/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file trig.h * * \brief Interface to trig lookup tables */ #ifndef _trig_h #define _trig_h /* The number of units around a full circle */ #define TRIG_DEGREES 360 /* conversion macros */ #define DEG_TO_RAD(x) (x * M_PI / 180.0) #define RAD_TO_DEG(x) (x * 180.0 / M_PI) /* Initialise the Trig tables */ extern BOOL trigInitialise(void); /* Shutdown the trig tables */ extern void trigShutDown(void); /* Lookup trig functions */ // These can be assumed const, since they only rely on memory setup on startup extern float trigSin(int angle) WZ_DECL_CONST; extern float trigCos(int angle) WZ_DECL_CONST; extern float trigInvSin(float val) WZ_DECL_CONST; extern float trigInvCos(float val) WZ_DECL_CONST; /* Supposedly fast lookup sqrt - unfortunately it's probably slower than the FPU sqrt :-( */ extern float trigIntSqrt(unsigned int val); #endif