/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "lib/framework/frame.h" #include "lib/framework/wzglobal.h" #include "playlist.h" #define BUFFER_SIZE 2048 #define NB_TRACKS 3 typedef struct { char** songs; unsigned int nb_songs; unsigned int list_size; bool shuffle; } WZ_TRACK; static unsigned int current_track = 0; static unsigned int current_song = 0; static WZ_TRACK playlist[NB_TRACKS]; void PlayList_Init() { unsigned int i; for (i = 0; i < NB_TRACKS; ++i) { playlist[i].songs = NULL; playlist[i].list_size = 0; playlist[i].nb_songs = 0; } } void PlayList_Quit() { unsigned int i, j; for(i = 0; i < NB_TRACKS; ++i) { for (j = 0; j < playlist[i].list_size; ++j ) { free(playlist[i].songs[j]); } free(playlist[i].songs); playlist[i].songs = NULL; playlist[i].list_size = 0; playlist[i].nb_songs = 0; } } bool PlayList_Read(const char* path) { PHYSFS_file* fileHandle; char* path_to_music = NULL; char fileName[PATH_MAX]; // Construct file name snprintf(fileName, sizeof(fileName), "%s/music.wpl", path); // Attempt to open the playlist file fileHandle = PHYSFS_openRead(fileName); if (fileHandle == NULL) { debug(LOG_NEVER, "sound_LoadTrackFromFile: PHYSFS_openRead(\"%s\") failed with error: %s\n", fileName, PHYSFS_getLastError()); return false; } while (!PHYSFS_eof(fileHandle)) { char line_buf[BUFFER_SIZE]; size_t buf_pos = 0; char* filename; while (buf_pos < sizeof(line_buf) - 1 && PHYSFS_read(fileHandle, &line_buf[buf_pos], 1, 1) && line_buf[buf_pos] != '\n' && line_buf[buf_pos] != '\r') { ++buf_pos; } // Nul-terminate string line_buf[buf_pos] = '\0'; buf_pos = 0; if (strncmp(line_buf, "[game]", 6) == 0) { current_track = 1; free(path_to_music); path_to_music = NULL; playlist[current_track].shuffle = false; } else if (strncmp(line_buf, "[menu]", 6) == 0) { current_track = 2; free(path_to_music); path_to_music = NULL; playlist[current_track].shuffle = false; } else if (strncmp(line_buf, "path=", 5) == 0) { free(path_to_music); path_to_music = strtok(line_buf+5, "\n"); if (strcmp(path_to_music, ".") == 0) { path_to_music = strdup(path); } else { path_to_music = strdup(path_to_music); } debug(LOG_SOUND, "playlist: path = %s", path_to_music ); } else if (strncmp(line_buf, "shuffle=", 8) == 0) { if (strcmp(strtok(line_buf+8, "\n"), "yes") == 0) { playlist[current_track].shuffle = true; } debug( LOG_SOUND, "playlist: shuffle = yes" ); } else if (line_buf[0] != '\0' && (filename = strtok(line_buf, "\n")) != NULL && strlen(filename) != 0) { char* filepath; if (path_to_music == NULL) { filepath = strdup(filename); if (filename == NULL) { debug(LOG_ERROR, "PlayList_Read: Out of memory!"); PHYSFS_close(fileHandle); abort(); return false; } } else { // Determine the length of the string we're about to construct size_t path_length = strlen(path_to_music) + 1 + strlen(filename) + 2; // Allocate memory for our string filepath = (char*)malloc(path_length); if (filepath == NULL) { debug(LOG_ERROR, "PlayList_Read: Out of memory!"); free(path_to_music); PHYSFS_close(fileHandle); abort(); return false; } snprintf(filepath, path_length, "%s/%s", path_to_music, filename); } debug(LOG_SOUND, "playlist: adding song %s", filepath ); if (playlist[current_track].nb_songs == playlist[current_track].list_size) { char** songs; unsigned int new_list_size = playlist[current_track].list_size * 2; unsigned int i; // Make sure that we always allocate _some_ memory. if (new_list_size == 0) { new_list_size = 1; } songs = (char**)realloc(playlist[current_track].songs, new_list_size * sizeof(char*)); if (songs == NULL) { debug(LOG_ERROR, "PlayList_Read: Out of memory!"); free(path_to_music); PHYSFS_close(fileHandle); abort(); return false; } // Initialize the new set of pointers to NULL. Since they don't point to // allocated memory yet. for (i = playlist[current_track].list_size; i < new_list_size; ++i) { songs[i] = NULL; } playlist[current_track].songs = songs; playlist[current_track].list_size = new_list_size; } playlist[current_track].songs[playlist[current_track].nb_songs++] = filepath; } } free(path_to_music); PHYSFS_close(fileHandle); return true; } static void swap_charp(char** a, char** b) { char* tmp = *a; *a = *b; *b = tmp; } static void PlayList_Shuffle() { if (playlist[current_track].shuffle) { unsigned int i; for (i = playlist[current_track].nb_songs-1; i > 0; --i) { unsigned int j = rand() % (i + 1); swap_charp(&playlist[current_track].songs[i], &playlist[current_track].songs[j]); } } } void PlayList_SetTrack(unsigned int t) { if (t < NB_TRACKS) { current_track = t; } else { current_track = 0; } PlayList_Shuffle(); current_song = 0; } const char* PlayList_CurrentSong() { if (current_song < playlist[current_track].nb_songs) { return playlist[current_track].songs[current_song]; } return NULL; } const char* PlayList_NextSong() { // If we're at the end of the playlist if (++current_song >= playlist[current_track].nb_songs) { // Shuffle the playlist (again) PlayList_Shuffle(); // Jump to the start of the playlist current_song = 0; } if (playlist[current_track].nb_songs == 0) { return NULL; } return playlist[current_track].songs[current_song]; }