/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * Aud.h * * Audio wrapper functions * * Gareth Jones 16/12/97 */ /***************************************************************************/ #ifndef _AUD_H_ #define _AUD_H_ /***************************************************************************/ #include "audio.h" /***************************************************************************/ void audio_GetObjectPos( void *psObj, SDWORD *piX, SDWORD *piY, SDWORD *piZ ); void audio_GetStaticPos( SDWORD iWorldX, SDWORD iWorldY, SDWORD *piX, SDWORD *piY, SDWORD *piZ ); BOOL audio_ObjectDead( void * psObj ); void audio_Get3DPlayerPos( SDWORD *piX, SDWORD *piY, SDWORD *piZ ); void audio_Get3DPlayerRotAboutVerticalAxis( SDWORD *piA ); /***************************************************************************/ #endif /* _AUD_H_ */ /***************************************************************************/