/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_LIB_SOUND_CDAUDIO_H__ #define __INCLUDED_LIB_SOUND_CDAUDIO_H__ #if defined(__cplusplus) extern "C" { #endif typedef enum { SONG_FRONTEND, SONG_INGAME, } SONG_CONTEXT; BOOL cdAudio_Open(const char* user_musicdir); void cdAudio_Close(void); BOOL cdAudio_PlayTrack(SONG_CONTEXT context); void cdAudio_Stop(void); void cdAudio_Pause(void); void cdAudio_Resume(void); #if defined(__cplusplus) } #endif #endif // __INCLUDED_LIB_SOUND_CDAUDIO_H__