/* Scores.c Deals with all the mission results gubbins. Alex W. McLean */ // -------------------------------------------------------------------- #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/gamelib/gtime.h" #include "console.h" #include "scores.h" #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/piefunc.h" #include "lib/ivis_common/piemode.h" #include "lib/ivis_common/piestate.h" #include "lib/ivis_common/rendmode.h" #include "objects.h" #include "droiddef.h" #include "base.h" #include "statsdef.h" #include "hci.h" #include "text.h" #include "miscimd.h" #include "lib/ivis_common/geo.h" #include "display3d.h" #include "mission.h" #include "game.h" #include "lib/sound/audio.h" #include "audio_id.h" #include "intimage.h" #define BAR_CRAWL_TIME (GAME_TICKS_PER_SEC*3) #define MT_X_POS (MISSIONRES_TITLE_X + D_W + 140) #define MT_Y_POS (MISSIONRES_TITLE_Y + D_H + 80) #define DROID_LEVELS 9 #define MAX_BAR_LENGTH 100 #define LC_UPPER 100 #ifndef WIN32 #define max(a,b) (((a)>(b))?(a):(b)) #endif #define LC_X 32 #define RC_X 320+32 #define RANK_BAR_WIDTH 100 #define STAT_BAR_WIDTH 100 STAT_BAR infoBars[]= { {LC_X,100,STAT_BAR_WIDTH,16,10,STR_MR_UNITS_LOST,0,FALSE,TRUE,0,165}, // left column STAT_UNIT_LOST {LC_X,120,STAT_BAR_WIDTH,16,20,STR_MR_UNITS_KILLED,0,FALSE,TRUE,0,81}, // STAT_UNIT_KILLED {LC_X,160,STAT_BAR_WIDTH,16,30,STR_MR_STR_LOST,0,FALSE,TRUE,0,165}, // STAT_STR_LOST {LC_X,180,STAT_BAR_WIDTH,16,40,STR_MR_STR_BLOWN_UP,0,FALSE,TRUE,0,81}, // STAT_STR_BLOWN_UP {LC_X,220,STAT_BAR_WIDTH,16,50,STR_MR_UNITS_BUILT,0,FALSE,TRUE,0,185}, // STAT_UNITS_BUILT {LC_X,240,STAT_BAR_WIDTH,16,60,STR_MR_UNITS_NOW,0,FALSE,TRUE,0,185}, // STAT_UNITS_NOW {LC_X,260,STAT_BAR_WIDTH,16,70,STR_MR_STR_BUILT,0,FALSE,TRUE,0,185}, // STAT_STR_BUILT {LC_X,280,STAT_BAR_WIDTH,16,80,STR_MR_STR_NOW,0,FALSE,FALSE,0,185}, // STAT_STR_NOW {RC_X,100,RANK_BAR_WIDTH,16,10,STR_MR_LEVEL_ROOKIE,0,FALSE,TRUE,0,117}, // right column // STAT_ROOKIE {RC_X,120,RANK_BAR_WIDTH,16,20,STR_MR_LEVEL_GREEN,0,FALSE,TRUE,0,117}, // STAT_GREEN {RC_X,140,RANK_BAR_WIDTH,16,30,STR_MR_LEVEL_TRAINED,0,FALSE,TRUE,0,117}, // STAT_TRAINED {RC_X,160,RANK_BAR_WIDTH,16,40,STR_MR_LEVEL_REGULAR,0,FALSE,TRUE,0,117}, // STAT_REGULAR {RC_X,180,RANK_BAR_WIDTH,16,50,STR_MR_LEVEL_VETERAN,0,FALSE,TRUE,0,117}, // STAT_VETERAN {RC_X,200,RANK_BAR_WIDTH,16,60,STR_MR_LEVEL_CRACK,0,FALSE,TRUE,0,117}, // STAT_CRACK {RC_X,220,RANK_BAR_WIDTH,16,70,STR_MR_LEVEL_ELITE,0,FALSE,TRUE,0,117}, // STAT_ELITE {RC_X,240,RANK_BAR_WIDTH,16,80,STR_MR_LEVEL_SPECIAL,0,FALSE,TRUE,0,117}, // STAT_SPECIAL {RC_X,260,RANK_BAR_WIDTH,16,90,STR_MR_LEVEL_ACE,0,FALSE,TRUE,0,117}, // STAT_ACE {0,0,0,0,0,0,0} }; // -------------------------------------------------------------------- void constructTime(char *psText, UDWORD hours, UDWORD minutes, UDWORD seconds); void drawDroidBars( void ); void drawUnitBars( void ); void drawStatBars( void ); void fillUpStats( void ); void dispAdditionalInfo( void ); // -------------------------------------------------------------------- /* The present mission data */ static MISSION_DATA missionData; static UDWORD dispST; static BOOL bDispStarted = FALSE; static char text[255]; static