/* This file is part of Warzone 2100. Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _file_h #define _file_h #include /*! Open a file for reading */ extern PHYSFS_file* openLoadFile(const char* fileName, bool hard_fail); /*! Open a file for writing */ extern PHYSFS_file* openSaveFile(const char* fileName); /** Load the file with name pointed to by pFileName into a memory buffer. */ extern BOOL loadFile(const char *pFileName, // The filename char **ppFileData, // A buffer containing the file contents UDWORD *pFileSize); // The size of this buffer /** Save the data in the buffer into the given file */ extern BOOL saveFile(const char *pFileName, const char *pFileData, UDWORD fileSize); /** Load a file from disk into a fixed memory buffer. */ extern BOOL loadFileToBuffer(const char *pFileName, char *pFileBuffer, UDWORD bufferSize, UDWORD *pSize); /** Load a file from disk, but returns quietly if no file found. */ extern BOOL loadFileToBufferNoError(const char *pFileName, char *pFileBuffer, UDWORD bufferSize, UDWORD *pSize); #endif // _file_h