/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2010 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** @file * Functions for the button widget */ #include "lib/framework/frame.h" #include "lib/framework/frameint.h" #include "widget.h" #include "widgint.h" #include "button.h" #include "form.h" #include "tip.h" #include "lib/ivis_common/pieblitfunc.h" #include "lib/gamelib/gtime.h" /* Initialise the button module */ BOOL buttonStartUp(void) { return true; } /* Create a button widget data structure */ W_BUTTON* buttonCreate(const W_BUTINIT* psInit) { W_BUTTON* psWidget; if (psInit->style & ~(WBUT_PLAIN | WIDG_HIDDEN | WFORM_NOCLICKMOVE | WBUT_NOPRIMARY | WBUT_SECONDARY | WBUT_TXTCENTRE)) { ASSERT(!"unknown button style", "buttonCreate: unknown button style"); return NULL; } /* Allocate the required memory */ psWidget = (W_BUTTON *)malloc(sizeof(W_BUTTON)); if (psWidget == NULL) { debug(LOG_FATAL, "buttonCreate: Out of memory" ); abort(); return NULL; } /* Allocate memory for the text and copy it if necessary */ if (psInit->pText) { psWidget->pText = psInit->pText; } else { psWidget->pText = NULL; } /* Allocate the memory for the tip and copy it if necessary */ if (psInit->pTip) { psWidget->pTip = psInit->pTip; } else { psWidget->pTip = NULL; } /* Initialise the structure */ psWidget->type = WIDG_BUTTON; psWidget->id = psInit->id; psWidget->formID = psInit->formID; psWidget->style = psInit->style; psWidget->x = psInit->x; psWidget->y = psInit->y; psWidget->width = psInit->width; psWidget->height = psInit->height; psWidget->callback = psInit->pCallback; psWidget->pUserData = psInit->pUserData; psWidget->UserData = psInit->UserData; psWidget->AudioCallback = WidgGetAudioCallback(); psWidget->HilightAudioID = WidgGetHilightAudioID(); psWidget->ClickedAudioID = WidgGetClickedAudioID(); if (psInit->pDisplay) { psWidget->display = psInit->pDisplay; } else { psWidget->display = buttonDisplay; } psWidget->FontID = psInit->FontID; buttonInitialise(psWidget); return psWidget; } /* Free the memory used by a button */ void buttonFree(W_BUTTON *psWidget) { ASSERT( psWidget != NULL, "buttonFree: invalid button pointer" ); free(psWidget); } /* Initialise a button widget before it is run */ void buttonInitialise(W_BUTTON *psWidget) { ASSERT( psWidget != NULL, "buttonDisplay: Invalid widget pointer" ); psWidget->state = WBUTS_NORMAL; } /* Get a button's state */ UDWORD buttonGetState(W_BUTTON *psButton) { UDWORD State = 0; if (psButton->state & WBUTS_GREY) { State |= WBUT_DISABLE; } if (psButton->state & WBUTS_LOCKED) { State |= WBUT_LOCK; } if (psButton->state & WBUTS_CLICKLOCK) { State |= WBUT_CLICKLOCK; } if (psButton->state & WBUTS_FLASH) { State |= WBUT_FLASH; } return State; } void buttonSetFlash(W_BUTTON *psButton) { psButton->state |= WBUTS_FLASH; } void buttonClearFlash(W_BUTTON *psButton) { psButton->state &= ~WBUTS_FLASH; psButton->state &= ~WBUTS_FLASHON; } /* Set a button's state */ void buttonSetState(W_BUTTON *psButton, UDWORD state) { ASSERT(!((state & WBUT_LOCK) && (state & WBUT_CLICKLOCK)), "Cannot have both WBUT_LOCK and WBUT_CLICKLOCK"); if (state & WBUT_DISABLE) { psButton->state |= WBUTS_GREY; } else { psButton->state &= ~WBUTS_GREY; } if (state & WBUT_LOCK) { psButton->state |= WBUTS_LOCKED; } else { psButton->state &= ~WBUTS_LOCKED; } if (state & WBUT_CLICKLOCK) { psButton->state |= WBUTS_CLICKLOCK; } else { psButton->state &= ~WBUTS_CLICKLOCK; } } /* Run a button widget */ void buttonRun(W_BUTTON *psButton) { if (psButton->state & WBUTS_FLASH) { if (((gameTime2/250) % 2) == 0) { psButton->state &= ~WBUTS_FLASHON; } else { psButton->state |= WBUTS_FLASHON; } } } /* Respond to a mouse click */ void buttonClicked(W_BUTTON *psWidget, UDWORD key) { /* Can't click a button if it is disabled or locked down */ if (!