/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2010 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _imd_ #define _imd_ #include "ivisdef.h" #define PIE_NAME "PIE" // Pumpkin image export data file #define PIE_VER 2 #define PIE_FLOAT_VER 3 //************************************************************************* // PIE model flags #define iV_IMD_NOSTRETCH 0x00001000 #define iV_IMD_TCMASK 0x00010000 // polygon flags b0..b7: col, b24..b31: anim index #define iV_IMD_TEX 0x00000200 // this is both a polygon and pie flag #define iV_IMD_TEXANIM 0x00004000 // iV_IMD_TEX must be set also //************************************************************************* extern iIMDShape *iV_ProcessIMD(const char **ppFileData, const char *FileDataEnd ); extern BOOL iV_IMDSave(char *filename, iIMDShape *s, BOOL PieIMD); extern void iV_IMDRelease(iIMDShape *s); // How high up do we want to stop looking #define DROID_VIS_UPPER 100 // How low do we stop looking? #define DROID_VIS_LOWER 10 #endif