/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2009 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /*! \file configfile.h * \brief load and save favourites to the registry. */ #ifndef _INCLUDE_LIB_FRAMEWORK_CONFIGFILE_H_ #define _INCLUDE_LIB_FRAMEWORK_CONFIGFILE_H_ #include "types.h" #ifdef __cplusplus extern "C" { #endif //__cplusplus extern void registry_clear(void); extern bool openWarzoneKey(void); extern bool closeWarzoneKey(void); extern bool getWarzoneKeyNumeric(const char* key, int* val); extern bool setWarzoneKeyNumeric(const char* key, int val); extern bool getWarzoneKeyString(const char* key, char* val); extern bool setWarzoneKeyString(const char* key, const char* val); extern void setRegistryFilePath(const char* fileName); #ifdef __cplusplus } #endif //__cplusplus #endif // _INCLUDE_LIB_FRAMEWORK_CONFIGFILE_H_