(psWidget->state & (WBUTS_GREY | WBUTS_LOCKED))) { // Check this is the correct key if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) || ((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY)) { if(psWidget->AudioCallback) { psWidget->AudioCallback(psWidget->ClickedAudioID); } psWidget->state &= ~WBUTS_FLASH; // Stop it flashing psWidget->state &= ~WBUTS_FLASHON; psWidget->state |= WBUTS_DOWN; } } /* Kill the tip if there is one */ if (psWidget->pTip) { tipStop((WIDGET *)psWidget); } } /* Respond to a mouse button up */ void buttonReleased(W_SCREEN* psScreen, W_BUTTON* psWidget, UDWORD key) { if (psWidget->state & WBUTS_DOWN) { // Check this is the correct key if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) || ((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY)) { widgSetReturn(psScreen, (WIDGET *)psWidget); psWidget->state &= ~WBUTS_DOWN; } } } /* Respond to a mouse moving over a button */ void buttonHiLite(W_BUTTON *psWidget, W_CONTEXT *psContext) { psWidget->state |= WBUTS_HILITE; if(psWidget->AudioCallback) { psWidget->AudioCallback(psWidget->HilightAudioID); } /* If there is a tip string start the tool tip */ if (psWidget->pTip) { tipStart((WIDGET *)psWidget, psWidget->pTip, psContext->psScreen->TipFontID, psContext->psForm->aColours, psWidget->x + psContext->xOffset, psWidget->y + psContext->yOffset, psWidget->width, psWidget->height); } } /* Respond to the mouse moving off a button */ void buttonHiLiteLost(W_BUTTON *psWidget) { psWidget->state &= ~(WBUTS_DOWN | WBUTS_HILITE); if (psWidget->pTip) { tipStop((WIDGET *)psWidget); } } /* Display a button */ void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours) { W_BUTTON *psButton; SDWORD x0,y0,x1,y1, fx,fy,fw; int CurrFontID; ASSERT(psWidget != NULL && pColours != NULL, "Invalid pointers"); if (!psWidget || !pColours) { return; } psButton = (W_BUTTON *)psWidget; CurrFontID = psButton->FontID; x0=psButton->x + xOffset; y0=psButton->y + yOffset; x1=x0 + psButton->width; y1=y0 + psButton->height; if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK)) { /* Display the button down */ pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]); iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]); iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]); iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]); iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]); if (psButton->pText) { iV_SetFont(psButton->FontID); iV_SetTextColour(pColours[WCOL_TEXT]); fw = iV_GetTextWidth(psButton->pText); if(psButton->style & WBUT_NOCLICKMOVE) { fx = x0 + (psButton->width - fw) / 2 + 1; fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase(); } else { fx = x0 + (psButton->width - fw) / 2; fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase(); } iV_DrawText(psButton->pText,fx,fy); } if (psButton->state & WBUTS_HILITE) { /* Display the button hilite */ iV_Line(x0+3,y0+3, x1-2,y0+3, pColours[WCOL_HILITE]); iV_Line(x0+3,y0+3, x0+3,y1-2, pColours[WCOL_HILITE]); iV_Line(x0+3,y1-2, x1-2,y1-2, pColours[WCOL_HILITE]); iV_Line(x1-2,y1-2, x1-2,y0+3, pColours[WCOL_HILITE]); } } else if (psButton->state & WBUTS_GREY) { /* Display the disabled button */ pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]); iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]); iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]); iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]); iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]); if (psButton->pText) { iV_SetFont(psButton->FontID); fw = iV_GetTextWidth(psButton->pText); fx = x0 + (psButton->width - fw) / 2; fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase(); iV_SetTextColour(pColours[WCOL_LIGHT]); iV_DrawText(psButton->pText, fx+1, fy+1); iV_SetTextColour(pColours[WCOL_DISABLE]); iV_DrawText(psButton->pText, fx, fy); } if (psButton->state & WBUTS_HILITE) { /* Display the button hilite */ iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]); iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]); iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]); iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]); } } else { /* Display the button up */ pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]); iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]); iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]); iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]); iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]); if (psButton->pText) { iV_SetFont(psButton->FontID); iV_SetTextColour(pColours[WCOL_TEXT]); fw = iV_GetTextWidth(psButton->pText); fx = x0 + (psButton->width - fw) / 2; fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase(); iV_DrawText(psButton->pText, fx, fy); } if (psButton->state & WBUTS_HILITE) { /* Display the button hilite */ iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]); iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]); iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]); iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]); } } }