/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * AStar.h * */ #ifndef _AStar_h #define _AStar_h // the buffer to store a route in #define ASTAR_MAXROUTE 50 typedef struct _astar_route { Vector2i asPos[ASTAR_MAXROUTE]; SDWORD finalX, finalY, numPoints; } ASTAR_ROUTE; // Sizes for the node heap #define FPATH_NODEINIT 600 // counters for a-star extern SDWORD astarInner; // reset the astar counters extern void astarResetCounters(void); // Initialise the findpath routine extern BOOL astarInitialise(void); // Shutdown the findpath routine extern void fpathShutDown(void); // return codes for astar enum { ASR_OK, // found a route ASR_FAILED, // no route ASR_PARTIAL, // routing cannot be finished this frame // and should be continued the next frame ASR_NEAREST, // found a partial route to a nearby position }; // route modes for astar enum { ASR_NEWROUTE, // start a new route ASR_CONTINUE, // continue a route that was partially completed the last frame }; // A* findpath extern SDWORD fpathAStarRoute(SDWORD routeMode, ASTAR_ROUTE *psRoutePoints, SDWORD sx, SDWORD sy, SDWORD fx, SDWORD fy); // Check los between two tiles extern BOOL fpathTileLOS(SDWORD x1,SDWORD y1, SDWORD x2,SDWORD y2); #endif