char text2[255]; // -------------------------------------------------------------------- /* Initialise the mission data info - done before each mission */ BOOL scoreInitSystem( void ) { missionData.unitsBuilt = 0; missionData.unitsKilled = 0; missionData.unitsLost = 0; missionData.strBuilt = 0; missionData.strKilled = 0; missionData.strLost = 0; missionData.artefactsFound = 0; missionData.missionStarted = gameTime; // total game time is just gameTime missionData.shotsOnTarget = 0; missionData.shotsOffTarget = 0; missionData.babasMowedDown = 0; bDispStarted = FALSE; return(TRUE); } // -------------------------------------------------------------------- // Updates a game statistic - more can be added if we need 'em void scoreUpdateVar( DATA_INDEX var ) { switch(var) { case WD_UNITS_BUILT: missionData.unitsBuilt++; // We've built another unit break; case WD_UNITS_KILLED: missionData.unitsKilled++; // We've destroyed an enemy unit break; case WD_UNITS_LOST: missionData.unitsLost++; // We've lost a unit break; case WD_STR_BUILT: missionData.strBuilt++; // Built a structure break; case WD_STR_KILLED: missionData.strKilled++; // Destroyed an enemy structure break; case WD_STR_LOST: missionData.strLost++; // Lost a structure break; case WD_ARTEFACTS_FOUND: missionData.artefactsFound++; // Got an artefact break; case WD_MISSION_STARTED: missionData.missionStarted = gameTime; // Init the mission start time break; // Should be called once per mission case WD_SHOTS_ON_TARGET: missionData.shotsOnTarget++; // We hit something break; case WD_SHOTS_OFF_TARGET: missionData.shotsOffTarget++; // Missed something break; case WD_BARBARIANS_MOWED_DOWN: missionData.babasMowedDown++; // Ran over a barbarian break; default: debug( LOG_ERROR, "Weirdy variable request from scoreUpdateVar" ); abort(); break; } } // -------------------------------------------------------------------- void scoreDataToScreen(void) { drawStatBars(); } // -------------------------------------------------------------------- /* Builds an ascii string for the passed in components 04:02:23 for example */ void constructTime(char *psText, UDWORD hours, UDWORD minutes, UDWORD seconds) { UDWORD index; UDWORD div; index = 0; // Hours do not have trailing zeros if(hours!=0) { if(hours<10) { // Less than 10 hours psText[index++] = (UBYTE)('0'+ hours%10); } else if(hours<100) { // Over ten hours psText[index++] = (UBYTE)('0'+ hours/10); psText[index++] = (UBYTE)('0'+ hours%10); } else { // Over 100 hours - go outside people!!!! // build hours psText[index++] = (UBYTE)('0' + (hours/100)); // hmmmmmm.... div = hours/100; psText[index++] = (UBYTE)('0' + (hours-(div*100))/10); // nice psText[index++] = (UBYTE)('0' + hours%10); } // Put in the hrs/mins separator - only for non-zero hours psText[index++] = (UBYTE)(':'); } // put in the minutes psText[index++] = (UBYTE)('0' + minutes/10); psText[index++] = (UBYTE)('0' + minutes%10); // mins/secs separator psText[index++] = (UBYTE)(':'); // Put in the seconds psText[index++] = (UBYTE)('0' + seconds/10); psText[index++] = (UBYTE)('0' + seconds%10); // terminate the string psText[index] = '\0'; } // -------------------------------------------------------------------- /* Builds