/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * WidgInt.h * * Internal widget library definitions */ #ifndef _widgint_h #define _widgint_h #include "lib/framework/input.h" /* Set the id number for widgRunScreen to return */ extern void widgSetReturn(WIDGET *psWidget); /* Find a widget in a screen from its ID number */ extern WIDGET *widgGetFromID(W_SCREEN *psScreen, UDWORD id); /* Release a list of widgets */ extern void widgReleaseWidgetList(WIDGET *psWidgets); /* Call the correct function for mouse over */ extern void widgHiLite(WIDGET *psWidget, W_CONTEXT *psContext); /* Call the correct function for mouse moving off */ extern void widgHiLiteLost(WIDGET *psWidget, W_CONTEXT *psContext); /* Call the correct function for loss of focus */ extern void widgFocusLost(WIDGET *psWidget); /* Set the keyboard focus for the screen */ extern void screenSetFocus(W_SCREEN *psScreen, WIDGET *psWidget); /* Clear the keyboard focus */ extern void screenClearFocus(W_SCREEN *psScreen); #endif