/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2010 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_WZAPP_C_H__ #define __INCLUDED_WZAPP_C_H__ // TODO Replace this file during Qt merge. #define WZ_THREAD SDL_Thread #define WZ_MUTEX SDL_mutex #define WZ_SEMAPHORE SDL_sem #define wzMutexLock SDL_LockMutex #define wzMutexUnlock SDL_UnlockMutex #define wzSemaphoreCreate SDL_CreateSemaphore #define wzSemaphoreDestroy SDL_DestroySemaphore #define wzSemaphoreWait SDL_SemWait #define wzSemaphorePost SDL_SemPost #define wzThreadJoin(x) SDL_WaitThread(x, NULL) #define wzMutexDestroy SDL_DestroyMutex #define wzMutexCreate SDL_CreateMutex #define wzYieldCurrentThread() SDL_Delay(10) #define wzThreadCreate SDL_CreateThread #define wzThreadStart(x) #include #include #endif