an ascii string for the passed in time */ void getAsciiTime( char *psText, UDWORD time ) { UDWORD hours,minutes,seconds; getTimeComponents(time,&hours,&minutes,&seconds); constructTime(psText,hours,minutes,seconds); } // ----------------------------------------------------------------------------------- void drawStatBars( void ) { UDWORD index; BOOL bMoreBars; UDWORD x,y; UDWORD width,height; FRACT length; FRACT mul; UDWORD div; if(!bDispStarted) { bDispStarted = TRUE; dispST = gameTime2; audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5); } fillUpStats(); pie_UniTransBoxFill(16+D_W,MT_Y_POS-16,DISP_WIDTH-D_W-16,MT_Y_POS+256,0x00000088,128); iV_Box(16+D_W,MT_Y_POS-16,DISP_WIDTH-D_W-16,MT_Y_POS+256,1); iV_DrawText(strresGetString(psStringRes,STR_MR_UNIT_LOSSES),LC_X+D_W,80+16+D_H); iV_DrawText(strresGetString(psStringRes,STR_MR_STRUCTURE_LOSSES),LC_X+D_W,140+16+D_H); iV_DrawText(strresGetString(psStringRes,STR_MR_FORCE_INFO),LC_X+D_W,200+16+D_H); index = 0; bMoreBars = TRUE; while(bMoreBars) { /* Is it time to display this bar? */ if( infoBars[index].bActive) { /* Has it been queued before? */ if(infoBars[index].bQueued == FALSE) { /* Don't do this next time...! */ infoBars[index].bQueued = TRUE; /* Play a sound */ // audio_PlayTrack(ID_SOUND_BUTTON_CLICK_5); } x = infoBars[index].topX+D_W; y = infoBars[index].topY+D_H; width = infoBars[index].width; height = infoBars[index].height; iV_Box(x,y,x+width,y+height,0); /* Draw the background border box */ // pie_UniTransBoxFill(x-1,y-1,x+width+1,y+height+1,0x00010101,255); iV_BoxFill(x-1,y-1,x+width+1,y+height+1,1); /* Draw the interior grey */ // pie_UniTransBoxFill(x,y,x+width,y+height,0x00888888,96); iV_BoxFill(x,y,x+width,y+height,222); if( ((gameTime2 - dispST) > infoBars[index].queTime) ) { /* Now draw amount filled */ length = MAKEFRACT(infoBars[index].percent)/MAKEFRACT(100); length = length*MAKEFRACT(infoBars[index].width); div = PERCENT(gameTime2-dispST,BAR_CRAWL_TIME); if(div>100) div = 100; mul = MAKEFRACT(div)/100; length = length * mul; if(MAKEINT(length)>4) { /* Black shadow */ // pie_UniTransBoxFill(x+1,y+3,x+MAKEINT(length)-1,y+height-1,0x00010101,255); iV_BoxFill(x+1,y+3,x+MAKEINT(length)-1,y+height-1,1); /* Solid coloured bit */ // pie_UniTransBoxFill(x+1,y+2,x+MAKEINT(length)-3,y+height-3,0x00ffff00,255); iV_BoxFill(x+1,y+2,x+MAKEINT(length)-4,y+height-4,(UBYTE)infoBars[index].colour); } } /* Now render the text by the bar */ sprintf(text,strresGetString(psStringRes,infoBars[index].stringID), infoBars[index].number); iV_DrawText(text, x + width + 16, y + 12); /* If we're beyond STAT_ROOKIE, then we're on rankings */ if(index>=STAT_GREEN AND index <= STAT_ACE) { iV_DrawTransImage(IntImages,(UWORD)(IMAGE_LEV_0 + (index - STAT_GREEN)),x-8,y+2); } } /* Move onto the next bar */ index++; if(infoBars[index].topX == 0 AND infoBars[index].topY == 0) { bMoreBars = FALSE; } } dispAdditionalInfo(); } // ----------------------------------------------------------------------------------- void dispAdditionalInfo( void ) { /* We now need to dsiplay the mission time, game time, average unit experience level an