/* * Label.h * * Definitions for the label widget. */ #ifndef _label_h #define _label_h /* The widget heaps */ extern OBJ_HEAP *psLabHeap; // label states. #define WLABEL_HILITE 0x0004 // label is hilited typedef struct _w_label { /* The common widget data */ WIDGET_BASE; UDWORD state; // The current button state char aText[WIDG_MAXSTR]; // Text on the label // PROP_FONT *psFont; // Font for the label int FontID; char *pTip; // The tool tip for the button } W_LABEL; /* Create a button widget data structure */ extern BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit); /* Free the memory used by a button */ extern void labelFree(W_LABEL *psWidget); /* label display function */ extern void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours); /* Respond to a mouse moving over a label */ extern void labelHiLite(W_LABEL *psWidget, W_CONTEXT *psContext); /* Respond to the mouse moving off a label */ extern void labelHiLiteLost(W_LABEL *psWidget); #endif