/* * Message.c * * Functions for the messages shown in the Intelligence Map * */ #include #include "lib/framework/frame.h" #include "message.h" #include "stats.h" #include "text.h" #include "console.h" #include "lib/sound/audio.h" #include "audio_id.h" #include "hci.h" #include "lib/ivis_common/piedef.h" #include "objmem.h" #include "map.h" #include "multiplay.h" /* Allocation sizes for the message heaps */ #define MESSAGE_INIT 20 #define MESSAGE_EXT 5 #define VIEWDATA_INIT 5 // was 2 ... but that wasn't enough #define VIEWDATA_EXT 1 /* Allocation sizes for the proximity display heaps - this should coincide with the number of Proximity Messages for a mission*/ #define PROXDISP_INIT 10 #define PROXDISP_EXT 5 //max number of text strings or sequences for viewdata #define MAX_DATA 4 //VIEWDATA *asViewData; //UDWORD numViewData; //array of pointers for the view data VIEWDATA_LIST *apsViewData; /* The memory heaps for the messages and viewData*/ OBJ_HEAP *psMsgHeap; OBJ_HEAP *psViewDataHeap; /* The memory heap for the proximity displays */ OBJ_HEAP *psProxDispHeap; /* The id number for the next message allocated * Each message will have a unique id number irrespective of type */ UDWORD msgID = 0; static int currentNumProxDisplays; /* The list of messages allocated */ MESSAGE *apsMessages[MAX_PLAYERS]; /* The list of proximity displays allocated */ PROXIMITY_DISPLAY *apsProxDisp[MAX_PLAYERS]; /* The current tutorial message - there is only ever one at a time. They are displayed when called by the script. They are not to be re-displayed*/ //MESSAGE tutorialMessage; /* The IMD to use for the proximity messages */ iIMDShape *pProximityMsgIMD; //function declarations static void addProximityDisplay(MESSAGE *psMessage, BOOL proxPos, UDWORD player); static void removeProxDisp(MESSAGE *psMessage, UDWORD player); //static void checkMessages(VIEWDATA *psViewData); static void checkMessages(MSG_VIEWDATA *psViewData); /* Creating a new message * new is a pointer to a pointer to the new message * type is the type of the message */ // ajl modified for netgames extern UDWORD selectedPlayer; #define CREATE_MSG(heap, new, msgType) \ if (HEAP_ALLOC(heap, ((void*) new))) \ { \ (*(new))->type = msgType; \ (*(new))->id = (msgID<<3)|selectedPlayer; \ msgID++; \ } /* Add the message to the BOTTOM of the list * list is a pointer to the message list * Order is now CAMPAIGN, MISSION, RESEARCH/PROXIMITY */ #define ADD_MSG(list, msg, player) \ ASSERT( PTRVALID((msg), sizeof(MESSAGE)), \ "addMessage: Invalid message pointer" ); \ if (list[player] == NULL) \ { \ list[player] = msg; \ } \ else \ { \ MESSAGE *psCurr, *psPrev; \ switch (msg->type) \ { \ case MSG_CAMPAIGN: \ /*add to bottom of the list*/ \ for(psCurr = list[player]; psCurr->psNext != NULL; \ psCurr = psCurr->psNext) \ { \ } \ psCurr->psNext = msg; \ msg->psNext = NULL; \ break; \ case MSG_MISSION: \ /*add it before the first campaign message */ \ for(psCurr = list[player]; psCurr->psNext != NULL AND psCurr->type == MSG_CAMPAIGN; \ psCurr = psCurr->psNext) \ { \ psPrev = psCurr; \ } \ psPrev->psNext = msg; \ msg->psNext = psCurr; \ break; \ case MSG_RESEARCH: \ case MSG_PROXIMITY: \ /*add it before the first mission message */ \ for(psCurr = list[player]; psCurr->psNext != NULL AND psCurr->type == MSG_MISSION; \ psCurr = psCurr->psNext) \ { \ psPrev = psCurr; \ } \ psPrev->psNext = msg; \ msg->psNext = psCurr; \ break; \ } \ } void add_msg(MESSAGE *list[MAX_PLAYERS], MESSAGE *msg, UDWORD player) { ASSERT( PTRVALID((msg), sizeof(MESSAGE)), "addMessage: Invalid message pointer" ); if (list[player] == NULL) { list[player] = msg; msg->psNext = NULL; } else { MESSAGE *psCurr, *psPrev; psCurr = psPrev = NULL; switch (msg->type) { case MSG_CAMPAIGN: /*add it before the first mission/research/prox message */ for(psCurr = list[player]; psCurr != NULL; psCurr = psCurr->psNext) { if (psCurr->type == MSG_MISSION OR psCurr->type == MSG_RESEARCH OR psCurr->type == MSG_PROXIMITY) { break; } psPrev = psCurr; } if (psPrev) { psPrev->psNext = msg; msg->psNext = psCurr; } else { //must be top of list psPrev = list[player]; list[player] = msg; msg->psNext = psPrev; } break; case MSG_MISSION: /*add it before the first research/prox message */ for(psCurr = list[player]; psCurr != NULL; psCurr = psCurr->psNext) { if (psCurr->type == MSG_RESEARCH OR psCurr->type == MSG_PROXIMITY) { break; } psPrev = psCurr; } if (psPrev) { psPrev->psNext = msg; msg->psNext = psCurr; } else { //must be top of list psPrev = list[player]; list[player] = msg; msg->psNext = psPrev; } break; case MSG_RESEARCH: case MSG_PROXIMITY: /*add it to the bottom of the list */ for(psCurr = list[player]; psCurr->psNext != NULL; psCurr = psCurr->psNext) { } psCurr->psNext = msg; msg->psNext = NULL; break; default: debug(LOG_ERROR, "add_msg: unknown message type"); break; } } } /* Remove a message from the list * list is a pointer to the message list * del is a pointer to the message to remove */ #define REMOVEMSG(list, heap, del, player) \ ASSERT( PTRVALID(del, sizeof(MESSAGE)), \ "removeMessage: Invalid message pointer" ); \ if (list[player] == del) \ { \ list[player] = list[player]->psNext; \ HEAP_FREE(heap, del); \ } \ else \ { \ MESSAGE *psPrev = NULL, *psCurr; \ for(psCurr = list[player]; (psCurr != del) && (psCurr != NULL); \ psCurr = psCurr->psNext) \ { \ psPrev = psCurr; \ } \ ASSERT( psCurr != NULL, \ "removeMessage: message not found" ); \ if (psCurr != NULL) \ { \ psPrev->psNext = psCurr->psNext; \ HEAP_FREE(heap, del); \ } \ } #define RELEASEALLMSG(list, heap) \ { \ UDWORD i; \ MESSAGE *psCurr, *psNext; \ for(i=0; ipsNext; \ HEAP_FREE(heap, psCurr); \ } \ list[i] = NULL; \ } \ } BOOL messageInitVars(void) { int i; psMsgHeap = NULL; psProxDispHeap = NULL; psViewDataHeap = NULL; msgID = 0; currentNumProxDisplays = 0; for(i=0; iplayer = player; psMsgToAdd->pViewData = NULL; //psMsgToAdd->frameNumber = 0; psMsgToAdd->read = FALSE; //add a proximity display if (msgType == MSG_PROXIMITY) { addProximityDisplay(psMsgToAdd, proxPos, player); } // else // { // //make the reticule button flash as long as not prox msg or multiplayer game. //#ifndef PSX // if (player == selectedPlayer && !bMultiPlayer) //#else // if (player == selectedPlayer ) //#endif // { // flashReticuleButton(IDRET_INTEL_MAP); // } // } return psMsgToAdd; } /* adds a proximity display - holds varaibles that enable the message to be displayed in the