/***************************************************************************/ /* * Aud.h * * Audio wrapper functions * * Gareth Jones 16/12/97 */ /***************************************************************************/ #ifndef _AUD_H_ #define _AUD_H_ /***************************************************************************/ #include "audio.h" /***************************************************************************/ void audio_GetObjectPos( void *psObj, SDWORD *piX, SDWORD *piY, SDWORD *piZ ); void audio_GetStaticPos( SDWORD iWorldX, SDWORD iWorldY, SDWORD *piX, SDWORD *piY, SDWORD *piZ ); BOOL audio_ObjectDead( void * psObj ); BOOL audio_GetClusterCentre( void *psGroup, SDWORD *piX, SDWORD *piY, SDWORD *piZ ); BOOL audio_GetNewClusterObject( void **psClusterObj, SDWORD iClusterID ); BOOL audio_ClusterEmpty( void * psGroup ); SDWORD audio_GetClusterIDFromObj( void *psClusterObj ); void audio_Get2DPlayerPos( SDWORD *piX, SDWORD *piY, SDWORD *piZ ); void audio_Get3DPlayerPos( SDWORD *piX, SDWORD *piY, SDWORD *piZ ); void audio_Get2DPlayerRotAboutVerticalAxis( SDWORD *piA ); void audio_Get3DPlayerRotAboutVerticalAxis( SDWORD *piA ); BOOL audio_Display3D( void ); UWORD audio_GetScreenWidth( void ); BOOL audio_GetIDFromStr( char *pWavStr, SDWORD *piID ); /***************************************************************************/ #endif /* _AUD_H_ */ /***************************************************************************/