Original game developed by Pumpkin Studios, and published by EIDOS Interactive. The Warzone 2100 Project team, in alphabetical order: -- : Programming Bruce V. Edwards : 2D/3D Graphics Elio Gubser : 2D Graphics Steven Koenig : Documentation, translation Gerard Krol : Programming, Textures Guangcong Luo : Programming, Balancing, and Documentation Per I. Mathisen : Programming Kim Metcalfe : Documentation, Maps and Support -- : 3D Graphics Christian Ohm : Programming Tim P. : Webmaster Giel van Schijndel : Programming and Debian Linux and Windows Packaging Dennis Schridde : Programming and general Linux and Windows Packaging Freddie Witherden : Programming and MacOSX Packaging Former contributors to the GPL version, in alphabetical order: Scott Balneaves : Programming Roman C. : Programming and Scripting + Scripting-engine rewrite and AI Denis Dupeyron : Programming Don Edwards : 2D Graphics support Mike Gilmore : Programming -- : 2D Graphics Carl Hee : Programming + Multiturrets Adam Holland Stefan Huehner : Programming + original 64bit support Ari Johnson : Programming and MacOSX Packaging + original MacOSX port Martin Koller : Programming Angus Lees : Debian Packaging Dennis Luxen : Programming Kevin Malec : Websupport Dion Mendel : Programming, original Linux port Phil Procario : 3D Graphics -- : Programming + original 64bit support Victor Qamly : Programming Marcus Rast : Programming Ben Russon : Support Hylke van der Schaaf : Programming Dmitri Shuralyov : Programming Rodolphe Suescun : Programming -- : Programming Non-project members whose content has been used in Warzone, in alphabetical order: Tristan Bethe : Terrain textures Jennifer Boyer : Terrain textures Bart Everson : Terrain textures Mitch Featherston : Terrain textures Peter Kaminski : Terrain textures Konstantin Kleine-Niermann : Terrain textures Sherrie Thai : Terrain textures Mark A. Vargas : Terrain textures