number of artefacts found */ /* Firstly, top of the screen, number of artefacts found */ sprintf(text,strresGetString(psStringRes,STR_MR_ARTEFACTS_FOUND),missionData.artefactsFound); iV_DrawText(text,(DISP_WIDTH - iV_GetTextWidth(text))/2,300+D_H); /* Get the mission result time in a string - and write it out */ getAsciiTime((char*)&text2,gameTime-missionData.missionStarted); sprintf(text,strresGetString(psStringRes,STR_MR_MISSION_TIME),text2); iV_DrawText(text,(DISP_WIDTH - iV_GetTextWidth(text))/2,320+D_H); /* Write out total game time so far */ getAsciiTime((char*)&text2,gameTime); sprintf(text,strresGetString(psStringRes,STR_MR_GAME_TIME),text2); iV_DrawText(text,(DISP_WIDTH - iV_GetTextWidth(text))/2,340+D_H); } // ----------------------------------------------------------------------------------- void fillUpStats( void ) { UDWORD i; UDWORD maxi,num; FRACT scaleFactor; UDWORD length; UDWORD numUnits; DROID *psDroid; /* Do rankings first cos they're easier */ for(i=0,maxi=0; imaxi) { maxi = num; } } /* Make sure we got something */ if(maxi == 0) { scaleFactor = MAKEFRACT(0); } else { scaleFactor = (MAKEFRACT(RANK_BAR_WIDTH)/maxi); } /* Scale for percent */ for(i=0; ipsNext,numUnits++); for(psDroid = mission.apsDroidLists[selectedPlayer]; psDroid; psDroid = psDroid->psNext,numUnits++); maxi = max(missionData.unitsBuilt,missionData.strBuilt); maxi = max(maxi,numUnits); if (maxi == 0) { scaleFactor = 0; } else { scaleFactor = (MAKEFRACT(STAT_BAR_WIDTH)/maxi); } length = MAKEINT(scaleFactor*missionData.unitsBuilt); infoBars[STAT_UNITS_BUILT].percent = PERCENT(length,STAT_BAR_WIDTH); length = MAKEINT(scaleFactor*numUnits); infoBars[STAT_UNITS_NOW].percent = PERCENT(length,STAT_BAR_WIDTH); length = MAKEINT(scaleFactor*missionData.strBuilt); infoBars[STAT_STR_BUILT].percent = PERCENT(length,STAT_BAR_WIDTH); /* Finally the numbers themselves */ infoBars[STAT_UNIT_LOST].number = missionData.unitsLost; infoBars[STAT_UNIT_KILLED].number = missionData.unitsKilled; infoBars[STAT_STR_LOST].number = missionData.strLost; infoBars[STAT_STR_BLOWN_UP].number = missionData.strKilled; infoBars[STAT_UNITS_BUILT].number = missionData.unitsBuilt; infoBars[STAT_UNITS_NOW].number = numUnits; infoBars[STAT_STR_BUILT].number = missionData.strBuilt; } // ----------------------------------------------------------------------------------- /* This will save out the score data */ BOOL writeScoreData(char *pFileName) { char *pFileData; // Pointer to the necessary allocated memory MISSION_DATA *pScoreData; UDWORD fileSize; // How many bytes we need - depends on compression SCORE_SAVEHEADER *psHeader; // Pointer to the header part of the file BOOL status = TRUE; /* Calculate memory required */ fileSize = ( sizeof(struct _score_save_header) + sizeof(struct mission_data) ); /* Try and allocate it - freed up in same function */ pFileData = MALLOC(fileSize); /* Did we get it? */ if(!pFileData) { /* Nope, so do one */ debug( LOG_ERROR, "Saving Score data : Cannot get the memory! (%d)", fileSize ); abort(); return(FALSE); } /* We got the memory, so put the file header on the file */ psHeader = (SCORE_SAVEHEADER *)pFileData; psHeader->aFileType[0] = 