/***************************************************************************/ #ifndef _AUDIO_H_ #define _AUDIO_H_ /***************************************************************************/ #include "track.h" /***************************************************************************/ extern BOOL audio_Init( AUDIO_CALLBACK pStopTrackCallback ); extern BOOL audio_Update(void); extern BOOL audio_Shutdown(void); extern BOOL audio_Disabled( void ); extern BOOL audio_LoadTrackFromFile( char szFileName[] ); extern TRACK * audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize); extern BOOL audio_SetTrackVals( char szFileName[], BOOL bLoop, int *piID, int iVol, int iPriority, int iAudibleRadius, int VagID ); extern BOOL audio_SetTrackValsHashName( UDWORD hash, BOOL bLoop, int iTrack, int iVol, int iPriority, int iAudibleRadius, int VagID ); extern void audio_ReleaseTrack( TRACK *psTrack ); extern BOOL audio_PlayStaticTrack( SDWORD iX, SDWORD iY, int iTrack ); extern BOOL audio_PlayObjStaticTrack( void * psObj, int iTrack ); extern BOOL audio_PlayObjStaticTrackCallback( void * psObj, int iTrack, AUDIO_CALLBACK pUserCallback ); extern BOOL audio_PlayObjDynamicTrack( void * psObj, int iTrack, AUDIO_CALLBACK pUserCallback ); extern BOOL audio_PlayClusterDynamicTrack( void * psClusterObj, int iTrack, AUDIO_CALLBACK pUserCallback ); extern void audio_StopObjTrack( void * psObj, int iTrack ); extern void audio_PlayTrack( int iTrack ); extern void audio_PlayCallbackTrack( int iTrack, AUDIO_CALLBACK pUserCallback ); extern BOOL audio_PlayStream( char szFileName[], SDWORD iVol, AUDIO_CALLBACK pUserCallback ); extern void audio_QueueTrack( SDWORD iTrack ); extern void audio_QueueTrackMinDelay( SDWORD iTrack, UDWORD iMinDelay ); extern void audio_QueueTrackMinDelayPos( SDWORD iTrack, UDWORD iMinDelay, SDWORD iX, SDWORD iY, SDWORD iZ); extern void audio_QueueTrackGroup( SDWORD iTrack, SDWORD iGroup ); extern void audio_QueueTrackPos( SDWORD iTrack, SDWORD iX, SDWORD iY, SDWORD iZ ); extern void audio_QueueTrackGroupPos( SDWORD iTrack, SDWORD iGroup, SDWORD iX, SDWORD iY, SDWORD iZ ); extern void audio_PlayPreviousQueueTrack( void ); extern BOOL audio_GetPreviousQueueTrackPos( SDWORD *iX, SDWORD *iY, SDWORD *iZ ); extern void audio_StopTrack( int iTrack ); extern void audio_SetTrackPan( int iTrack, int iPan ); extern void audio_SetTrackVol( int iTrack, int iVol ); extern void audio_SetTrackFreq( int iTrack, int iFreq ); extern void audio_PauseAll( void ); extern void audio_ResumeAll( void ); extern void audio_StopAll( void ); extern void audio_CheckAllUnloaded( void ); extern SDWORD audio_GetTrackID( char szFileName[] ); extern SDWORD audio_GetTrackIDFromHash( UDWORD hash ); extern SDWORD audio_GetAvailableID( void ); extern SDWORD audio_GetMixVol( SDWORD iVol ); extern SDWORD audio_GetSampleMixVol( AUDIO_SAMPLE * psSample, SDWORD iVol, BOOL bScale3D ); extern SDWORD audio_Get3DVolume( void ); extern void audio_Set3DVolume( SDWORD iVol ); /***************************************************************************/ #endif // _AUDIO_H_ /***************************************************************************/