/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieBlitFunc.h * * patch for exisitng ivis rectangle draw functions. * */ /***************************************************************************/ #ifndef _pieBlitFunc_h #define _pieBlitFunc_h /***************************************************************************/ #include "lib/framework/frame.h" #include "lib/framework/string_ext.h" #include "piedef.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ #define NUM_BACKDROPS 7 #define BACKDROP_WIDTH 640 #define BACKDROP_HEIGHT 480 /* These are Qamly's hacks used for map previews. They need to be power of * two sized until we clean up this mess properly. */ #define BACKDROP_HACK_WIDTH 512 #define BACKDROP_HACK_HEIGHT 512 /***************************************************************************/ /* * Global Variables */ /***************************************************************************/ /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ extern void iV_Line(int x0, int y0, int x1, int y1, PIELIGHT colour); extern void iV_Box(int x0,int y0, int x1, int y1, PIELIGHT colour); extern void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour); extern void iV_DrawImage(IMAGEFILE *ImageFile, UWORD ID, int x, int y); void iV_DrawImageTc(IMAGEFILE *imageFile, unsigned id, unsigned idTc, int x, int y, PIELIGHT colour); extern void iV_DrawImageRect(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height); extern void iV_TransBoxFill(float x0, float y0, float x1, float y1); extern void pie_UniTransBoxFill(float x0, float y0, float x1, float y1, PIELIGHT colour); extern bool pie_InitRadar(void); extern bool pie_ShutdownRadar(void); extern void pie_DownLoadRadar(UDWORD *buffer, int width, int height, bool filter); extern void pie_RenderRadar(int x, int y, int width, int height); extern void pie_UploadDisplayBuffer(void); enum SCREENTYPE { SCREEN_RANDOMBDROP, SCREEN_CREDITS, SCREEN_MISSIONEND, }; extern void pie_LoadBackDrop(SCREENTYPE screenType); #endif //