *handler = vectorAt(self->eventVtbl, i); // If the handler matches, remove it if (handler->id == id) { // If there is a destructor; call it if (handler->destructor) { // Generate an EVT_DESTRUCT event eventMisc evtDestruct; evtDestruct.event.type = EVT_DESTRUCT; handler->destructor(self, (event *) &evtDestruct, -1, handler->userData); } // Release the handler free(handler); // Finally, remove the event handler from the table vectorRemoveAt(self->eventVtbl, i); break; } } } int widgetAddAnimation(widget *self, int nframes, const animationFrame *frames) { int i; int lastTime = 0; int translateCount = 0, rotateCount = 0, scaleCount = 0, alphaCount = 0; vector *ourFrames; animationFrame *currFrame; /* * We need to make sure that the frames are in order and that there is * enough information to do the required interpolation. */ for (i = 0; i < nframes; i++) { // Make sure the frame N+1 follows after N assert(frames[i].time >= lastTime); // Update the time lastTime = frames[i].time; // Update the animation frame count switch (frames[i].type) { case ANI_TYPE_TRANSLATE: translateCount++; break; case ANI_TYPE_ROTATE: rotateCount++; break; case ANI_TYPE_SCALE: scaleCount++; break; case ANI_TYPE_ALPHA: alphaCount++; break; default: assert(!"Invalid animation type"); break; } } // Ensure the frame counts are valid assert(translateCount != 1); assert(rotateCount != 1); assert(scaleCount != 1); assert(alphaCount != 1); // Copy the frames over to our own vector ourFrames = vectorCreate(); for (i = 0; i < nframes; i++) { // Allocate space for the frame currFrame = malloc(sizeof(animationFrame)); // Copy the frame *currFrame = frames[i]; // De-normalise the frames time (so that it is absolute) currFrame->time += widgetGetTime(); // Add the frame to the vector vectorAdd(ourFrames, currFrame); } // Install the animation timer event handler return widgetAddTimerEventHandler(self, EVT_TIMER_PERSISTENT, 10, widgetAnimationTimerCallback, widgetAnimationTimerCallback, ourFrames); } point widgetAnimationInterpolateTranslateImpl(widget *self, animationFrame k1, animationFrame k2, int time) { point newOffset; // Use linear interpolation to get the new (x,y) coords newOffset.x = LINEAR_INTERPOLATE(k1.time, k1.data.translate.x, k2.time, k2.data.translate.x, time); newOffset.y = LINEAR_INTERPOLATE(k1.time, k1.data.translate.y, k2.time, k2.data.translate.y, time); return newOffset; } float widgetAnimationInterpolateRotateImpl(widget *self, animationFrame k1, animationFrame k2, int time) { return LINEAR_INTERPOLATE(k1.time, k1.data.rotate, k2.time, k2.data.rotate, time); } point widgetAnimationInterpolateScaleImpl(widget *self, animationFrame k1, animationFrame k2, int time) { point newScale; // Like with the translate method use linear interpolation newScale.x = LINEAR_INTERPOLATE(k1.time, k1.data.scale.x, k2.time, k2.data.scale.x, time); newScale.y = LINEAR_INTERPOLATE(k1.time, k1.data.scale.y, k2.time, k2.data.scale.y, time); return newScale; } float widgetAnimationInterpolateAlphaImpl(widget *self, animationFrame k1, animationFrame k2, int time) { return LINEAR_INTERPOLATE(k1.time, k1.data.alpha, k2.time, k2.data.alpha, time); } bool widgetFireCallbacksImpl(widget *self, const event *evt) { int i; bool ret; for (i = 0; i < vectorSize(self->eventVtbl); i++) { eventTableEntry *handler = vectorAt(self->eventVtbl, i); // If handler is registered to handle evt if (handler->type == evt->type) { // Fire the callback ret = handler->callback(self, evt, handler->id, handler->userData); // Update the last called time handler->lastCalled = evt->time; // Break if the handler returned false if (!ret) { break; } } } // FIXME return true; } bool widgetFireTimerCallbacksImpl(widget *self, const event *evt) { int i; bool ret; eventTimer evtTimer = *((eventTimer *) evt); // We should only be passed EVT_TIMER events assert(evt->type == EVT_TIMER); for (i = 0; i < vectorSize(self->eventVtbl); i++) { eventTableEntry *handler = vectorAt(self->eventVtbl, i); // See if the handler is registered to handle timer events if (handler->type == EVT_TIMER_SINGLE_SHOT || handler->type == EVT_TIMER_PERSISTENT) { // See if the event needs to be fired if (evt->time >= (handler->lastCalled + handler->interval)) { // Ensure the type of our custom event matches evtTimer.event.type = handler->type; // Fire the associated callback ret = handler->callback(self, (event *) &evtTimer, handler->id, handler->userData); // Update the last called time handler->lastCalled = evt->time; // If the event is single shot then remove it if (handler->type == EVT_TIMER_SINGLE_SHOT) { widgetRemoveEventHandler(self, handler->id); } } } } // FIXME return true; } void widgetAcceptDragImpl(widget *self) { // Make sure there is an active drag offer assert(self->dragState == DRAG_PENDING); // Accept the offer self->dragState = DRAG_ACCEPTED; } void widgetDeclineDragImpl(widget *self) { // Make sure there is an active drag offer assert(self->dragState == DRAG_PENDING); // Decline the offer self->dragState = DRAG_DECLINED; } void widgetEnableImpl(widget *self) { int i; // First make sure our parent is enabled if (self->parent && !self->parent->isEnabled) { return; } // Enable ourself self->isEnabled = true; // Enable all of our children for (i = 0; i < vectorSize(self->children); i++) { widgetEnable(vectorAt(self->children, i)); } } void widgetDisableImpl(widget *self) { int i; // If we are currently disabled, return if (!self->isEnabled) { return; } // Disable ourself self->isEnabled = false; // Disable our children for (i = 0; i < vectorSize(self->children); i++) { widgetDisable(WIDGET(vectorAt(self->children, i))); } } void widgetShowImpl(widget *self) { // Make ourself visible self->isVisible = true; // We need redrawing self->needsRedraw = true; } void widgetHideImpl(widget *self) { // Make ourself invisible self->isVisible = false; // NB: No effect on redrawing } void widgetFocusImpl(widget *self) { eventMisc evt; // Check that we are not currently focused if (self->hasFocus) { int i; // Blur any of our currently focused child widgets for (i = 0; i < vectorSize(self->children); i++) { widget *child = vectorAt(self->children, i); if (child->hasFocus) { widgetBlur(child); } } return; } // If we have a parent, focus it if (self->parent) { widgetFocus(self->parent); } // Focus ourself self->hasFocus = true; // Fire our on-focus callbacks evt.event.type = EVT_FOCUS; evt.event.time = widgetGetTime(); widgetFireCallbacks(self, (event *) &evt); } void widgetBlurImpl(widget *self) { widget *current; eventMisc evt; // Make sure we have focus if (!self->hasFocus) { // TODO: We should log this eventuality return; } // First blur any focused child widgets while ((current = widgetGetCurrentlyFocused(self)) != self) { widgetBlur(current); } // Blur ourself self->hasFocus = false; // Fire off the on-blur callbacks evt.event.type = EVT_BLUR; evt.event.time = widgetGetTime(); widgetFireCallbacks(self, (event *) &evt); } void widgetResizeImpl(widget *self, int w, int h) { const size minSize = widgetGetMinSize(self); const size maxSize = widgetGetMaxSize(self); assert(minSize.x <= w); assert(minSize.y <= h); assert(w <= maxSize.x); assert(h <= maxSize.y); self->size.x = w; self->size.y = h; // Re-create the cairo context at this new size widgetCairoCreate(&self->cr, CAIRO_FORMAT_ARGB32, w, h); // If a mask is enabled; re-create it also if (self->maskEnabled) { widgetCairoCreate(&self->maskCr, CAIRO_FORMAT_A1, w, h); // Re-draw