/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2011 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /***************************************************************************/ /* * pieMode.h * * renderer control for pumpkin library functions. * */ /***************************************************************************/ #ifndef _pieMode_h #define _pieMode_h /***************************************************************************/ #include "lib/framework/frame.h" #include "ivisdef.h" /***************************************************************************/ /* * Global Definitions */ /***************************************************************************/ #define CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD 0x01 #define CLEAR_BLACK 0x02 #define CLEAR_SHADOW 0x04 extern iSurface rendSurface; /***************************************************************************/ /* * Global ProtoTypes */ /***************************************************************************/ extern bool pie_Initialise(void); extern void pie_ShutDown(void); extern void pie_ScreenFlip(int ClearMode); extern UDWORD pie_GetResScalingFactor( void ); #endif