/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * Tip.h * * Interface to the tool tip display module * */ #ifndef _tip_h #define _tip_h /* Initialise the tool tip module */ extern void tipInitialise(void); /* * Setup a tool tip. * The tip module will then wait until the correct points to * display and then remove the tool tip. * i.e. The tip will not be displayed immediately. * Calling this while another tip is being displayed will restart * the tip system. * psSource is the widget that started the tip. * x,y,width,height - specify the position of the button to place the * tip by. */ extern void tipStart(WIDGET *psSource, const char *pTip, int NewFontID, UDWORD *pColours, SDWORD x, SDWORD y, UDWORD width, UDWORD height); /* Stop a tool tip (e.g. if the hilite is lost on a button). * psSource should be the same as the widget that started the tip. */ extern void tipStop(WIDGET *psSource); /* Update and possibly display the tip */ extern void tipDisplay(void); #endif