/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * ivispatch.h * * patches old ivis defines to new pie defines allows both definitions to run concurrently . * */ /***************************************************************************/ #ifndef _ivispatch_h #define _ivispatch_h #include "lib/framework/frame.h" #include "pietypes.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ //matrixstuff #define iV_MatrixBegin pie_MatBegin #define iV_MatrixEnd pie_MatEnd #define iV_MatrixRotateX pie_MatRotX #define iV_MatrixRotateY pie_MatRotY #define iV_MatrixRotateZ pie_MatRotZ #define iV_TRANSLATE pie_TRANSLATE #endif // _ivispatch_h