Intelligence Screen*/ void addProximityDisplay(MESSAGE *psMessage, BOOL proxPos, UDWORD player) { PROXIMITY_DISPLAY *psToAdd; //create the proximity display if (HEAP_ALLOC(psProxDispHeap, (void*) &psToAdd)) { if (proxPos) { psToAdd->type = POS_PROXOBJ; } else { psToAdd->type = POS_PROXDATA; } psToAdd->psMessage = psMessage; psToAdd->screenX = 0; psToAdd->screenY = 0; psToAdd->screenR = 0; psToAdd->player = player; psToAdd->timeLastDrawn = 0; psToAdd->frameNumber = 0; psToAdd->selected = FALSE; psToAdd->strobe = 0; } else { debug(LOG_ERROR, "addProximityDisplay() - HEAP_ALLOC failed"); } //now add it to the top of the list psToAdd->psNext = apsProxDisp[player]; apsProxDisp[player] = psToAdd; //add a button to the interface intAddProximityButton(psToAdd, currentNumProxDisplays); currentNumProxDisplays++; } /*remove a message */ void removeMessage(MESSAGE *psDel, UDWORD player) { debug(LOG_WZ, "removeMessage: removing message for player %d", player); if (psDel->type == MSG_PROXIMITY) { removeProxDisp(psDel, player); } REMOVEMSG(apsMessages, psMsgHeap, psDel, player); } /* remove a proximity display */ void removeProxDisp(MESSAGE *psMessage, UDWORD player) { PROXIMITY_DISPLAY *psCurr, *psPrev; //find the proximity display for this message if (apsProxDisp[player]->psMessage == psMessage) { psCurr = apsProxDisp[player]; apsProxDisp[player] = apsProxDisp[player]->psNext; intRemoveProximityButton(psCurr); HEAP_FREE(psProxDispHeap, psCurr); } else { psPrev = apsProxDisp[player]; for(psCurr = apsProxDisp[player]; psCurr != NULL; psCurr = psCurr->psNext) { //compare the pointers if (psCurr->psMessage == psMessage) { psPrev->psNext = psCurr->psNext; intRemoveProximityButton(psCurr); HEAP_FREE(psProxDispHeap, psCurr); break; } psPrev = psCurr; } } } /* Remove all Messages*/ void freeMessages(void) { releaseAllProxDisp(); RELEASEALLMSG(apsMessages, psMsgHeap); } /* removes all the proximity displays */ void releaseAllProxDisp(void) { UDWORD player; PROXIMITY_DISPLAY *psCurr, *psNext; for(player=0; playerpsNext; //remove message associated with this display removeMessage(psCurr->psMessage, player); //HEAP_FREE(psProxDispHeap, psCurr); } apsProxDisp[player] = NULL; } //re-initialise variables currentNumProxDisplays = 0; } /* Initialise the message heaps */ BOOL initMessage(void) { #ifdef VIDEO_TEST MESSAGE *psMessage; #endif //set up the imd used for proximity messages pProximityMsgIMD = (iIMDShape *)resGetData("IMD", "arrow.pie"); if (pProximityMsgIMD == NULL) { debug( LOG_ERROR, "Unable to load Proximity Message PIE" ); abort(); return FALSE; } //initialise the tutorial message - only used by scripts /*tutorialMessage.id = msgID; tutorialMessage.type = MSG_TUTORIAL; tutorialMessage.pViewData = NULL; tutorialMessage.read = FALSE; tutorialMessage.player = MAX_PLAYERS + 1; tutorialMessage.psNext = NULL;*/ if (!HEAP_CREATE(&psMsgHeap, sizeof(MESSAGE), MESSAGE_INIT, MESSAGE_EXT)) { return FALSE; } //initialise the proximity display heap if (!HEAP_CREATE(&psProxDispHeap, sizeof(PROXIMITY_DISPLAY), PROXDISP_INIT, PROXDISP_EXT)) { return FALSE; } //JPS add message to get on screen video #ifdef VIDEO_TEST //mission psMessage = addMessage(MSG_MISSION, FALSE, 0); if (psMessage) { psMessage->pViewData = (MSG_VIEWDATA *)getViewData("MB1A_MSG"); } //campaign psMessage = addMessage(MSG_CAMPAIGN, FALSE, 0); if (psMessage) { psMessage->pViewData = (MSG_VIEWDATA *)getViewData("CMB1_MSG"); } #endif return TRUE; } BOOL addToViewDataList(VIEWDATA *psViewData, UBYTE numData) { VIEWDATA_LIST *psAdd; if (HEAP_ALLOC(psViewDataHeap, (void**)&psAdd)) { psAdd->psViewData = psViewData; psAdd->numViewData = numData; //add to top of list psAdd->psNext = apsViewData; apsViewData = psAdd; return TRUE; } return FALSE; } /*load the view data for the messages from the file */ VIEWDATA *loadViewData(char *pViewMsgData, UDWORD bufferSize) { UDWORD i, id, dataInc, seqInc, numFrames, numData, count, count2; VIEWDATA *psViewData, *pData; VIEW_RESEARCH *psViewRes; VIEW_REPLAY *psViewReplay; STRING name[MAX_STR_LENGTH], imdName[MAX_NAME_SIZE], string[MAX_STR_LENGTH], imdName2[MAX_NAME_SIZE]; STRING audioName[MAX_STR_LENGTH]; SDWORD LocX,LocY,LocZ, proxType, audioID; int cnt; //keep the start so we release it at the end //pData = pViewMsgData; numData = numCR(pViewMsgData, bufferSize); if (numData > UBYTE_MAX) { debug( LOG_ERROR, "loadViewData: Didn't expect 256 viewData messages!" ); abort(); return NULL; } //allocate space for the data psViewData = (VIEWDATA *)MALLOC(numData * sizeof(VIEWDATA)); if (psViewData == NULL) { debug( LOG_ERROR, "Unable to allocate memory for viewdata" ); abort(); return NULL; } //add to array list addToViewDataList(psViewData, (UBYTE)numData); //psViewData = asViewData; //save so can pass the value back pData = psViewData; for (i=0; i < numData; i++) { UDWORD numText; memset(psViewData, 0, sizeof(VIEWDATA)); name[0] = '\0'; //read the data into the storage - the data is delimeted using comma's sscanf(pViewMsgData,"%[^','],%d%n",name, &numText,&cnt); pViewMsgData += cnt; //check not loading up too many text strings if (numText > MAX_DATA) { debug( LOG_ERROR, "loadViewData: too many text strings for %s", psViewData->pName ); abort(); return NULL; } psViewData->numText=(UBYTE)numText; //allocate storage for the name psViewData->pName = (STRING *)MALLOC((strlen(name))+1); if (psViewData->pName == NULL) { debug( LOG_ERROR, "ViewData Name - Out of memory" ); abort(); return NULL; } strcpy(psViewData->pName,name); //allocate space for text strings if (psViewData->numText) { psViewData->ppTextMsg = (STRING **) MALLOC(psViewData->numText * sizeof(STRING *)); } //read in the data for the text strings for (dataInc = 0; dataInc < psViewData->numText; dataInc++) { name[0] = '\0'; //sscanf(pViewMsgData,"%[^',']", &name); sscanf(pViewMsgData,",%[^',']%n",name,&cnt); pViewMsgData += cnt; //get the ID for the string if (!strresGetIDNum(psStringRes, name, &id)) { debug( LOG_ERROR, "Cannot find the view data string id %s ", name ); abort(); return NULL; } //get the string from the id psViewData->ppTextMsg[dataInc] = strresGetString(psStringRes, id); } //sscanf(pViewMsgData,"%d", &psViewData->type); sscanf(pViewMsgData,",%d%n", (int*) &psViewData->type,&cnt); pViewMsgData += cnt; //allocate data according to type switch (psViewData->type) { case VIEW_RES: psViewData->pData = (VIEW_RESEARCH *) MALLOC(sizeof(VIEW_RESEARCH)); if (psViewData->pData == NULL) { debug( LOG_ERROR, "Unable to allocate memory" ); abort(); return NULL; } imdName[0] = '\0'; imdName2[0] = '\0'; string[0] = '\0'; audioName[0] = '\0'; //sscanf(pViewMsgData, "%[^','],%[^','],%[^','],%[^','],%d", // &imdName, &imdName2, &string, &audioName, &numFrames); sscanf(pViewMsgData,",%[^','],%[^','],%[^','],%[^','],%d%n", imdName, imdName2, string, audioName, &numFrames,&cnt); pViewMsgData += cnt; psViewRes = (VIEW_RESEARCH *)psViewData->pData; psViewRes->pIMD = (iIMDShape *) resGetData("IMD", imdName); if (psViewRes->pIMD == NULL) { debug( LOG_ERROR, "Cannot find the PIE for message %s", name ); abort(); return NULL; } if (strcmp(imdName2, "0")) { psViewRes->pIMD2 = (iIMDShape *) resGetData("IMD", imdName2); if (psViewRes->pIMD2 == NULL) { debug( LOG_ERROR, "Cannot find the 2nd PIE for message %s", name ); abort(); return NULL; } } else { psViewRes->pIMD2 = NULL; } strcpy(psViewRes->sequenceName, string); //get the audio text string if (strcmp(audioName, "0")) { //allocate space psViewRes->pAudio = (STRING *) MALLOC(strlen(audioName) + 1); if (psViewRes->pAudio == NULL) { debug( LOG_ERROR, "loadViewData - Out of memory" ); abort(); return NULL; } strcpy(psViewRes->pAudio, audioName); } else { psViewRes->pAudio = NULL; } //this is for the PSX only psViewRes->numFrames = (UWORD)numFrames; break; case VIEW_RPL: case VIEW_RPLX: // This is now also used for the stream playing on the PSX // NOTE: on the psx the last entry (audioID) is used as the number of frames in the stream psViewData->pData = (VIEW_REPLAY *) MALLOC(sizeof(VIEW_REPLAY)); if (psViewData->pData == NULL) { debug( LOG_ERROR, "Unable to allocate memory" ); abort(); return NULL; } psViewReplay = (VIEW_REPLAY *)psViewData->pData; //read in number of sequences for this message //sscanf(pViewMsgData, "%d", &psViewReplay->numSeq); sscanf(pViewMsgData, ",%d%n", &count,&cnt); pViewMsgData += cnt; if (count > MAX_DATA) { debug( LOG_ERROR, "loadViewData: too many sequence for %s", psViewData->pName ); abort(); return NULL; } psViewReplay->numSeq = (UBYTE)count; //allocate space for the sequences psViewReplay->pSeqList = (SEQ_DISPLAY*) MALLOC(psViewReplay->numSeq * sizeof(SEQ_DISPLAY)); //read in the data for the sequences for (dataInc = 0; dataInc < psViewReplay->numSeq; dataInc++) { name[0] = '\0'; //load extradat for extended type only if (psViewData->type == VIEW_RPL) { sscanf(pViewMsgData, ",%[^','],%d%n", name, &count,&cnt); pViewMsgData += cnt; if (count > MAX_DATA) { debug( LOG_ERROR, "loadViewData: too many strings for %s", psViewData->pName ); abort(); return NULL; } psViewReplay->pSeqList[dataInc].numText = (UBYTE)count; //set the flag to default psViewReplay->pSeqList[dataInc].flag = 0; } else //extended type { sscanf(pViewMsgData, ",%[^','],%d,%d%n", name, &count, &count2,&cnt); pViewMsgData += cnt; if (count > MAX_DATA) { debug( LOG_ERROR, "loadViewData: invalid video playback flag %s", psViewData->pName ); abort(); return NULL; } psViewReplay->pSeqList[dataInc].flag = (UBYTE)count; //check not loading up too many text strings if (count2 > MAX_DATA) { debug( LOG_ERROR, "loadViewData: too many text strings for seq for %s", psViewData->pName ); abort(); return