/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _tex_ #define _tex_ #include "ivi.h" //************************************************************************* #define iV_TEX_MAX 64 //************************************************************************* #define iV_TEXTEX(i) ((iTexture *) (&_TEX_PAGE[(i)].tex)) #define iV_TEXPAGE(i) ((iTexPage *) (&_TEX_PAGE[(i)])) #define iV_TEXBMP(i) ((iBitmap *) (&_TEX_PAGE[(i)].tex.bmp)) #define iV_TEXWIDTH(i) (_TEX_PAGE[(i)].tex.width) #define iV_TEXHEIGHT(i) (_TEX_PAGE[(i)].tex.height) #define iV_TEXNAME(i) ((char *) (&_TEX_PAGE[(i)].name)) #define iV_TEXTYPE(i) (_TEX_PAGE[(i)].type) //************************************************************************* typedef struct { iTexture tex; uint8 type; char name[80]; unsigned int textPage3dfx; int bResource; // Was page provided by resource handler? } iTexPage; //************************************************************************* extern int _TEX_INDEX; extern iTexPage _TEX_PAGE[iV_TEX_MAX]; //************************************************************************* int iV_GetTexture(char *filename); extern int pie_ReloadTexPage(char *filename, char *pBuffer); extern int pie_AddBMPtoTexPages(iSprite* s, const char *filename, int type, iBool bResource); void pie_ChangeTexPage(int tex_index, iSprite* s, int type, iBool bResource); extern void pie_TexInit(void); //************************************************************************* extern void pie_TexShutDown(void); BOOL FindTextureNumber(UDWORD TexNum,int* TexPage); #endif