's'; psHeader->aFileType[1] = 'c'; psHeader->aFileType[2] = 'd'; psHeader->aFileType[3] = 'a'; psHeader->entries = 1; // always for score save? /* Write out the version number - unlikely to change for FX data */ psHeader->version = CURRENT_VERSION_NUM; /* SCORE_SAVEHEADER */ endian_udword(&psHeader->version); endian_udword(&psHeader->entries); /* Skip past the header to the raw data area */ pScoreData = (MISSION_DATA*)(pFileData + sizeof(struct _score_save_header)); /* MISSION_DATA */ endian_udword(&pScoreData->unitsBuilt); endian_udword(&pScoreData->unitsKilled); endian_udword(&pScoreData->unitsLost); endian_udword(&pScoreData->strBuilt); endian_udword(&pScoreData->strKilled); endian_udword(&pScoreData->strLost); endian_udword(&pScoreData->artefactsFound); endian_udword(&pScoreData->missionStarted); endian_udword(&pScoreData->shotsOnTarget); endian_udword(&pScoreData->shotsOffTarget); endian_udword(&pScoreData->babasMowedDown); /* copy over the score data */ memcpy(pScoreData,&missionData,sizeof(struct mission_data)); /* Have a bash at opening the file to write */ status = saveFile(pFileName, pFileData, fileSize); /* And free up the memory we used */ if (pFileData != NULL) { FREE(pFileData); } return status; } // ----------------------------------------------------------------------------------- /* This will read in the score data */ BOOL readScoreData(char *pFileData, UDWORD fileSize) { UDWORD expectedFileSize; SCORE_SAVEHEADER *psHeader; MISSION_DATA *pScoreData; /* See if we've been given the right file type? */ psHeader = (SCORE_SAVEHEADER *)pFileData; if (psHeader->aFileType[0] != 's' || psHeader->aFileType[1] != 'c' || psHeader->aFileType[2] != 'd' || psHeader->aFileType[3] != 'a') { debug( LOG_ERROR, "Read Score data : Weird file type found? Has header letters - %c %c %c %c", psHeader->aFileType[0],psHeader->aFileType[1], psHeader->aFileType[2],psHeader->aFileType[3] ); abort(); return FALSE; } /* SCORE_SAVEHEADER */ endian_udword(&psHeader->version); endian_udword(&psHeader->entries); /* How much data are we expecting? */ expectedFileSize = (sizeof(struct _score_save_header) + (psHeader->entries*sizeof(struct mission_data)) ); /* Is that what we've been given? */ if(fileSize!=expectedFileSize) { /* No, so bomb out */ debug( LOG_ERROR, "Read Score data : Weird file size!" ); abort(); return(FALSE); } /* Skip past the header gubbins - can check version number here too */ pScoreData = (MISSION_DATA*)(pFileData + sizeof(struct _score_save_header)); /* MISSION_DATA */ endian_udword(&pScoreData->unitsBuilt); endian_udword(&pScoreData->unitsKilled); endian_udword(&pScoreData->unitsLost); endian_udword(&pScoreData->strBuilt); endian_udword(&pScoreData->strKilled); endian_udword(&pScoreData->strLost); endian_udword(&pScoreData->artefactsFound); endian_udword(&pScoreData->missionStarted); endian_udword(&pScoreData->shotsOnTarget); endian_udword(&pScoreData->shotsOffTarget); endian_udword(&pScoreData->babasMowedDown); memcpy(&missionData,pScoreData,sizeof(struct mission_data)); /* Hopefully everything's just fine by now */ return(TRUE); } // -----------------------------------------------------------------------------------