the mask (only done on resize) widgetDrawMask(self); } // Set the needs redraw flag self->needsRedraw = true; // If we have any children, we need to redo their layout if (vectorSize(self->children)) { widgetDoLayout(self); } } void widgetRepositionImpl(widget *self, int x, int y) { // Update our position self->offset.x = x; self->offset.y = y; } void widgetCompositeImpl(widget *self) { float blendColour[4]; int i; // Do not composite unless we are visible if (!self->isVisible) { return; } // Scale if necessary glScalef(self->scale.x, self->scale.y, 1.0f); // Translate such that (0,0) is the top-left of ourself glTranslatef(self->offset.x, self->offset.y, 0.0f); // Rotate ourself glRotatef(self->rotate, 0.0f, 0.0f, 1.0f); // Set our alpha (blend colour) glGetFloatv(GL_BLEND_COLOR, blendColour); glBlendColor(1.0f, 1.0f, 1.0f, blendColour[3] * self->alpha); // Composite ourself glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self->textureId); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0.0f, self->size.y); glVertex2f(0.0f, self->size.y); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); glTexCoord2f(self->size.x, self->size.y); glVertex2f(self->size.x, self->size.y); glTexCoord2f(self->size.x, 0.0f); glVertex2f(self->size.x, 0.0f); glEnd(); // Now our children for (i = 0; i < vectorSize(self->children); i++) { widget *child = vectorAt(self->children, i); // Composite widgetComposite(child); } // Restore the matrix glBlendColor(1.0f, 1.0f, 1.0f, blendColour[3]); glRotatef(-self->rotate, 0.0f, 0.0f, 1.0f); glTranslatef(-self->offset.x, -self->offset.y, 0.0f); glScalef(1.0f / self->scale.x, 1.0f / self->scale.y, 1.0f); } void widgetEnableMask(widget *self) { // Check if the mask is already enabled (worth asserting) if (self->maskEnabled) { return; } // Make sure we implement the doDrawMask method WIDGET_CHECK_METHOD(self, doDrawMask); // Prepare the cairo surface widgetCairoCreate(&self->maskCr, CAIRO_FORMAT_A1, self->size.x, self->size.y); // Note that the mask is now enabled self->maskEnabled = true; // Draw the mask widgetDrawMask(self); } void widgetDisableMask(widget *self) { // NO-OP if the mask is not enabled if (!self->maskEnabled) { return; } // Release the cairo context cairo_destroy(self->maskCr); // Note that the mask is now disabled self->maskEnabled = false; } widget *widgetGetCurrentlyFocused(widget *self) { int i; if (!self->hasFocus) { return NULL; } for (i = 0; i < vectorSize(self->children); i++) { widget *child = vectorAt(self->children, i); if (child->hasFocus) { return widgetGetCurrentlyFocused(child); } } // None of our children are focused, return ourself return self; } widget *widgetGetCurrentlyMousedOver(widget *self) { int i; // Make sure we have the mouse if (!self->hasMouse) { return NULL; } // See if any of our children are moused over for (i = 0; i < vectorSize(self->children); i++) { widget *child = vectorAt(self->children, i); if (child->hasMouse) { return widgetGetCurrentlyMousedOver(child); } } // None of our children have the mouse; return ourself return self; } bool widgetHandleEventImpl(widget *self, const event *evt) { // If the event should be passed onto our children bool relevant = true; // If we are disabled or invisible then only timer events are relevant if ((!self->isEnabled || !self->isVisible) && evt->type != EVT_TIMER) { return true; } switch (evt->type) { case EVT_MOUSE_MOVE: { eventMouse evtMouse = *((eventMouse *) evt); bool newHasMouse = widgetHasMouse(self, evtMouse.loc); /* * Mouse motion events should not be dispatched if a mouse button * is currently `down' on our parent but not ourself. */ if (self->parent && self->parent->hasMouseDown && !self->hasMouseDown) { relevant = false; break; } // While dragging hasMouse irrelevant if (self->dragState == DRAG_ACTIVE) { // Morph the event into a DRAG_TRACK event evtMouse.event.type = EVT_DRAG_TRACK; widgetFireCallbacks(self, (event *) &evtMouse); // Not relevant to our children relevant = false; break; } // If we have or did have the mouse if (newHasMouse || self->hasMouse) { // If we have just `got' the mouse if (newHasMouse && !self->hasMouse) { // Generate an EVT_MOUSE_ENTER event instead evtMouse.event.type = EVT_MOUSE_ENTER; } // If we have just lost the mouse else if (!newHasMouse && self->hasMouse) { // Generate an EVT_MOUSE_LEAVE event evtMouse.event.type = EVT_MOUSE_LEAVE; } // Fire any registered callbacks for evtMouse.event.type widgetFireCallbacks(self, (event *) &evtMouse); } // Of no interest to us (and therefore not to our children either) else { relevant = false; } // If the mouse is down offer a drag event if (newHasMouse && self->hasMouseDown) { // We are awaiting a response to our drag offer self->dragState = DRAG_PENDING; // Morph the event evtMouse.event.type = EVT_DRAG_BEGIN; // Fire any EVT_DRAG_BEGIN callbacks widgetFireCallbacks(self, (event *) &evtMouse); // Check to see if the drag was accepted or not if (self->dragState == DRAG_ACCEPTED) { self->dragState = DRAG_ACTIVE; } // Drag was declined or not handled (no BEGIN callback) else { self->dragState = DRAG_NONE; } } // Update the status of the mouse self->hasMouse = newHasMouse; break; } case EVT_MOUSE_DOWN: case EVT_MOUSE_UP: { eventMouseBtn evtMouseBtn = *((eventMouseBtn *) evt); // On mouse-up cancel any active drag events if (evt->type == EVT_MOUSE_UP && self->dragState == DRAG_ACTIVE) { // Morph the event evtMouseBtn.event.type = EVT_DRAG_END; // Fire the callbacks widgetFireCallbacks(self, (event *) &evtMouseBtn); // No drag is active self->dragState = DRAG_NONE; // Mouse is no longer down self->hasMouseDown = false; // Of no relevance to our children relevant = false; break; } // If the mouse is inside of the widget if (widgetHasMouse(self, evtMouseBtn.loc)) { // If it is a mouse-down event set hasMouseDown to true if (evt->type == EVT_MOUSE_DOWN) { self->hasMouseDown = true; } // Fire mouse down and mouse up callbacks widgetFireCallbacks(self, (event *) &evtMouseBtn); // Check for a click event if (evt->type == EVT_MOUSE_UP && self->hasMouseDown) { evtMouseBtn.event.type = EVT_MOUSE_CLICK; widgetFireCallbacks(self, (event *) &evtMouseBtn); } } // If the mouse is no longer down else if (evt->type == EVT_MOUSE_UP && self->hasMouseDown) { self->hasMouseDown = false; } // Of no interest to us or our children else { relevant = false; } break; } case EVT_KEY_DOWN: case EVT_KEY_UP: case EVT_TEXT: { // Only relevant if we have focus if (self->hasFocus) { widgetFireCallbacks(self, evt); } else { relevant = false; } break; } case EVT_TIMER: { // fireTimerCallbacks will handle this widgetFireTimerCallbacks(self, evt); break; } default: break; } // If necessary pass the event onto our children if (relevant) { int i; for (i = 0; i < vectorSize(self->children); i++) { widgetHandleEvent(vectorAt(self->children, i), evt); } } return true; } bool widgetPointMasked(const widget *self, point loc) { /* * The format of the mask is CAIRO_FORMAT_A1, where: * "each pixel is a 1-bit quantity holding an alpha value. * Pixels are packed together into 32-bit quantities" * * TODO: An explanation worth reading. */ cairo_surface_t *surface = cairo_get_target(self->maskCr); // The number of bytes to a row const int stride = cairo_image_surface_get_stride(surface); // The mask itself const uint32_t *data = (uint32_t *) cairo_image_surface_get_data(surface); // The 32-bit segment