NULL; } psViewReplay->pSeqList[dataInc].numText = (UBYTE)count2; } strcpy(psViewReplay->pSeqList[dataInc].sequenceName,name); //get the text strings for this sequence - if any //allocate space for text strings if (psViewReplay->pSeqList[dataInc].numText) { psViewReplay->pSeqList[dataInc].ppTextMsg = (STRING **) MALLOC( psViewReplay->pSeqList[dataInc].numText * sizeof(STRING *)); } //read in the data for the text strings for (seqInc = 0; seqInc < psViewReplay->pSeqList[dataInc].numText; seqInc++) { name[0] = '\0'; sscanf(pViewMsgData,",%[^',']%n", name,&cnt); pViewMsgData += cnt; //get the ID for the string if (!strresGetIDNum(psStringRes, name, &id)) { debug( LOG_ERROR, "Cannot find the view data string id %s ", name ); abort(); return NULL; } //get the string from the id psViewReplay->pSeqList[dataInc].ppTextMsg[seqInc] = strresGetString(psStringRes, id); } //get the audio text string sscanf(pViewMsgData,",%[^','],%d%n", audioName, &count,&cnt); pViewMsgData += cnt; ASSERT( count < UWORD_MAX, "loadViewData: numFrames too high for %s", name ); psViewReplay->pSeqList[dataInc].numFrames = (UWORD)count; if (strcmp(audioName, "0")) { //allocate space psViewReplay->pSeqList[dataInc].pAudio = (STRING *) MALLOC( strlen(audioName) + 1); if (psViewReplay->pSeqList[dataInc].pAudio == NULL) { debug( LOG_ERROR, "loadViewData - Out of memory" ); abort(); return NULL; } strcpy(psViewReplay->pSeqList[dataInc].pAudio, audioName); } else { psViewReplay->pSeqList[dataInc].pAudio = NULL; } } psViewData->type = VIEW_RPL;//no longer need to know if it is extended type break; case VIEW_PROX: psViewData->pData = (VIEW_PROXIMITY *) MALLOC(sizeof(VIEW_PROXIMITY)); if (psViewData->pData == NULL) { debug( LOG_ERROR, "Unable to allocate memory" ); abort(); return NULL; } audioName[0] = '\0'; sscanf(pViewMsgData, ",%d,%d,%d,%[^','],%d%n", &LocX, &LocY, &LocZ, audioName,&proxType,&cnt); pViewMsgData += cnt; //allocate audioID if ( strcmp( audioName, "0" ) == 0 ) { audioID = NO_SOUND; } else { if ( audioID_GetIDFromStr( audioName, &audioID ) == FALSE ) { debug( LOG_ERROR, "loadViewData: couldn't get ID %d for weapon sound %s", audioID, audioName ); abort(); return FALSE; } if ( ((audioID < 0) || (audioID >= ID_MAX_SOUND)) && (audioID != NO_SOUND) ) { debug( LOG_ERROR, "Invalid Weapon Sound ID - %d for weapon %s", audioID, audioName ); abort(); return FALSE; } } ((VIEW_PROXIMITY *)psViewData->pData)->audioID = audioID; if (LocX < 0) { ASSERT( FALSE, "loadViewData: Negative X coord for prox message - %s",name ); return NULL; } ((VIEW_PROXIMITY *)psViewData->pData)->x = (UDWORD)LocX; if (LocY < 0) { ASSERT( FALSE, "loadViewData: Negative Y coord for prox message - %s",name ); return NULL; } ((VIEW_PROXIMITY *)psViewData->pData)->y = (UDWORD)LocY; if (LocZ < 0) { ASSERT( FALSE, "loadViewData: Negative Z coord for prox message - %s",name ); return NULL; } ((VIEW_PROXIMITY *)psViewData->pData)->z = (UDWORD)LocZ; if (proxType > PROX_TYPES) { //printf("proxType %d > %d\n",proxType,PROX_TYPES); ASSERT( FALSE, "Invalid proximity message sub type - %s", name ); return NULL; } ((VIEW_PROXIMITY *)psViewData->pData)->proxType = proxType; break; default: debug( LOG_ERROR, "Unknown ViewData type" ); abort(); return