of data we are interested in const uint32_t bits = data[(int) loc.y * (stride / 4) + ((int) loc.x / 32)]; // Where in the 32-bit segment the pixel is located const uint32_t pixelMask = 1 << ((int) loc.x % 32); // Check to see if the pixel is set or not if (bits & pixelMask) { return true; } else { return false; } } bool widgetAddChild(widget *self, widget *child) { return WIDGET_GET_VTBL(self)->addChild(self, child); } void widgetRemoveChild(widget *self, widget *child) { WIDGET_GET_VTBL(self)->removeChild(self, child); } int widgetAddEventHandler(widget *self, eventType type, callback handler, callback destructor, void *userData) { return WIDGET_GET_VTBL(self)->addEventHandler(self, type, handler, destructor, userData); } int widgetAddTimerEventHandler(widget *self, eventType type, int interval, callback handler, callback destructor, void *userData) { return WIDGET_GET_VTBL(self)->addTimerEventHandler(self, type, interval, handler, destructor, userData); } void widgetRemoveEventHandler(widget *self, int id) { WIDGET_GET_VTBL(self)->removeEventHandler(self, id); } bool widgetFireCallbacks(widget *self, const event *evt) { return WIDGET_GET_VTBL(self)->fireCallbacks(self, evt); } bool widgetFireTimerCallbacks(widget *self, const event *evt) { return WIDGET_GET_VTBL(self)->fireTimerCallbacks(self, evt); } void widgetEnable(widget *self) { WIDGET_GET_VTBL(self)->enable(self); } void widgetDisable(widget *self) { WIDGET_GET_VTBL(self)->disable(self); } void widgetShow(widget *self) { WIDGET_GET_VTBL(self)->show(self); } void widgetHide(widget *self) { WIDGET_GET_VTBL(self)->hide(self); } void widgetFocus(widget *self) { WIDGET_GET_VTBL(self)->focus(self); } void widgetBlur(widget *self) { WIDGET_GET_VTBL(self)->blur(self); } void widgetAcceptDrag(widget *self) { WIDGET_GET_VTBL(self)->acceptDrag(self); } void widgetDeclineDrag(widget *self) { WIDGET_GET_VTBL(self)->declineDrag(self); } size widgetGetMinSize(widget *self) { WIDGET_CHECK_METHOD(self, getMinSize); return WIDGET_GET_VTBL(self)->getMinSize(self); } size widgetGetMaxSize(widget *self) { WIDGET_CHECK_METHOD(self, getMaxSize); return WIDGET_GET_VTBL(self)->getMaxSize(self); } void widgetResize(widget *self, int w, int h) { WIDGET_GET_VTBL(self)->resize(self, w, h); } void widgetReposition(widget *self, int x, int y) { WIDGET_GET_VTBL(self)->reposition(self, x, y); } void widgetComposite(widget *self) { WIDGET_GET_VTBL(self)->composite(self); } void widgetDoDraw(widget *self) { WIDGET_CHECK_METHOD(self, doDraw); WIDGET_GET_VTBL(self)->doDraw(self); } void widgetDoDrawMask(widget *self) { WIDGET_CHECK_METHOD(self, doDrawMask); WIDGET_GET_VTBL(self)->doDrawMask(self); } bool widgetDoLayout(widget *self) { WIDGET_CHECK_METHOD(self, doLayout); return WIDGET_GET_VTBL(self)->doLayout(self); } bool widgetHandleEvent(widget *self, const event *evt) { return WIDGET_GET_VTBL(self)->handleEvent(self, evt); } point widgetAnimationInterpolateTranslate(widget *self, animationFrame k1, animationFrame k2, int time) { return WIDGET_GET_VTBL(self)->animationInterpolateTranslate(self, k1, k2, time); } float widgetAnimationInterpolateRotate(widget *self, animationFrame k1, animationFrame k2, int time) { return WIDGET_GET_VTBL(self)->animationInterpolateRotate(self, k1, k2, time); } point widgetAnimationInterpolateScale(widget *self, animationFrame k1, animationFrame k2, int time) { return WIDGET_GET_VTBL(self)->animationInterpolateScale(self, k1, k2, time); } float widgetAnimationInterpolateAlpha(widget *self, animationFrame k1, animationFrame k2, int time) { return WIDGET_GET_VTBL(self)->animationInterpolateAlpha(self, k1, k2, time); } void widgetDestroy(widget *self) { WIDGET_GET_VTBL(self)->destroy(self); }