NULL; } //increment the pointer to the start of the next record pViewMsgData = strchr(pViewMsgData,'\n') + 1; //increment the list to the start of the next storage block psViewData++; } // FREE(pData); //return TRUE; return pData; } /*get the view data identified by the name */ VIEWDATA * getViewData(STRING *pName) { //VIEWDATA *psViewData;// = asViewData; VIEWDATA_LIST *psList; //UDWORD i; UBYTE i; ASSERT( strlen(pName)< MAX_STR_SIZE,"getViewData: verbose message name" ); for (psList = apsViewData; psList != NULL; psList = psList->psNext) { for (i = 0; i < psList->numViewData; i++) { //compare the strings if (!strcmp(psList->psViewData[i].pName, pName)) { //return psViewData; return &psList->psViewData[i]; } } } debug( LOG_ERROR, "Unable to find viewdata for message %s", pName ); abort(); return NULL; } /* Release the message heaps */ BOOL messageShutdown(void) { freeMessages(); HEAP_DESTROY(psMsgHeap); HEAP_DESTROY(psProxDispHeap); return TRUE; } /* Release the viewdata memory */ void viewDataShutDown(VIEWDATA *psViewData) { VIEWDATA_LIST *psList, *psPrev; //VIEWDATA *psData;// = asViewData; //UDWORD inc, numData; UDWORD seqInc; VIEW_REPLAY *psViewReplay; VIEW_RESEARCH *psViewRes; UBYTE i; psPrev = apsViewData; for (psList = apsViewData; psList != NULL; psList = psList->psNext) { if (psList->psViewData == psViewData) { for (i = 0; i < psList->numViewData; i++) { psViewData = &psList->psViewData[i]; //check for any messages using this viewdata checkMessages((MSG_VIEWDATA *)psViewData); FREE(psViewData->pName); //free the space allocated for the text messages if (psViewData->numText) { FREE(psViewData->ppTextMsg); } //free the space allocated for multiple sequences if (psViewData->type == VIEW_RPL) { psViewReplay = (VIEW_REPLAY *)psViewData->pData; if (psViewReplay->numSeq) { for (seqInc = 0; seqInc < psViewReplay->numSeq; seqInc++) { //free the space allocated for the text messages if (psViewReplay->pSeqList[seqInc].numText) { FREE(psViewReplay->pSeqList[seqInc].ppTextMsg); } if (psViewReplay->pSeqList[seqInc].pAudio) { FREE(psViewReplay->pSeqList[seqInc].pAudio); } } FREE(psViewReplay->pSeqList); } } else if (psViewData->type == VIEW_RES) { psViewRes = (VIEW_RESEARCH *)psViewData->pData; if (psViewRes->pAudio) { FREE(psViewRes->pAudio); } } FREE(psViewData->pData); } FREE(psList->psViewData); //remove viewData list from the heap if (psList == apsViewData) { apsViewData = psList->psNext; HEAP_FREE(psViewDataHeap, psList); } else { psPrev->psNext = psList->psNext; HEAP_FREE(psViewDataHeap, psList); } break; } } psPrev = psList; } /* Looks through the players list of messages to find one with the same viewData pointer and which is the same type of message - used in scriptFuncs */ MESSAGE * findMessage(MSG_VIEWDATA *pViewData, MESSAGE_TYPE type, UDWORD player) { MESSAGE *psCurr; for (psCurr = apsMessages[player]; psCurr != NULL; psCurr = psCurr->psNext) { if (psCurr->type == type AND psCurr->pViewData == pViewData) { return psCurr; } } //not found the message so return NULL return NULL; } /* 'displays' a proximity display*/ void displayProximityMessage(PROXIMITY_DISPLAY *psProxDisp) { FEATURE *psFeature; VIEWDATA *psViewData; VIEW_PROXIMITY *psViewProx; STRING msgStr[255]; if (psProxDisp->type == POS_PROXDATA) { psViewData = (VIEWDATA *) psProxDisp->psMessage->pViewData; //display text - if any if (psViewData->ppTextMsg) { //Beacon stuff: Add player number to the text if(psViewData->type == VIEW_HELP) { //sprintf(msgStr, "%s: %s", getPlayerName(((VIEW_PROXIMITY *)psViewData->pData)->sender), psViewData->ppTextMsg[0]); sprintf(msgStr, "%s", psViewData->ppTextMsg[0]); //temporary solution addConsoleMessage( msgStr, DEFAULT_JUSTIFY ); } else { addConsoleMessage( psViewData->ppTextMsg[0], DEFAULT_JUSTIFY ); } } //play message - if any psViewProx = (VIEW_PROXIMITY *) psViewData->pData; if ( psViewProx->audioID != NO_AUDIO_MSG ) { audio_QueueTrackPos( psViewProx->audioID, psViewProx->x, psViewProx->y, psViewProx->z ); } } else if (psProxDisp->type == POS_PROXOBJ) { ASSERT( ((BASE_OBJECT *)psProxDisp->psMessage->pViewData)->type == OBJ_FEATURE, "displayProximityMessage: invalid feature" ); psFeature = (FEATURE *)psProxDisp->psMessage->pViewData; if (psFeature->psStats->subType == FEAT_OIL_RESOURCE) { //play default audio message for oil resource audio_QueueTrackPos( ID_SOUND_RESOURCE_HERE, psFeature->x, psFeature->y, psFeature->z ); } else if (psFeature->psStats->subType == FEAT_GEN_ARTE) { //play default audio message for artefact audio_QueueTrackPos( ID_SOUND_ARTIFACT, psFeature->x, psFeature->y, psFeature->z ); } } //set the read flag psProxDisp->psMessage->read = TRUE; } /*void storeProximityScreenCoords(MESSAGE *psMessage, SDWORD x, SDWORD y) { PROXIMITY_DISPLAY *psProxDisp = NULL; psProxDisp = getProximityDisplay(psMessage); if (psProxDisp) { psProxDisp->screenX = x; psProxDisp->screenY = y; } else { ASSERT( FALSE, "Unable to find proximity display" ); } }*/ PROXIMITY_DISPLAY * getProximityDisplay(MESSAGE *psMessage) { PROXIMITY_DISPLAY *psCurr; if (apsProxDisp[psMessage->player]->psMessage == psMessage) { return apsProxDisp[psMessage->player]; } else { for(psCurr = apsProxDisp[psMessage->player]; psCurr != NULL; psCurr = psCurr->psNext) { if (psCurr->psMessage == psMessage) { return psCurr; } } } return NULL; } //check for any messages using this viewdata and remove them //void checkMessages(VIEWDATA *psViewData) void checkMessages(MSG_VIEWDATA *psViewData) { MESSAGE *psCurr, *psNext; UDWORD i; for (i=0; i < MAX_PLAYERS; i++) { for (psCurr = apsMessages[i]; psCurr != NULL; psCurr = psNext) { psNext = psCurr->psNext; if (psCurr->pViewData == psViewData) { removeMessage(psCurr, i); } } } } //add proximity messages for all untapped VISIBLE oil resources void addOilResourceProximities(void) { FEATURE *psFeat; MESSAGE *psMessage; //look thru the features to find oil resources for (psFeat = apsFeatureLists[0]; psFeat != NULL; psFeat = psFeat->psNext) { if (psFeat->psStats->subType == FEAT_OIL_RESOURCE) { //check to see if the feature is visible to the selected player if (psFeat->visible[selectedPlayer]) { //if there isn't an oil derrick built on it if(!TILE_HAS_STRUCTURE(mapTile(psFeat->x >> TILE_SHIFT, psFeat->y >> TILE_SHIFT))) { //add a proximity message psMessage = addMessage(MSG_PROXIMITY, TRUE, selectedPlayer); if (psMessage) { psMessage->pViewData = (MSG_VIEWDATA *)psFeat; } } } } } }